41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using Content.Server.GameObjects.Components.Atmos;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class GasCanisterSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasCanisterComponent, PhysicsBodyTypeChangedEvent>(OnBodyTypeChanged);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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UnsubscribeLocalEvent<GasCanisterComponent, PhysicsBodyTypeChangedEvent>();
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}
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private static void OnBodyTypeChanged(
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EntityUid uid,
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GasCanisterComponent component,
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PhysicsBodyTypeChangedEvent args)
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{
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component.AnchorUpdate();
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}
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public override void Update(float frameTime)
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{
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foreach (var component in ComponentManager.EntityQuery<GasCanisterComponent>(true))
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{
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component.Update(frameTime);
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}
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}
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}
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}
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