Refactor PacificationSystem (#18715)
This commit is contained in:
@@ -1,13 +1,13 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.CombatMode.Pacification
|
||||
{
|
||||
/// <summary>
|
||||
/// Status effect that disables combat mode.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed class PacifiedComponent : Component
|
||||
{
|
||||
namespace Content.Shared.CombatMode.Pacification;
|
||||
|
||||
/// <summary>
|
||||
/// Status effect that disables combat mode.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
[Access(typeof(PacificationSystem))]
|
||||
public sealed class PacifiedComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user