Critical and urgent change to atmos.
Extensive and comprehensive refactor spanning over 104 lines, improving performance and cleaning up the code.
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@@ -27,7 +27,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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private void OnGasVentPumpUpdated(EntityUid uid, GasVentPumpComponent vent, AtmosDeviceUpdateEvent args)
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{
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var appearance = IoCManager.Resolve<IEntityManager>().GetComponentOrNull<AppearanceComponent>(vent.Owner);
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var appearance = EntityManager.GetComponentOrNull<AppearanceComponent>(vent.Owner); //Bingo waz here
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if (vent.Welded)
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{
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@@ -43,7 +43,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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return;
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}
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var environment = _atmosphereSystem.GetTileMixture(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(vent.Owner).Coordinates, true);
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var environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(vent.Owner).Coordinates, true);
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// We're in an air-blocked tile... Do nothing.
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if (environment == null)
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