AddReagentOnTrigger (#39875)

* Trigger

* Unnecessary(?) Checks

* request

* Update

Co-Authored-By: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* cleanup

* standard name

* don't use name alias

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
This commit is contained in:
Голубь
2025-10-19 01:26:31 +07:00
committed by GitHub
parent a7614c6ef7
commit 219aeda235
2 changed files with 59 additions and 0 deletions

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using Robust.Shared.GameStates;
using Content.Shared.Chemistry.Components;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Adds reagents to the specified solution when the trigger is activated.
/// If TargetUser is true the user will have the solution added instead.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AddSolutionOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// The name of the solution to add to.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public string Solution = string.Empty;
/// <summary>
/// The reagent(s) to be added in the solution.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public Solution AddedSolution = default!;
}

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using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Containers;
using Content.Shared.Chemistry.EntitySystems;
namespace Content.Shared.Trigger.Systems;
public sealed class SolutionTriggerSystem : EntitySystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AddSolutionOnTriggerComponent, TriggerEvent>(OnTriggered);
}
private void OnTriggered(Entity<AddSolutionOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (target == null)
return;
if (!_solutionContainer.TryGetSolution(target.Value, ent.Comp.Solution, out var solutionRef, out _))
return;
_solutionContainer.AddSolution(solutionRef.Value, ent.Comp.AddedSolution);
args.Handled = true;
}
}