Crawling Bugfix: Don't drop items when falling. (#39168)

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
Princess Cheeseballs
2025-07-23 13:24:21 -07:00
committed by GitHub
parent de22bd82bb
commit 291f919e8e

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@@ -199,12 +199,12 @@ public abstract partial class SharedStunSystem : EntitySystem
drop = evAttempt.Drop; drop = evAttempt.Drop;
} }
Knockdown(entity!, time, autoStand, drop); Knockdown(entity!, time, refresh, autoStand, drop);
return true; return true;
} }
private void Knockdown(Entity<StandingStateComponent> entity, TimeSpan? time, bool refresh, bool autoStand = true, bool drop = true) private void Knockdown(Entity<StandingStateComponent> entity, TimeSpan? time, bool refresh, bool autoStand, bool drop)
{ {
// Initialize our component with the relevant data we need if we don't have it // Initialize our component with the relevant data we need if we don't have it
if (EnsureComp<KnockedDownComponent>(entity, out var component)) if (EnsureComp<KnockedDownComponent>(entity, out var component))