Disable rainbow overlay when reduced motion is enabled (#28496)

Disable rainbow ovelray when reduced motion is enabled
This commit is contained in:
DrSmugleaf
2024-06-01 18:41:06 -07:00
committed by GitHub
parent 21bc3bfa22
commit 29e34cae35

View File

@@ -1,7 +1,9 @@
using Content.Shared.CCVar;
using Content.Shared.Drugs;
using Content.Shared.StatusEffect;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
@@ -10,6 +12,7 @@ namespace Content.Client.Drugs;
public sealed class RainbowOverlay : Overlay
{
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
@@ -75,6 +78,10 @@ public sealed class RainbowOverlay : Overlay
protected override void Draw(in OverlayDrawArgs args)
{
// TODO disable only the motion part or ike's idea (single static frame of the overlay)
if (_config.GetCVar(CCVars.ReducedMotion))
return;
if (ScreenTexture == null)
return;