82 lines
3.0 KiB
C#
82 lines
3.0 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Shared.Timing;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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{
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[UsedImplicitly]
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public sealed class GasOutletInjectorSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasOutletInjectorComponent, AtmosDeviceUpdateEvent>(OnOutletInjectorUpdated);
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SubscribeLocalEvent<GasOutletInjectorComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<GasOutletInjectorComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(EntityUid uid, GasOutletInjectorComponent component, MapInitEvent args)
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{
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UpdateAppearance(component);
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}
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private void OnActivate(EntityUid uid, GasOutletInjectorComponent component, ActivateInWorldEvent args)
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{
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component.Enabled = !component.Enabled;
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UpdateAppearance(component);
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}
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public void UpdateAppearance(GasOutletInjectorComponent component, AppearanceComponent? appearance = null)
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{
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if (!Resolve(component.Owner, ref appearance, false))
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return;
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appearance.SetData(OutletInjectorVisuals.Enabled, component.Enabled);
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}
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private void OnOutletInjectorUpdated(EntityUid uid, GasOutletInjectorComponent injector, AtmosDeviceUpdateEvent args)
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{
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if (!injector.Enabled)
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return;
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if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
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return;
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if (!TryComp(uid, out AtmosDeviceComponent? device))
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return;
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if (!nodeContainer.TryGetNode(injector.InletName, out PipeNode? inlet))
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return;
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var environment = _atmosphereSystem.GetTileMixture(EntityManager.GetComponent<TransformComponent>(injector.Owner).Coordinates, true);
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if (environment == null)
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return;
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if (inlet.Air.Temperature < 0)
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return;
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if (environment.Pressure > injector.MaxPressure)
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return;
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var timeDelta = (float) (_gameTiming.CurTime - device.LastProcess).TotalSeconds;
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// TODO adjust ratio so that environment does not go above MaxPressure?
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var ratio = MathF.Min(1f, timeDelta * injector.TransferRate / inlet.Air.Volume);
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var removed = inlet.Air.RemoveRatio(ratio);
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_atmosphereSystem.Merge(environment, removed);
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}
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}
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}
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