Files
tbd-station-14/Content.Server/Chemistry/EntitySystems/SolutionRegenerationSystem.cs
deltanedas 24f7b6ffc5 experimental welder fuel regeneration (#15475)
* solution regeneration system

* experimental welding tool regenerates 1u of fuel every second

* pro

* use a solution

* added -> generated

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-18 10:27:05 -04:00

41 lines
1.4 KiB
C#

using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Components.SolutionManager;
using Robust.Shared.Timing;
namespace Content.Server.Chemistry.EntitySystems;
public sealed class SolutionRegenerationSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionRegenerationComponent, EntityUnpausedEvent>(OnUnpaused);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<SolutionRegenerationComponent, SolutionContainerManagerComponent>();
while (query.MoveNext(out var uid, out var regen, out var manager))
{
if (_timing.CurTime < regen.NextRegenTime)
continue;
// timer ignores if its full, it's just a fixed cycle
regen.NextRegenTime = _timing.CurTime + regen.Duration;
if (_solutionContainer.TryGetSolution(uid, regen.Solution, out var solution, manager))
_solutionContainer.TryAddSolution(uid, solution, regen.Generated);
}
}
private void OnUnpaused(EntityUid uid, SolutionRegenerationComponent comp, ref EntityUnpausedEvent args)
{
comp.NextRegenTime += args.PausedTime;
}
}