Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Movement/TargetDistanceCon.cs
2021-12-05 18:09:01 +01:00

27 lines
1.2 KiB
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Movement
{
public sealed class TargetDistanceCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var self = context.GetState<SelfState>().GetValue();
var entities = IoCManager.Resolve<IEntityManager>();
if (context.GetState<TargetEntityState>().GetValue() is not {Valid: true} target ||
(!entities.EntityExists(target) ? EntityLifeStage.Deleted : entities.GetComponent<MetaDataComponent>(target).EntityLifeStage) >= EntityLifeStage.Deleted ||
entities.GetComponent<TransformComponent>(target).GridID != entities.GetComponent<TransformComponent>(self).GridID)
{
return 0.0f;
}
// Anything further than 100 tiles gets clamped
return (entities.GetComponent<TransformComponent>(target).Coordinates.Position - entities.GetComponent<TransformComponent>(self).Coordinates.Position).Length / 100;
}
}
}