experimental welder fuel regeneration (#15475)

* solution regeneration system

* experimental welding tool regenerates 1u of fuel every second

* pro

* use a solution

* added -> generated

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-04-18 14:27:05 +00:00
committed by GitHub
parent 3b1d9c489f
commit 24f7b6ffc5
3 changed files with 85 additions and 0 deletions

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@@ -0,0 +1,39 @@
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.FixedPoint;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Chemistry.Components;
/// <summary>
/// Passively increases a solution's quantity of a reagent.
/// </summary>
[RegisterComponent]
[Access(typeof(SolutionRegenerationSystem))]
public sealed class SolutionRegenerationComponent : Component
{
/// <summary>
/// The name of the solution to add to.
/// </summary>
[DataField("solution", required: true), ViewVariables(VVAccess.ReadWrite)]
public string Solution = string.Empty;
/// <summary>
/// The reagent(s) to be regenerated in the solution.
/// </summary>
[DataField("generated", required: true), ViewVariables(VVAccess.ReadWrite)]
public Solution Generated = default!;
/// <summary>
/// How long it takes to regenerate once.
/// </summary>
[DataField("duration"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan Duration = TimeSpan.FromSeconds(1);
/// <summary>
/// The time when the next regeneration will occur.
/// </summary>
[DataField("nextChargeTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextRegenTime = TimeSpan.FromSeconds(0);
}

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@@ -0,0 +1,40 @@
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Robust.Shared.Timing;
namespace Content.Server.Chemistry.EntitySystems;
public sealed class SolutionRegenerationSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionRegenerationComponent, EntityUnpausedEvent>(OnUnpaused);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<SolutionRegenerationComponent, SolutionContainerManagerComponent>();
while (query.MoveNext(out var uid, out var regen, out var manager))
{
if (_timing.CurTime < regen.NextRegenTime)
continue;
// timer ignores if its full, it's just a fixed cycle
regen.NextRegenTime = _timing.CurTime + regen.Duration;
if (_solutionContainer.TryGetSolution(uid, regen.Solution, out var solution, manager))
_solutionContainer.TryAddSolution(uid, solution, regen.Generated);
}
}
private void OnUnpaused(EntityUid uid, SolutionRegenerationComponent comp, ref EntityUnpausedEvent args)
{
comp.NextRegenTime += args.PausedTime;
}
}

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@@ -127,6 +127,12 @@
enabled: false
radius: 1.5
color: lightblue
- type: SolutionRegeneration
solution: Welder
generated:
reagents:
- ReagentId: WeldingFuel
Quantity: 1
- type: entity
name: emergency welding tool