Moved Food and Utensil to ECS (#5380)
* Food and Utensil to ECS, Made utensil less restrictive, no more soup eating with a knife... * AltVerb "can eat" check * removed HasFlag calls * AltActionVerb -> InteractionVerb * "required utensil" filed
This commit is contained in:
@@ -1,24 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Body.Behavior;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -26,9 +12,8 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.Nutrition.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IAfterInteract))]
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public class FoodComponent : Component, IUse, IAfterInteract
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[RegisterComponent, Friend(typeof(FoodSystem))]
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public class FoodComponent : Component
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{
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public override string Name => "Food";
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@@ -37,21 +22,31 @@ namespace Content.Server.Nutrition.Components
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[ViewVariables]
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[DataField("useSound")]
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private SoundSpecifier UseSound { get; set; } = new SoundPathSpecifier("/Audio/Items/eatfood.ogg");
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public SoundSpecifier UseSound { get; set; } = new SoundPathSpecifier("/Audio/Items/eatfood.ogg");
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[ViewVariables]
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[DataField("trash", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string? TrashPrototype { get; set; }
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public string? TrashPrototype { get; set; }
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[ViewVariables]
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[DataField("transferAmount")]
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private FixedPoint2? TransferAmount { get; set; } = FixedPoint2.New(5);
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public FixedPoint2? TransferAmount { get; set; } = FixedPoint2.New(5);
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/// <summary>
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/// Acceptable utensil to use
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/// </summary>
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[DataField("utensil")]
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public UtensilType Utensil = UtensilType.Fork; //There are more "solid" than "liquid" food
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/// <summary>
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/// Is utensil required to eat this food
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/// </summary>
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[DataField("utensilRequired")]
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public bool UtensilRequired = false;
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[DataField("utensilsNeeded")]
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private UtensilType _utensilsNeeded = UtensilType.None;
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[DataField("eatMessage")]
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private string _eatMessage = "food-nom";
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public string EatMessage = "food-nom";
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[ViewVariables]
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public int UsesRemaining
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@@ -71,168 +66,5 @@ namespace Content.Server.Nutrition.Components
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: Math.Max(1, (int) Math.Ceiling((solution.CurrentVolume / (FixedPoint2)TransferAmount).Float()));
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}
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}
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protected override void Initialize()
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{
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base.Initialize();
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// Owner.EnsureComponentWarn<SolutionContainerManager>();
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (_utensilsNeeded != UtensilType.None)
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{
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eventArgs.User.PopupMessage(Loc.GetString("food-you-need-utensil", ("utensil", _utensilsNeeded)));
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return false;
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}
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return TryUseFood(eventArgs.User, null);
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}
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// Feeding someone else
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (eventArgs.Target == null)
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{
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return false;
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}
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TryUseFood(eventArgs.User, eventArgs.Target);
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return true;
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}
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public bool TryUseFood(IEntity? user, IEntity? target, UtensilComponent? utensilUsed = null)
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{
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var solutionContainerSys = EntitySystem.Get<SolutionContainerSystem>();
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var bodySys = EntitySystem.Get<BodySystem>();
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var stomachSys = EntitySystem.Get<StomachSystem>();
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if (!solutionContainerSys.TryGetSolution(Owner.Uid, SolutionName, out var solution))
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{
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return false;
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}
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if (user == null)
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{
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return false;
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}
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if (UsesRemaining <= 0)
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{
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user.PopupMessage(Loc.GetString("food-component-try-use-food-is-empty", ("entity", Owner)));
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DeleteAndSpawnTrash(user);
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return false;
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}
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var trueTarget = target ?? user;
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if (!trueTarget.TryGetComponent(out SharedBodyComponent? body) ||
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!bodySys.TryGetComponentsOnMechanisms<StomachComponent>(body.OwnerUid, out var stomachs, body))
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{
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return false;
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}
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var utensils = utensilUsed != null
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? new List<UtensilComponent> { utensilUsed }
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: null;
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if (_utensilsNeeded != UtensilType.None)
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{
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utensils = new List<UtensilComponent>();
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var types = UtensilType.None;
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if (user.TryGetComponent(out HandsComponent? hands))
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{
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foreach (var item in hands.GetAllHeldItems())
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{
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if (!item.Owner.TryGetComponent(out UtensilComponent? utensil))
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{
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continue;
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}
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utensils.Add(utensil);
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types |= utensil.Types;
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}
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}
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if (!types.HasFlag(_utensilsNeeded))
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{
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trueTarget.PopupMessage(user,
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Loc.GetString("food-you-need-to-hold-utensil", ("utensil", _utensilsNeeded)));
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return false;
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}
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}
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if (!user.InRangeUnobstructed(trueTarget, popup: true))
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{
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return false;
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}
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var transferAmount = TransferAmount != null ? FixedPoint2.Min((FixedPoint2)TransferAmount, solution.CurrentVolume) : solution.CurrentVolume;
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var split = solutionContainerSys.SplitSolution(Owner.Uid, solution, transferAmount);
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var firstStomach = stomachs.FirstOrDefault(stomach => stomachSys.CanTransferSolution(stomach.OwnerUid, split));
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if (firstStomach == null)
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{
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solutionContainerSys.TryAddSolution(Owner.Uid, solution, split);
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trueTarget.PopupMessage(user, Loc.GetString("food-you-cannot-eat-any-more"));
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return false;
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}
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// TODO: Account for partial transfer.
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split.DoEntityReaction(trueTarget.Uid, ReactionMethod.Ingestion);
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stomachSys.TryTransferSolution(firstStomach.OwnerUid, split, firstStomach);
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SoundSystem.Play(Filter.Pvs(trueTarget), UseSound.GetSound(), trueTarget, AudioParams.Default.WithVolume(-1f));
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trueTarget.PopupMessage(user, Loc.GetString(_eatMessage, ("food", Owner)));
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// If utensils were used
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if (utensils != null)
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{
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foreach (var utensil in utensils)
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{
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utensil.TryBreak(user);
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}
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}
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if (UsesRemaining > 0)
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{
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return true;
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}
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if (string.IsNullOrEmpty(TrashPrototype))
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{
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Owner.QueueDelete();
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return true;
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}
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DeleteAndSpawnTrash(user);
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return true;
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}
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private void DeleteAndSpawnTrash(IEntity user)
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{
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//We're empty. Become trash.
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var position = Owner.Transform.Coordinates;
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var finisher = Owner.EntityManager.SpawnEntity(TrashPrototype, position);
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// If the user is holding the item
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if (user.TryGetComponent(out HandsComponent? handsComponent) &&
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handsComponent.IsHolding(Owner))
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{
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Owner.Delete();
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// Put the trash in the user's hand
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if (finisher.TryGetComponent(out ItemComponent? item) &&
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handsComponent.CanPutInHand(item))
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{
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handsComponent.PutInHand(item);
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}
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}
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else
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{
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Owner.Delete();
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}
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}
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}
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}
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@@ -66,7 +66,7 @@ namespace Content.Server.Nutrition.Components
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return false;
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}
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if (!eventArgs.Using.TryGetComponent(out UtensilComponent? utensil) || !utensil.HasType(UtensilType.Knife))
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if (!eventArgs.Using.TryGetComponent(out UtensilComponent? utensil) || (utensil.Types & UtensilType.Knife) == 0)
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{
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return false;
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}
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@@ -1,20 +1,15 @@
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using System;
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using System.Threading.Tasks;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Nutrition.Components
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{
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[RegisterComponent]
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public class UtensilComponent : Component, IAfterInteract
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[RegisterComponent, Friend(typeof(UtensilSystem))]
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public class UtensilComponent : Component
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{
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public override string Name => "Utensil";
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@@ -40,66 +35,18 @@ namespace Content.Server.Nutrition.Components
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/// </summary>
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[ViewVariables]
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[DataField("breakChance")]
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private float _breakChance;
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public float BreakChance;
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/// <summary>
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/// The sound to be played if the utensil breaks.
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/// </summary>
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[ViewVariables]
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[DataField("breakSound")]
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private SoundSpecifier _breakSound = new SoundPathSpecifier("/Audio/Items/snap.ogg");
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public void AddType(UtensilType type)
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{
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Types |= type;
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}
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public bool HasAnyType(UtensilType type)
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{
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return (_types & type) != UtensilType.None;
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}
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public bool HasType(UtensilType type)
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{
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return (_types & type) != 0;
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}
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public void RemoveType(UtensilType type)
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{
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Types &= ~type;
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}
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internal void TryBreak(IEntity user)
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{
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if (IoCManager.Resolve<IRobustRandom>().Prob(_breakChance))
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{
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SoundSystem.Play(Filter.Pvs(user), _breakSound.GetSound(), user, AudioParams.Default.WithVolume(-2f));
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Owner.Delete();
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}
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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return TryUseUtensil(eventArgs.User, eventArgs.Target);
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}
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private bool TryUseUtensil(IEntity user, IEntity? target)
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{
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if (target == null || !target.TryGetComponent(out FoodComponent? food))
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{
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return false;
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}
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if (!user.InRangeUnobstructed(target, popup: true))
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{
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return false;
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}
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food.TryUseFood(user, null, this);
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return true;
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}
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public SoundSpecifier BreakSound = new SoundPathSpecifier("/Audio/Items/snap.ogg");
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}
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// If you want to make a fancy output on "wrong" composite utensil use (like: you need fork and knife)
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// There should be Dictionary I guess (Dictionary<UtensilType, string>)
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[Flags]
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public enum UtensilType : byte
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{
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218
Content.Server/Nutrition/EntitySystems/FoodSystem.cs
Normal file
218
Content.Server/Nutrition/EntitySystems/FoodSystem.cs
Normal file
@@ -0,0 +1,218 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Player;
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using System.Collections.Generic;
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using System.Linq;
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namespace Content.Server.Nutrition.EntitySystems
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{
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/// <summary>
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/// Handles feeding attempts both on yourself and on the target.
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/// </summary>
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internal class FoodSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly StomachSystem _stomachSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly UtensilSystem _utensilSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FoodComponent, UseInHandEvent>(OnUseFoodInHand);
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SubscribeLocalEvent<FoodComponent, AfterInteractEvent>(OnFeedFood);
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SubscribeLocalEvent<FoodComponent, GetInteractionVerbsEvent>(AddEatVerb);
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}
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/// <summary>
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/// Eat item
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/// </summary>
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private void OnUseFoodInHand(EntityUid uid, FoodComponent foodComponent, UseInHandEvent ev)
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{
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if (ev.Handled)
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return;
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if (TryUseFood(uid, ev.UserUid, ev.UserUid))
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ev.Handled = true;
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}
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/// <summary>
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/// Feed someone else
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/// </summary>
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private void OnFeedFood(EntityUid uid, FoodComponent foodComponent, AfterInteractEvent ev)
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{
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if (ev.Handled || ev.Target == null)
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return;
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if (TryUseFood(uid, ev.UserUid, ev.Target.Uid))
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ev.Handled = true;
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}
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/// <summary>
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/// Tries to feed specified target
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/// </summary>
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/// <param name="uid">Food entity.</param>
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/// <param name="userUid">Feeding initiator.</param>
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/// <param name="targetUid">Feeding target.</param>
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/// <returns>True if the portion of food was consumed</returns>
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public bool TryUseFood(EntityUid uid, EntityUid userUid, EntityUid targetUid, FoodComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var solution))
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return false;
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if (component.UsesRemaining <= 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("food-system-try-use-food-is-empty", ("entity", EntityManager.GetEntity(uid))), userUid, Filter.Entities(userUid));
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DeleteAndSpawnTrash(userUid, component);
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return false;
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}
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if (!EntityManager.TryGetComponent(targetUid, out SharedBodyComponent ? body) ||
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!_bodySystem.TryGetComponentsOnMechanisms<StomachComponent>(targetUid, out var stomachs, body))
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return false;
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var usedUtensils = new List<UtensilComponent>();
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//Not blocking eating itself if "required" filed is not set (allows usage of multiple types of utensils)
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//TODO: maybe a chance to spill soup on eating without spoon?!
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if (component.Utensil != UtensilType.None)
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{
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if (EntityManager.TryGetComponent(userUid, out HandsComponent? hands))
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{
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var usedTypes = UtensilType.None;
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foreach (var item in hands.GetAllHeldItems())
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{
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// Is utensil?
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if (!item.Owner.TryGetComponent(out UtensilComponent? utensil))
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continue;
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if ((utensil.Types & component.Utensil) != 0 && // Acceptable type?
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(usedTypes & utensil.Types) != utensil.Types) // Type is not used already? (removes usage of identical utensils)
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{
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// Add to used list
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usedTypes |= utensil.Types;
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usedUtensils.Add(utensil);
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}
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}
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// If "required" field is set, try to block eating without proper utensils used
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if (component.UtensilRequired && (usedTypes & component.Utensil) != component.Utensil)
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{
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_popupSystem.PopupEntity(Loc.GetString("food-you-need-to-hold-utensil", ("utensil", component.Utensil ^ usedTypes)), userUid, Filter.Entities(userUid));
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return false;
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}
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}
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}
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if (userUid != targetUid && !userUid.InRangeUnobstructed(targetUid, popup: true))
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return false;
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var transferAmount = component.TransferAmount != null ? FixedPoint2.Min((FixedPoint2) component.TransferAmount, solution.CurrentVolume) : solution.CurrentVolume;
|
||||
var split = _solutionContainerSystem.SplitSolution(uid, solution, transferAmount);
|
||||
var firstStomach = stomachs.FirstOrDefault(stomach => _stomachSystem.CanTransferSolution(stomach.OwnerUid, split));
|
||||
|
||||
if (firstStomach == null)
|
||||
{
|
||||
_solutionContainerSystem.TryAddSolution(uid, solution, split);
|
||||
_popupSystem.PopupEntity(Loc.GetString("food-system-you-cannot-eat-any-more"), targetUid, Filter.Entities(targetUid));
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Account for partial transfer.
|
||||
split.DoEntityReaction(targetUid, ReactionMethod.Ingestion);
|
||||
_stomachSystem.TryTransferSolution(firstStomach.OwnerUid, split, firstStomach);
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(targetUid), component.UseSound.GetSound(), targetUid, AudioParams.Default.WithVolume(-1f));
|
||||
_popupSystem.PopupEntity(Loc.GetString(component.EatMessage, ("food", component.Owner)), targetUid, Filter.Entities(targetUid));
|
||||
|
||||
// Try to break all used utensils
|
||||
foreach (var utensil in usedUtensils)
|
||||
{
|
||||
_utensilSystem.TryBreak(utensil.OwnerUid, userUid);
|
||||
}
|
||||
|
||||
if (component.UsesRemaining > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(component.TrashPrototype))
|
||||
{
|
||||
component.Owner.QueueDelete();
|
||||
return true;
|
||||
}
|
||||
|
||||
DeleteAndSpawnTrash(userUid, component);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void DeleteAndSpawnTrash(EntityUid userUid, FoodComponent component)
|
||||
{
|
||||
//We're empty. Become trash.
|
||||
var position = component.Owner.Transform.Coordinates;
|
||||
var finisher = component.Owner.EntityManager.SpawnEntity(component.TrashPrototype, position);
|
||||
|
||||
// If the user is holding the item
|
||||
if (EntityManager.TryGetComponent(userUid, out HandsComponent? handsComponent) &&
|
||||
handsComponent.IsHolding(component.Owner))
|
||||
{
|
||||
component.Owner.Delete();
|
||||
|
||||
// Put the trash in the user's hand
|
||||
if (finisher.TryGetComponent(out ItemComponent? item) &&
|
||||
handsComponent.CanPutInHand(item))
|
||||
{
|
||||
handsComponent.PutInHand(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
component.Owner.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
//No hands
|
||||
//TODO: DoAfter based on delay after food & drinks delay PR merged...
|
||||
private void AddEatVerb(EntityUid uid, FoodComponent component, GetInteractionVerbsEvent ev)
|
||||
{
|
||||
Logger.DebugS("action", "triggered");
|
||||
if (!ev.CanInteract ||
|
||||
!EntityManager.TryGetComponent(ev.User.Uid, out SharedBodyComponent? body) ||
|
||||
!_bodySystem.TryGetComponentsOnMechanisms<StomachComponent>(ev.User.Uid, out var stomachs, body))
|
||||
return;
|
||||
|
||||
Verb verb = new();
|
||||
verb.Act = () =>
|
||||
{
|
||||
TryUseFood(uid, ev.User.Uid, ev.User.Uid, component);
|
||||
};
|
||||
|
||||
verb.Text = Loc.GetString("food-system-verb-eat");
|
||||
verb.Priority = -1;
|
||||
ev.Verbs.Add(verb);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,14 @@
|
||||
using Content.Server.Nutrition.Components;
|
||||
using Content.Server.Nutrition.Components;
|
||||
using Content.Shared.Throwing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Nutrition.EntitySystems
|
||||
{
|
||||
public class ForcefeedOnCollideSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly FoodSystem _foodSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -22,7 +25,7 @@ namespace Content.Server.Nutrition.EntitySystems
|
||||
return;
|
||||
|
||||
// the 'target' isnt really the 'user' per se.. but..
|
||||
food.TryUseFood(args.Target, args.Target);
|
||||
_foodSystem.TryUseFood(food.OwnerUid, args.Target.Uid, args.Target.Uid);
|
||||
}
|
||||
|
||||
private void OnLand(EntityUid uid, ForcefeedOnCollideComponent component, LandEvent args)
|
||||
|
||||
77
Content.Server/Nutrition/EntitySystems/UtensilSystem.cs
Normal file
77
Content.Server/Nutrition/EntitySystems/UtensilSystem.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using Content.Server.Nutrition.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Nutrition.EntitySystems
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles usage of the utensils on the food items
|
||||
/// </summary>
|
||||
internal class UtensilSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly FoodSystem _foodSystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<UtensilComponent, AfterInteractEvent>(OnAfterInteract);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clicked with utensil
|
||||
/// </summary>
|
||||
private void OnAfterInteract(EntityUid uid, UtensilComponent component, AfterInteractEvent ev)
|
||||
{
|
||||
if (ev.Target == null)
|
||||
return;
|
||||
|
||||
if (TryUseUtensil(ev.UserUid, ev.Target.Uid, component))
|
||||
ev.Handled = true;
|
||||
}
|
||||
|
||||
private bool TryUseUtensil(EntityUid userUid, EntityUid targetUid, UtensilComponent component)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(targetUid, out FoodComponent food))
|
||||
return false;
|
||||
|
||||
//Prevents food usage with a wrong utensil
|
||||
if ((food.Utensil & component.Types) == 0)
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("food-system-wrong-utensil", ("food", food.Owner), ("utensil", component.Owner)), userUid, Filter.Entities(userUid));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!userUid.InRangeUnobstructed(targetUid, popup: true))
|
||||
return false;
|
||||
|
||||
return _foodSystem.TryUseFood(targetUid, userUid, userUid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to break the utensil after interaction.
|
||||
/// </summary>
|
||||
/// <param name="uid">Utensil.</param>
|
||||
/// <param name="userUid">User of the utensil.</param>
|
||||
public void TryBreak(EntityUid uid, EntityUid userUid, UtensilComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
if (_robustRandom.Prob(component.BreakChance))
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(userUid), component.BreakSound.GetSound(), userUid, AudioParams.Default.WithVolume(-2f));
|
||||
component.Owner.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,10 +7,13 @@ food-you-need-utensil = You need to use a {$utensil} to eat that!
|
||||
# When trying to eat food without the required utensil... but you gotta hold it
|
||||
food-you-need-to-hold-utensil = You need to be holding a {$utensil} to eat that!
|
||||
|
||||
food-you-cannot-eat-any-more = You can't eat any more!
|
||||
food-nom = Nom
|
||||
food-swallow = You swallow the {$food}.
|
||||
|
||||
## Entity
|
||||
## System
|
||||
|
||||
food-component-try-use-food-is-empty = {$entity} is empty!
|
||||
food-system-you-cannot-eat-any-more = You can't eat any more!
|
||||
food-system-try-use-food-is-empty = {$entity} is empty!
|
||||
food-system-wrong-utensil = you can't eat {$food} with a {$utensil}.
|
||||
|
||||
food-system-verb-eat = Eat
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
components:
|
||||
- type: Food
|
||||
trash: FoodBowlBig
|
||||
utensil: Spoon
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
food:
|
||||
|
||||
Reference in New Issue
Block a user