Stop eating food if you drop it (#29854)

* Stop eating food if you drop it

* woops, unused param

* comments

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-07-09 16:12:40 -07:00
committed by GitHub
parent 742290c606
commit 2349fb485e
2 changed files with 14 additions and 6 deletions

View File

@@ -17,6 +17,7 @@ using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.EntityEffects;
using Content.Shared.FixedPoint;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
@@ -48,6 +49,7 @@ public sealed class DrinkSystem : SharedDrinkSystem
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly StomachSystem _stomach = default!;
@@ -156,6 +158,9 @@ public sealed class DrinkSystem : SharedDrinkSystem
_appearance.SetData(uid, FoodVisuals.Visual, drainAvailable.Float(), appearance);
}
/// <summary>
/// Tries to feed the drink item to the target entity
/// </summary>
private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, EntityUid item)
{
if (!HasComp<BodyComponent>(target))
@@ -210,9 +215,9 @@ public sealed class DrinkSystem : SharedDrinkSystem
BreakOnDamage = true,
MovementThreshold = 0.01f,
DistanceThreshold = 1.0f,
// Mice and the like can eat without hands.
// TODO maybe set this based on some CanEatWithoutHands event or component?
NeedHand = forceDrink,
// do-after will stop if item is dropped when trying to feed someone else
// or if the item started out in the user's own hands
NeedHand = forceDrink || _hands.IsHolding(user, item),
};
_doAfter.TryStartDoAfter(doAfterEventArgs);

View File

@@ -99,6 +99,9 @@ public sealed class FoodSystem : EntitySystem
args.Handled = result.Handled;
}
/// <summary>
/// Tries to feed the food item to the target entity
/// </summary>
public (bool Success, bool Handled) TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
{
//Suppresses eating yourself and alive mobs
@@ -189,9 +192,9 @@ public sealed class FoodSystem : EntitySystem
BreakOnDamage = true,
MovementThreshold = 0.01f,
DistanceThreshold = MaxFeedDistance,
// Mice and the like can eat without hands.
// TODO maybe set this based on some CanEatWithoutHands event or component?
NeedHand = forceFeed,
// do-after will stop if item is dropped when trying to feed someone else
// or if the item started out in the user's own hands
NeedHand = forceFeed || _hands.IsHolding(user, food),
};
_doAfter.TryStartDoAfter(doAfterArgs);