Stop eating food if you drop it (#29854)
* Stop eating food if you drop it * woops, unused param * comments --------- Co-authored-by: plykiya <plykiya@protonmail.com>
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@@ -17,6 +17,7 @@ using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.EntityEffects;
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using Content.Shared.FixedPoint;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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@@ -48,6 +49,7 @@ public sealed class DrinkSystem : SharedDrinkSystem
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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[Dependency] private readonly StomachSystem _stomach = default!;
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@@ -156,6 +158,9 @@ public sealed class DrinkSystem : SharedDrinkSystem
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_appearance.SetData(uid, FoodVisuals.Visual, drainAvailable.Float(), appearance);
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}
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/// <summary>
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/// Tries to feed the drink item to the target entity
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/// </summary>
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private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, EntityUid item)
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{
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if (!HasComp<BodyComponent>(target))
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@@ -210,9 +215,9 @@ public sealed class DrinkSystem : SharedDrinkSystem
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BreakOnDamage = true,
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MovementThreshold = 0.01f,
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DistanceThreshold = 1.0f,
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// Mice and the like can eat without hands.
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// TODO maybe set this based on some CanEatWithoutHands event or component?
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NeedHand = forceDrink,
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// do-after will stop if item is dropped when trying to feed someone else
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// or if the item started out in the user's own hands
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NeedHand = forceDrink || _hands.IsHolding(user, item),
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};
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_doAfter.TryStartDoAfter(doAfterEventArgs);
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