Gas injector visuals & balance (#8963)
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@@ -35,7 +35,8 @@ namespace Content.Server.Atmos.Piping.Binary.Components
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public float LowerThreshold { get; set; } = 0.01f;
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[DataField("higherThreshold")]
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public float HigherThreshold { get; set; } = 2 * Atmospherics.MaxOutputPressure;
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public float HigherThreshold { get; set; } = DefaultHigherThreshold;
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public static readonly float DefaultHigherThreshold = 2 * Atmospherics.MaxOutputPressure;
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[DataField("overclockThreshold")]
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public float OverclockThreshold { get; set; } = 1000;
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@@ -66,6 +66,8 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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return;
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}
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appearance?.SetData(PumpVisuals.Enabled, true);
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var inputStartingPressure = inlet.Air.Pressure;
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var outputStartingPressure = outlet.Air.Pressure;
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@@ -77,7 +79,6 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
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if ((outputStartingPressure - inputStartingPressure > pump.OverclockThreshold) && pump.Overclocked)
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return;
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appearance?.SetData(PumpVisuals.Enabled, true);
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_ambientSoundSystem.SetAmbience(pump.Owner, true);
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// We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters.
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@@ -1,3 +1,4 @@
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using Content.Server.Atmos.Piping.Binary.Components;
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using Content.Server.Atmos.Piping.Unary.EntitySystems;
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using Content.Shared.Atmos;
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@@ -11,9 +12,6 @@ namespace Content.Server.Atmos.Piping.Unary.Components
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Injecting { get; set; } = false;
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/// <summary>
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/// Target volume to transfer. If <see cref="WideNet"/> is enabled, actual transfer rate will be much higher.
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/// </summary>
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@@ -31,7 +29,7 @@ namespace Content.Server.Atmos.Piping.Unary.Components
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public float MaxTransferRate = Atmospherics.MaxTransferRate;
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[DataField("maxPressure")]
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public float MaxPressure { get; set; } = 2 * Atmospherics.MaxOutputPressure;
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public float MaxPressure { get; set; } = GasVolumePumpComponent.DefaultHigherThreshold;
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[DataField("inlet")]
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public string InletName { get; set; } = "pipe";
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@@ -3,6 +3,8 @@ using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Shared.Timing;
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@@ -19,12 +21,31 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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base.Initialize();
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SubscribeLocalEvent<GasOutletInjectorComponent, AtmosDeviceUpdateEvent>(OnOutletInjectorUpdated);
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SubscribeLocalEvent<GasOutletInjectorComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<GasOutletInjectorComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(EntityUid uid, GasOutletInjectorComponent component, MapInitEvent args)
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{
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UpdateAppearance(component);
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}
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private void OnActivate(EntityUid uid, GasOutletInjectorComponent component, ActivateInWorldEvent args)
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{
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component.Enabled = !component.Enabled;
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UpdateAppearance(component);
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}
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public void UpdateAppearance(GasOutletInjectorComponent component, AppearanceComponent? appearance = null)
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{
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if (!Resolve(component.Owner, ref appearance, false))
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return;
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appearance.SetData(OutletInjectorVisuals.Enabled, component.Enabled);
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}
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private void OnOutletInjectorUpdated(EntityUid uid, GasOutletInjectorComponent injector, AtmosDeviceUpdateEvent args)
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{
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injector.Injecting = false;
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if (!injector.Enabled)
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return;
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@@ -45,7 +66,12 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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if (inlet.Air.Temperature < 0)
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return;
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if (environment.Pressure > injector.MaxPressure)
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return;
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var timeDelta = (float) (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
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// TODO adjust ratio so that environment does not go above MaxPressure?
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var ratio = MathF.Min(1f, timeDelta * injector.TransferRate / inlet.Air.Volume);
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var removed = inlet.Air.RemoveRatio(ratio);
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@@ -139,15 +139,26 @@
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placement:
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mode: SnapgridCenter
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components:
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# TODO ATMOS: Actual sprite for this.
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- type: Sprite
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drawdepth: FloorObjects
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netsync: false
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sprite: Structures/Piping/Atmospherics/outletinjector.rsi
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layers:
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- state: pipeHalf
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sprite: Structures/Piping/Atmospherics/pipe.rsi
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map: [ "enum.PipeColorVisualizer+Layers.Pipe", "enum.SubfloorLayers.FirstLayer" ]
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- state: injector
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- state: injector-unshaded
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shader: unshaded
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map: [ "unshaded" ]
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color: "#990000"
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- type: GenericVisualizer
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visuals:
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# toggle color of the unshaded light:
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enum.OutletInjectorVisuals.Enabled:
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unshaded:
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True: { color: "#5eff5e" }
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False: { color: "#990000" }
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- type: Appearance
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visuals:
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- type: PipeColorVisualizer
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Binary file not shown.
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After Width: | Height: | Size: 1.1 KiB |
Binary file not shown.
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After Width: | Height: | Size: 906 B |
@@ -0,0 +1,19 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "injector state taken from https://github.com/tgstation/tgstation at commit 3e8407c4716bd8abcc79326f464384a5156eddfa.",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "injector",
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"directions": 4
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},
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{
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"name": "injector-unshaded",
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"directions": 4
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}
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]
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}
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