Disable rainbow overlay when reduced motion is enabled (#28496)
Disable rainbow ovelray when reduced motion is enabled
This commit is contained in:
@@ -1,7 +1,9 @@
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Drugs;
|
||||
using Content.Shared.StatusEffect;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -10,6 +12,7 @@ namespace Content.Client.Drugs;
|
||||
|
||||
public sealed class RainbowOverlay : Overlay
|
||||
{
|
||||
[Dependency] private readonly IConfigurationManager _config = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
@@ -75,6 +78,10 @@ public sealed class RainbowOverlay : Overlay
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
// TODO disable only the motion part or ike's idea (single static frame of the overlay)
|
||||
if (_config.GetCVar(CCVars.ReducedMotion))
|
||||
return;
|
||||
|
||||
if (ScreenTexture == null)
|
||||
return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user