MindComponent loc, kitchenspike loc fixes, climbable loc fixes (#4071)

* mindcomp loc, kitchenspike loc fixes, climbable loc fixes

* add fluent functions for words that change on pronoun, add grammarcomponent to humans

* fix the()

* cleanup

* cleanup

* reviews

* holla holla get dolla
This commit is contained in:
mirrorcult
2021-06-08 13:59:32 -07:00
committed by GitHub
parent 6870b88a56
commit 22e5ad89a5
7 changed files with 84 additions and 15 deletions

View File

@@ -137,8 +137,8 @@ namespace Content.Server.GameObjects.Components.Mobs
if (!HasMind)
{
var aliveText =
$"[color=red]{Loc.GetString("{0:They} {0:are} totally catatonic. The stresses of life in deep-space must have been too much for {0:them}. Any recovery is unlikely.", Owner)}[/color]";
var deadText = $"[color=purple]{Loc.GetString("{0:Their} soul has departed.", Owner)}[/color]";
$"[color=purple]{Loc.GetString("comp-mind-examined-catatonic", ("ent", Owner))}[/color]";
var deadText = $"[color=red]{Loc.GetString("comp-mind-examined-dead", ("ent", Owner))}[/color]";
message.AddMarkup(dead ? deadText : aliveText);
}
@@ -147,7 +147,7 @@ namespace Content.Server.GameObjects.Components.Mobs
if (dead) return;
var text =
$"[color=yellow]{Loc.GetString("{0:They} {0:have} a blank, absent-minded stare and appears completely unresponsive to anything. {0:They} may snap out of it soon.", Owner)}[/color]";
$"[color=yellow]{Loc.GetString("comp-mind-examined-ssd", ("ent", Owner))}[/color]";
message.AddMarkup(text);
}