Fix suspicion round end timer, actually show it.
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using System;
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using Content.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Client.GameObjects.EntitySystems
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{
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public sealed class SuspicionEndTimerSystem : EntitySystem
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{
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public TimeSpan? EndTime { get; private set; }
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<SuspicionMessages.SetSuspicionEndTimerMessage>(RxTimerMessage);
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}
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private void RxTimerMessage(SuspicionMessages.SetSuspicionEndTimerMessage ev)
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{
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EndTime = ev.EndTime;
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}
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}
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}
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