Fix suspicion round end timer, actually show it.

This commit is contained in:
Pieter-Jan Briers
2021-02-04 04:16:36 +01:00
parent a4563d2e75
commit 29918b2810
8 changed files with 180 additions and 61 deletions

View File

@@ -0,0 +1,23 @@
using System;
using Content.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.EntitySystems
{
public sealed class SuspicionEndTimerSystem : EntitySystem
{
public TimeSpan? EndTime { get; private set; }
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<SuspicionMessages.SetSuspicionEndTimerMessage>(RxTimerMessage);
}
private void RxTimerMessage(SuspicionMessages.SetSuspicionEndTimerMessage ev)
{
EndTime = ev.EndTime;
}
}
}

View File

@@ -0,0 +1,8 @@
<ui:Control xmlns:uic="clr-namespace:Robust.Client.UserInterface.Controls;assembly=Robust.Client"
xmlns:ui="clr-namespace:Robust.Client.UserInterface;assembly=Robust.Client">
<uic:VBoxContainer SeparationOverride="0">
<uic:Button Name="RoleButton">
<uic:Label Name="TimerLabel" SizeFlagsHorizontal="ShrinkEnd" SizeFlagsVertical="ShrinkEnd" />
</uic:Button>
</uic:VBoxContainer>
</ui:Control>

View File

@@ -1,48 +1,41 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using Content.Client.GameObjects.Components.Suspicion;
using Content.Client.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Robust.Client.AutoGenerated;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using static Robust.Client.UserInterface.Controls.BaseButton;
#nullable enable
namespace Content.Client.UserInterface.Suspicion
{
public class SuspicionGui : Control
[GenerateTypedNameReferences]
public partial class SuspicionGui : Control
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly VBoxContainer _container;
private readonly Button _roleButton;
private string _previousRoleName;
private string? _previousRoleName;
private bool _previousAntagonist;
public SuspicionGui()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
AddChild(_container = new VBoxContainer
{
SeparationOverride = 0,
Children =
{
(_roleButton = new Button
{
Name = "Suspicion Role Button"
})
}
});
_roleButton.CustomMinimumSize = (200, 60);
_roleButton.OnPressed += RoleButtonPressed;
RoleButton.OnPressed += RoleButtonPressed;
RoleButton.CustomMinimumSize = (200, 60);
}
private void RoleButtonPressed(ButtonEventArgs obj)
@@ -67,11 +60,15 @@ namespace Content.Client.UserInterface.Suspicion
role.Owner.PopupMessage(message);
}
private bool TryGetComponent(out SuspicionRoleComponent suspicion)
private bool TryGetComponent([NotNullWhen(true)] out SuspicionRoleComponent? suspicion)
{
suspicion = default;
if (_playerManager.LocalPlayer?.ControlledEntity == null)
{
return false;
}
return _playerManager?.LocalPlayer?.ControlledEntity?.TryGetComponent(out suspicion) == true;
return _playerManager.LocalPlayer.ControlledEntity.TryGetComponent(out suspicion);
}
public void UpdateLabel()
@@ -88,6 +85,18 @@ namespace Content.Client.UserInterface.Suspicion
return;
}
var endTime = EntitySystem.Get<SuspicionEndTimerSystem>().EndTime;
if (endTime == null)
{
TimerLabel.Visible = false;
}
else
{
var diff = _timing.CurTime - endTime.Value;
TimerLabel.Visible = true;
TimerLabel.Text = $"{diff:mm\\:ss}";
}
if (_previousRoleName == suspicion.Role && _previousAntagonist == suspicion.Antagonist)
{
return;
@@ -99,8 +108,8 @@ namespace Content.Client.UserInterface.Suspicion
var buttonText = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(_previousRoleName);
buttonText = Loc.GetString(buttonText);
_roleButton.Text = buttonText;
_roleButton.ModulateSelfOverride = _previousAntagonist ? Color.Red : Color.Green;
RoleButton.Text = buttonText;
RoleButton.ModulateSelfOverride = _previousAntagonist ? Color.Red : Color.Green;
Visible = true;
}