MindComponent loc, kitchenspike loc fixes, climbable loc fixes (#4071)
* mindcomp loc, kitchenspike loc fixes, climbable loc fixes * add fluent functions for words that change on pronoun, add grammarcomponent to humans * fix the() * cleanup * cleanup * reviews * holla holla get dolla
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@@ -137,8 +137,8 @@ namespace Content.Server.GameObjects.Components.Mobs
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if (!HasMind)
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{
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var aliveText =
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$"[color=red]{Loc.GetString("{0:They} {0:are} totally catatonic. The stresses of life in deep-space must have been too much for {0:them}. Any recovery is unlikely.", Owner)}[/color]";
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var deadText = $"[color=purple]{Loc.GetString("{0:Their} soul has departed.", Owner)}[/color]";
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$"[color=purple]{Loc.GetString("comp-mind-examined-catatonic", ("ent", Owner))}[/color]";
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var deadText = $"[color=red]{Loc.GetString("comp-mind-examined-dead", ("ent", Owner))}[/color]";
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message.AddMarkup(dead ? deadText : aliveText);
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}
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@@ -147,7 +147,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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if (dead) return;
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var text =
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$"[color=yellow]{Loc.GetString("{0:They} {0:have} a blank, absent-minded stare and appears completely unresponsive to anything. {0:They} may snap out of it soon.", Owner)}[/color]";
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$"[color=yellow]{Loc.GetString("comp-mind-examined-ssd", ("ent", Owner))}[/color]";
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message.AddMarkup(text);
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}
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