* Food and Utensil to ECS, Made utensil less restrictive, no more soup eating with a knife... * AltVerb "can eat" check * removed HasFlag calls * AltActionVerb -> InteractionVerb * "required utensil" filed
71 lines
2.3 KiB
C#
71 lines
2.3 KiB
C#
using System;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Sound;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Nutrition.Components
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{
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[RegisterComponent, Friend(typeof(FoodSystem))]
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public class FoodComponent : Component
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{
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public override string Name => "Food";
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[DataField("solution")]
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public string SolutionName { get; set; } = "food";
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[ViewVariables]
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[DataField("useSound")]
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public SoundSpecifier UseSound { get; set; } = new SoundPathSpecifier("/Audio/Items/eatfood.ogg");
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[ViewVariables]
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[DataField("trash", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? TrashPrototype { get; set; }
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[ViewVariables]
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[DataField("transferAmount")]
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public FixedPoint2? TransferAmount { get; set; } = FixedPoint2.New(5);
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/// <summary>
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/// Acceptable utensil to use
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/// </summary>
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[DataField("utensil")]
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public UtensilType Utensil = UtensilType.Fork; //There are more "solid" than "liquid" food
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/// <summary>
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/// Is utensil required to eat this food
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/// </summary>
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[DataField("utensilRequired")]
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public bool UtensilRequired = false;
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[DataField("eatMessage")]
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public string EatMessage = "food-nom";
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[ViewVariables]
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public int UsesRemaining
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{
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get
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{
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if (!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var solution))
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{
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return 0;
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}
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if (TransferAmount == null)
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return solution.CurrentVolume == 0 ? 0 : 1;
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return solution.CurrentVolume == 0
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? 0
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: Math.Max(1, (int) Math.Ceiling((solution.CurrentVolume / (FixedPoint2)TransferAmount).Float()));
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}
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}
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}
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}
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