Fix DestructibleComponent sounds not playing.
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@@ -71,10 +71,11 @@ namespace Content.Server.GameObjects.Components.Destructible
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if (e.Passed && e.DamageThreshold == Threshold && destroyed == false)
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{
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destroyed = true;
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var pos = Owner.Transform.GridPosition;
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_actSystem.HandleDestruction(Owner, true);
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if(destroySound != string.Empty)
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{
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play(destroySound, Owner);
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_entitySystemManager.GetEntitySystem<AudioSystem>().Play(destroySound, pos);
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}
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