Fix 3000 errors
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@@ -10,14 +10,17 @@ namespace Content.Server.AI.Utility.Considerations.Movement
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protected override float GetScore(Blackboard context)
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{
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var self = context.GetState<SelfState>().GetValue();
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var target = context.GetState<TargetEntityState>().GetValue();
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if (target == null || (!IoCManager.Resolve<IEntityManager>().EntityExists(target) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(target).EntityLifeStage) >= EntityLifeStage.Deleted || IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(target).GridID != (self != null ? IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(self) : null).GridID)
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var entities = IoCManager.Resolve<IEntityManager>();
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if (context.GetState<TargetEntityState>().GetValue() is not {Valid: true} target ||
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(!entities.EntityExists(target) ? EntityLifeStage.Deleted : entities.GetComponent<MetaDataComponent>(target).EntityLifeStage) >= EntityLifeStage.Deleted ||
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entities.GetComponent<TransformComponent>(target).GridID != entities.GetComponent<TransformComponent>(self).GridID)
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{
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return 0.0f;
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}
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// Anything further than 100 tiles gets clamped
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return (IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(target).Coordinates.Position - IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(self).Coordinates.Position).Length / 100;
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return (entities.GetComponent<TransformComponent>(target).Coordinates.Position - entities.GetComponent<TransformComponent>(self).Coordinates.Position).Length / 100;
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}
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}
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}
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