Refactor PacificationSystem (#18715)

This commit is contained in:
Vordenburg
2023-08-05 17:27:12 -04:00
committed by GitHub
parent 42ed9dd550
commit 28fe9d9f33
10 changed files with 80 additions and 75 deletions

View File

@@ -1,13 +1,13 @@
using Robust.Shared.GameStates;
namespace Content.Shared.CombatMode.Pacification
{
/// <summary>
/// Status effect that disables combat mode.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class PacifiedComponent : Component
{
namespace Content.Shared.CombatMode.Pacification;
/// <summary>
/// Status effect that disables combat mode.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(PacificationSystem))]
public sealed class PacifiedComponent : Component
{
}
}