14 lines
290 B
C#
14 lines
290 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.CombatMode.Pacification;
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/// <summary>
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/// Status effect that disables combat mode.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(PacificationSystem))]
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public sealed class PacifiedComponent : Component
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{
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}
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