From 26e07a627b8364ccf93ddcc69c2915da1fae9c51 Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Sun, 24 May 2020 20:40:09 +0200 Subject: [PATCH] Fix DestructibleComponent sounds not playing. --- .../GameObjects/Components/Damage/DestructibleComponent.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Content.Server/GameObjects/Components/Damage/DestructibleComponent.cs b/Content.Server/GameObjects/Components/Damage/DestructibleComponent.cs index 926291dd04..0b12762495 100644 --- a/Content.Server/GameObjects/Components/Damage/DestructibleComponent.cs +++ b/Content.Server/GameObjects/Components/Damage/DestructibleComponent.cs @@ -71,10 +71,11 @@ namespace Content.Server.GameObjects.Components.Destructible if (e.Passed && e.DamageThreshold == Threshold && destroyed == false) { destroyed = true; + var pos = Owner.Transform.GridPosition; _actSystem.HandleDestruction(Owner, true); if(destroySound != string.Empty) { - _entitySystemManager.GetEntitySystem().Play(destroySound, Owner); + _entitySystemManager.GetEntitySystem().Play(destroySound, pos); }