diff --git a/Content.Shared/Trigger/Components/Effects/AddSolutionOnTriggerComponent.cs b/Content.Shared/Trigger/Components/Effects/AddSolutionOnTriggerComponent.cs
new file mode 100644
index 0000000000..76b45278a7
--- /dev/null
+++ b/Content.Shared/Trigger/Components/Effects/AddSolutionOnTriggerComponent.cs
@@ -0,0 +1,24 @@
+using Robust.Shared.GameStates;
+using Content.Shared.Chemistry.Components;
+
+namespace Content.Shared.Trigger.Components.Effects;
+
+///
+/// Adds reagents to the specified solution when the trigger is activated.
+/// If TargetUser is true the user will have the solution added instead.
+///
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class AddSolutionOnTriggerComponent : BaseXOnTriggerComponent
+{
+ ///
+ /// The name of the solution to add to.
+ ///
+ [DataField(required: true), AutoNetworkedField]
+ public string Solution = string.Empty;
+
+ ///
+ /// The reagent(s) to be added in the solution.
+ ///
+ [DataField(required: true), AutoNetworkedField]
+ public Solution AddedSolution = default!;
+}
diff --git a/Content.Shared/Trigger/Systems/SolutionTriggerSystem.cs b/Content.Shared/Trigger/Systems/SolutionTriggerSystem.cs
new file mode 100644
index 0000000000..54a1869217
--- /dev/null
+++ b/Content.Shared/Trigger/Systems/SolutionTriggerSystem.cs
@@ -0,0 +1,35 @@
+using Content.Shared.Trigger.Components.Effects;
+using Robust.Shared.Containers;
+using Content.Shared.Chemistry.EntitySystems;
+
+namespace Content.Shared.Trigger.Systems;
+
+public sealed class SolutionTriggerSystem : EntitySystem
+{
+ [Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnTriggered);
+ }
+
+ private void OnTriggered(Entity ent, ref TriggerEvent args)
+ {
+ if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
+ return;
+
+ var target = ent.Comp.TargetUser ? args.User : ent.Owner;
+
+ if (target == null)
+ return;
+
+ if (!_solutionContainer.TryGetSolution(target.Value, ent.Comp.Solution, out var solutionRef, out _))
+ return;
+
+ _solutionContainer.AddSolution(solutionRef.Value, ent.Comp.AddedSolution);
+
+ args.Handled = true;
+ }
+}