Remove usages of AnchoredChangedMessage.

It was a component message which is now deprecated.
This commit is contained in:
Pieter-Jan Briers
2021-05-13 02:05:46 +02:00
parent 4903c3bbc6
commit 251df93b71
16 changed files with 225 additions and 75 deletions

View File

@@ -7,6 +7,28 @@ namespace Content.Server.GameObjects.EntitySystems
[UsedImplicitly]
internal sealed class GasCanisterSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasCanisterComponent, PhysicsBodyTypeChangedEvent>(OnBodyTypeChanged);
}
public override void Shutdown()
{
base.Shutdown();
UnsubscribeLocalEvent<GasCanisterComponent, PhysicsBodyTypeChangedEvent>();
}
private static void OnBodyTypeChanged(
EntityUid uid,
GasCanisterComponent component,
PhysicsBodyTypeChangedEvent args)
{
component.AnchorUpdate();
}
public override void Update(float frameTime)
{
foreach (var component in ComponentManager.EntityQuery<GasCanisterComponent>(true))