From 291f919e8e4b95f25722ccfee55f3d286f67edcd Mon Sep 17 00:00:00 2001 From: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Date: Wed, 23 Jul 2025 13:24:21 -0700 Subject: [PATCH] Crawling Bugfix: Don't drop items when falling. (#39168) Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> --- Content.Shared/Stunnable/SharedStunSystem.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Shared/Stunnable/SharedStunSystem.cs b/Content.Shared/Stunnable/SharedStunSystem.cs index 4c4523849b..199afcabf2 100644 --- a/Content.Shared/Stunnable/SharedStunSystem.cs +++ b/Content.Shared/Stunnable/SharedStunSystem.cs @@ -199,12 +199,12 @@ public abstract partial class SharedStunSystem : EntitySystem drop = evAttempt.Drop; } - Knockdown(entity!, time, autoStand, drop); + Knockdown(entity!, time, refresh, autoStand, drop); return true; } - private void Knockdown(Entity entity, TimeSpan? time, bool refresh, bool autoStand = true, bool drop = true) + private void Knockdown(Entity entity, TimeSpan? time, bool refresh, bool autoStand, bool drop) { // Initialize our component with the relevant data we need if we don't have it if (EnsureComp(entity, out var component))