From 29e34cae350acde79412f3781c9fcfddbda8b949 Mon Sep 17 00:00:00 2001 From: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Date: Sat, 1 Jun 2024 18:41:06 -0700 Subject: [PATCH] Disable rainbow overlay when reduced motion is enabled (#28496) Disable rainbow ovelray when reduced motion is enabled --- Content.Client/Drugs/RainbowOverlay.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Content.Client/Drugs/RainbowOverlay.cs b/Content.Client/Drugs/RainbowOverlay.cs index e62b0dfa66..fb48c91010 100644 --- a/Content.Client/Drugs/RainbowOverlay.cs +++ b/Content.Client/Drugs/RainbowOverlay.cs @@ -1,7 +1,9 @@ +using Content.Shared.CCVar; using Content.Shared.Drugs; using Content.Shared.StatusEffect; using Robust.Client.Graphics; using Robust.Client.Player; +using Robust.Shared.Configuration; using Robust.Shared.Enums; using Robust.Shared.Prototypes; using Robust.Shared.Timing; @@ -10,6 +12,7 @@ namespace Content.Client.Drugs; public sealed class RainbowOverlay : Overlay { + [Dependency] private readonly IConfigurationManager _config = default!; [Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; @@ -75,6 +78,10 @@ public sealed class RainbowOverlay : Overlay protected override void Draw(in OverlayDrawArgs args) { + // TODO disable only the motion part or ike's idea (single static frame of the overlay) + if (_config.GetCVar(CCVars.ReducedMotion)) + return; + if (ScreenTexture == null) return;