Moony z level hack (#15031)
* save work * Adds Z levels * a * ladders + parallax scroll * zoom out not in * oops, sandbox * oops i broke the law * run ci * fuck --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,5 @@
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using Content.Client.Parallax.Managers;
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using Content.Shared._Afterlight.ThirdDimension;
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using Content.Shared.CCVar;
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using Content.Shared.Parallax.Biomes;
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using Robust.Client.Graphics;
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@@ -19,6 +20,7 @@ public sealed class ParallaxOverlay : Overlay
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IParallaxManager _manager = default!;
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private readonly ParallaxSystem _parallax;
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private readonly SharedZLevelSystem _zlevel = default!;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowWorld;
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@@ -27,11 +29,12 @@ public sealed class ParallaxOverlay : Overlay
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ZIndex = ParallaxSystem.ParallaxZIndex;
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IoCManager.InjectDependencies(this);
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_parallax = _entManager.System<ParallaxSystem>();
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_zlevel = _entManager.System<SharedZLevelSystem>();
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}
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protected override bool BeforeDraw(in OverlayDrawArgs args)
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{
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if (args.MapId == MapId.Nullspace || _entManager.HasComponent<BiomeComponent>(_mapManager.GetMapEntityId(args.MapId)))
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if (args.MapId == MapId.Nullspace || _entManager.HasComponent<BiomeComponent>(_mapManager.GetMapEntityId(args.MapId)) || _zlevel.MapBelow[(int)args.MapId] != null)
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return false;
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return true;
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@@ -1,5 +1,7 @@
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using System.Linq;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.Gameplay;
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using Content.Shared._Afterlight.ThirdDimension;
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using Content.Shared.CCVar;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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@@ -77,16 +79,28 @@ public sealed class ViewportUIController : UIController
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base.FrameUpdate(e);
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Viewport.Viewport.Eye = _eyeManager.CurrentEye;
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// verify that the current eye is not "null". Fuck IEyeManager.
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var ent = _playerMan.LocalPlayer?.ControlledEntity;
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if (_entMan.TryGetComponent(ent, out ZViewComponent? view))
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{
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Viewport.Viewport.LowerEyes = view.DownViewEnts.Select(x =>
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{
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var eye = _entMan.GetComponent<EyeComponent>(x);
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eye.Rotation = _eyeManager.CurrentEye.Rotation;
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eye.DrawFov = false; // We're z leveling, no FoV.
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return eye.Eye!;
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}).ToArray();
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}
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if (_eyeManager.CurrentEye.Position != default || ent == null)
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return;
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_entMan.TryGetComponent(ent, out EyeComponent? eye);
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if (eye?.Eye == _eyeManager.CurrentEye
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&& _entMan.GetComponent<TransformComponent>(ent.Value).WorldPosition == default)
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return; // nothing to worry about, the player is just in null space... actually that is probably a problem?
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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@@ -24,7 +25,9 @@ namespace Content.Client.Viewport
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// Internal viewport creation is deferred.
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private IClydeViewport? _viewport;
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private List<IClydeViewport> _lowerPorts = new();
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private IEye? _eye;
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private IEye[] _lowerEyes = new IEye[] {};
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private Vector2i _viewportSize;
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private int _curRenderScale;
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private ScalingViewportStretchMode _stretchMode = ScalingViewportStretchMode.Bilinear;
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@@ -50,6 +53,27 @@ namespace Content.Client.Viewport
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}
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}
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public IEye[] LowerEyes
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{
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get => _lowerEyes;
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set
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{
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var old = value;
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_lowerEyes = value;
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if (old.Length != value.Length)
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{
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InvalidateViewport();
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Logger.Debug("Eyes updated..");
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}
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foreach (var (eye, port) in _lowerEyes.Zip(_lowerPorts))
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{
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port.Eye = eye;
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}
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}
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}
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/// <summary>
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/// The size, in unscaled pixels, of the internal viewport.
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/// </summary>
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@@ -137,6 +161,11 @@ namespace Content.Client.Viewport
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_viewport!.Render();
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foreach (var viewport in _lowerPorts)
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{
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viewport.Render();
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}
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if (_queuedScreenshots.Count != 0)
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{
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var callbacks = _queuedScreenshots.ToArray();
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@@ -155,6 +184,10 @@ namespace Content.Client.Viewport
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var drawBox = GetDrawBox();
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var drawBoxGlobal = drawBox.Translated(GlobalPixelPosition);
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_viewport.RenderScreenOverlaysBelow(handle, this, drawBoxGlobal);
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foreach (var viewport in _lowerPorts.AsEnumerable().Reverse())
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{
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handle.DrawTextureRect(viewport.RenderTarget.Texture, drawBox);
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}
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handle.DrawTextureRect(_viewport.RenderTarget.Texture, drawBox);
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_viewport.RenderScreenOverlaysAbove(handle, this, drawBoxGlobal);
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}
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@@ -224,6 +257,23 @@ namespace Content.Client.Viewport
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{
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Filter = StretchMode == ScalingViewportStretchMode.Bilinear,
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});
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_viewport.ClearColor = Color.Blue.WithAlpha(0.02f);
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_lowerPorts.Clear();
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for (var i = 0; i < _lowerEyes.Length; i++)
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{
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_lowerPorts.Add(_clyde.CreateViewport(
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ViewportSize * renderScale,
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new TextureSampleParameters
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{
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Filter = StretchMode == ScalingViewportStretchMode.Bilinear,
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}));
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_lowerPorts[i].RenderScale = (renderScale, renderScale);
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_lowerPorts[i].ClearColor = Color.Blue.WithAlpha(0.02f);
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_lowerPorts[i].Eye = _lowerEyes[i];
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_lowerPorts[i].Eye!.Zoom = _lowerPorts[i].Eye!.Zoom * (1.02f + i * 0.02f);
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}
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_viewport.RenderScale = (renderScale, renderScale);
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@@ -241,6 +291,11 @@ namespace Content.Client.Viewport
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{
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_viewport?.Dispose();
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_viewport = null;
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foreach (var port in _lowerPorts)
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{
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port.Dispose();
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}
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_lowerPorts = new();
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}
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public MapCoordinates ScreenToMap(Vector2 coords)
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@@ -291,7 +346,7 @@ namespace Content.Client.Viewport
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private void EnsureViewportCreated()
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{
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if (_viewport == null)
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if (_viewport == null || _lowerPorts.Count != _lowerEyes.Length)
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{
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RegenerateViewport();
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}
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17
Content.Client/zlevels/ZViewSystem.cs
Normal file
17
Content.Client/zlevels/ZViewSystem.cs
Normal file
@@ -0,0 +1,17 @@
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using Content.Shared._Afterlight.ThirdDimension;
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using Robust.Shared.Map;
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namespace Content.Client.zlevels;
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public sealed class ZViewSystem : SharedZViewSystem
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{
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public override EntityUid SpawnViewEnt(EntityUid source, MapCoordinates loc)
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{
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throw new NotImplementedException();
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}
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public override bool CanSetup(EntityUid source)
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{
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return false;
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}
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}
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20
Content.Server/zlevels/ThirdDimension/LadderComponent.cs
Normal file
20
Content.Server/zlevels/ThirdDimension/LadderComponent.cs
Normal file
@@ -0,0 +1,20 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server._Afterlight.ThirdDimension;
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/// <summary>
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/// This is used for ladders and traversing them.
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/// </summary>
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[RegisterComponent]
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public sealed class LadderComponent : Component
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{
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[DataField("primary")]
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public bool Primary = false;
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[DataField("otherHalf")]
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public EntityUid? OtherHalf = EntityUid.Invalid;
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[DataField("otherHalfProto", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string OtherHalfProto = "LadderLower";
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}
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56
Content.Server/zlevels/ThirdDimension/LadderSystem.cs
Normal file
56
Content.Server/zlevels/ThirdDimension/LadderSystem.cs
Normal file
@@ -0,0 +1,56 @@
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using Content.Shared._Afterlight.ThirdDimension;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Server._Afterlight.ThirdDimension;
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/// <summary>
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/// This handles...
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/// </summary>
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public sealed class LadderSystem : EntitySystem
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{
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[Dependency] private readonly SharedZLevelSystem _zLevel = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<LadderComponent, InteractHandEvent>(OnInteractHand);
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<LadderComponent, TransformComponent>();
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while (query.MoveNext(out _, out var ladder, out var xform))
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{
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if (!ladder.Primary || Deleted(ladder.OtherHalf))
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return;
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// Track it, it "hangs" from above.
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_transform.SetWorldPosition(ladder.OtherHalf.Value, _transform.GetWorldPosition(xform));
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}
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}
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private void OnInteractHand(EntityUid uid, LadderComponent component, InteractHandEvent args)
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{
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EnsureOpposing(uid, component);
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_zLevel.TryTraverse(!component.Primary, args.User);
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}
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private void EnsureOpposing(EntityUid uid, LadderComponent ladder)
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{
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if (!ladder.Primary || !Deleted(ladder.OtherHalf))
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return;
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var parentXform = Transform(uid);
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var maybeBelow = _zLevel.MapBelow[(int) parentXform.MapID];
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if (maybeBelow is not {} below)
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return;
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var newCoords = new MapCoordinates(_transform.GetWorldPosition(parentXform), below);
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ladder.OtherHalf = Spawn(ladder.OtherHalfProto, newCoords);
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}
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}
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34
Content.Server/zlevels/ThirdDimension/ZViewSystem.cs
Normal file
34
Content.Server/zlevels/ThirdDimension/ZViewSystem.cs
Normal file
@@ -0,0 +1,34 @@
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using Content.Shared._Afterlight.ThirdDimension;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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namespace Content.Server._Afterlight.ThirdDimension;
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public sealed class ZViewSystem : SharedZViewSystem
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{
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[Dependency] private readonly ViewSubscriberSystem _view = default!;
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[Dependency] private readonly SharedZLevelSystem _zLevel = default!;
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[Dependency] private readonly IServerNetManager _serverNet = default!;
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public override void Initialize()
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{
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base.Initialize();
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_serverNet.Connected += (sender, args) => _zLevel.UpdateMapList();
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}
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public override EntityUid SpawnViewEnt(EntityUid source, MapCoordinates loc)
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{
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var ent = Spawn(null, loc);
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EnsureComp<EyeComponent>(ent);
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var actor = Comp<ActorComponent>(source);
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_view.AddViewSubscriber(ent, actor.PlayerSession);
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return ent;
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}
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public override bool CanSetup(EntityUid source)
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{
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return TryComp<ActorComponent>(source, out var actor) && actor.PlayerSession.AttachedEntity == source;
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}
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}
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239
Content.Shared/zlevels/ThirdDimension/SharedZLevelSystem.cs
Normal file
239
Content.Shared/zlevels/ThirdDimension/SharedZLevelSystem.cs
Normal file
@@ -0,0 +1,239 @@
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using System.Linq;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Managers;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.FixedPoint;
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using Content.Shared.Ghost;
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using Content.Shared.Gravity;
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using Content.Shared.Movement.Components;
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using Robust.Shared.Console;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Network;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared._Afterlight.ThirdDimension;
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/// <summary>
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/// This handles Z levels. I'm sorry to everyone who has to witness this.
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/// </summary>
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public sealed class SharedZLevelSystem : EntitySystem
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{
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[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly SharedGravitySystem _gravity = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IMapManager _map = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly IConsoleHost _conHost = default!;
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[Dependency] private readonly ISharedAdminManager _admin = default!;
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[ViewVariables]
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private List<MapId?> _mapAbove = new();
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[ViewVariables]
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private List<MapId?> _mapBelow = new();
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public IReadOnlyList<MapId?> MapAbove => _mapAbove;
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public IReadOnlyList<MapId?> MapBelow => _mapBelow;
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private bool DontDrop = false; //HACK: oh god
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<MapChangedEvent>(OnMapChanged);
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SubscribeNetworkEvent<MapListChangedEvent>(OnMapListChanged);
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if (_net.IsServer)
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{
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SubscribeLocalEvent<MoveEvent>(OnMove); // Sloth forgive me.
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_conHost.RegisterCommand("ztool", ZTool);
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}
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}
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private void OnMove(ref MoveEvent ev)
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{
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if (DontDrop || _mapBelow[(int) ev.Component.MapID] == null || HasComp<MapGridComponent>(ev.Sender) || _gravity.IsWeightless(ev.Sender) || HasComp<SharedGhostComponent>(ev.Sender) || !HasComp<PhysicsComponent>(ev.Sender))
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return; // get out!
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var mapEid = _map.GetMapEntityId(ev.Component.MapID);
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if (ev.Component.Coordinates.EntityId != mapEid)
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return; // Can't fall through the map if we're not on it!
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if (TryComp<MapGridComponent>(mapEid, out var grid))
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{
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if (grid.TryGetTileRef(_xformSystem.GetWorldPosition(ev.Component), out var tile) && !tile.Tile.IsEmpty)
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{
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return; // Can't fall through grids.
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}
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}
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var phys = Comp<PhysicsComponent>(ev.Sender);
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if (phys.Momentum.Length < 0.2 || HasComp<InputMoverComponent>(ev.Sender) || HasComp<MobMoverComponent>(ev.Sender))
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{
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TryTraverse(false, ev.Sender);
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// THWACK
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_damageableSystem.TryChangeDamage(ev.Sender,
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new DamageSpecifier(_prototype.Index<DamageTypePrototype>("Blunt"), FixedPoint2.New(69)));
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}
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}
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[AnyCommand]
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private void ZTool(IConsoleShell shell, string argstr, string[] args)
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{
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if (shell.Player?.AttachedEntity is not {} ent)
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return;
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|
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if (!_admin.IsAdmin(ent))
|
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{
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shell.WriteLine("This code may be bad but it's not gonna let you break things.");
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return;
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}
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switch (args[0].ToLowerInvariant())
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{
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case "above":
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{
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var xform = Transform(ent);
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var map = MapAbove[(int) xform.MapID];
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shell.WriteLine($"The map above you is {(map is not null ? ToPrettyString(_map.GetMapEntityId(map.Value)) : "none")}");
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break;
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}
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case "below":
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{
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var xform = Transform(ent);
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var map = MapBelow[(int) xform.MapID];
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shell.WriteLine($"The map below you is {(map is not null ? ToPrettyString(_map.GetMapEntityId(map.Value)) : "none")}");
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break;
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}
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case "link":
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{
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var dir = args[2].ToLowerInvariant();
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var baseMap = new MapId(int.Parse(args[1]));
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var linkedMap = new MapId(int.Parse(args[3]));
|
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|
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if (dir != "above" && dir != "below")
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return;
|
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|
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if (dir != "above")
|
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{
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LinkMaps(baseMap, linkedMap);
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}
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else
|
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{
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LinkMaps(linkedMap, baseMap);
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}
|
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break;
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}
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case "traverse":
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{
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var dir = args[1].ToLowerInvariant();
|
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|
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if (dir != "above" && dir != "below")
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return;
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TryTraverse(dir == "above", ent);
|
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|
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break;
|
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}
|
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}
|
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}
|
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|
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public int AllMapsBelow(MapId map, ref MapId[] maps)
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{
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var curr = map;
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var idx = 0;
|
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|
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while (MapBelow[(int)curr] is { } below && idx < maps.Length)
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{
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maps[idx++] = below;
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curr = below;
|
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}
|
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return idx;
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}
|
||||
|
||||
public bool TryTraverse(bool direction, EntityUid traverser, TransformComponent? xform = default!)
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{
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if (!Resolve(traverser, ref xform))
|
||||
return false;
|
||||
|
||||
var worldPosition = _xformSystem.GetWorldPosition(xform);
|
||||
MapId? newMap;
|
||||
if (direction) // Going up!
|
||||
{
|
||||
newMap = MapAbove[(int)xform.MapID];
|
||||
}
|
||||
else
|
||||
{
|
||||
newMap = MapBelow[(int)xform.MapID];
|
||||
}
|
||||
Logger.Debug($"Traversing to {newMap}..");
|
||||
|
||||
if (newMap is null)
|
||||
return false;
|
||||
|
||||
var coords = EntityCoordinates.FromMap(_map, new MapCoordinates(worldPosition, newMap.Value));
|
||||
DontDrop = true;
|
||||
_xformSystem.SetCoordinates(traverser, coords);
|
||||
DontDrop = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void LinkMaps(MapId below, MapId above)
|
||||
{
|
||||
_mapBelow[(int)above] = below;
|
||||
_mapAbove[(int)below] = above;
|
||||
UpdateMapList();
|
||||
}
|
||||
|
||||
private void OnMapListChanged(MapListChangedEvent ev)
|
||||
{
|
||||
if (!_net.IsClient)
|
||||
return;
|
||||
|
||||
//yoink
|
||||
_mapAbove = ev.MapAbove.ToList();
|
||||
_mapBelow = ev.MapBelow.ToList();
|
||||
}
|
||||
|
||||
private void OnMapChanged(MapChangedEvent ev)
|
||||
{
|
||||
if (!ev.Created)
|
||||
return;
|
||||
|
||||
while ((int) ev.Map + 1 > _mapAbove.Count)
|
||||
{
|
||||
// Resize time.
|
||||
_mapAbove.Add(null);
|
||||
_mapBelow.Add(null);
|
||||
}
|
||||
UpdateMapList();
|
||||
}
|
||||
|
||||
public void UpdateMapList()
|
||||
{
|
||||
if (!_net.IsServer)
|
||||
return;
|
||||
|
||||
RaiseNetworkEvent(new MapListChangedEvent(_mapAbove.ToArray(), _mapBelow.ToArray()));
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class MapListChangedEvent : EntityEventArgs
|
||||
{
|
||||
public MapId?[] MapAbove;
|
||||
public MapId?[] MapBelow;
|
||||
|
||||
public MapListChangedEvent(MapId?[] mapAbove, MapId?[] mapBelow)
|
||||
{
|
||||
MapAbove = mapAbove;
|
||||
MapBelow = mapBelow;
|
||||
}
|
||||
}
|
||||
}
|
||||
25
Content.Shared/zlevels/ThirdDimension/ZViewComponent.cs
Normal file
25
Content.Shared/zlevels/ThirdDimension/ZViewComponent.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared._Afterlight.ThirdDimension;
|
||||
|
||||
/// <summary>
|
||||
/// This is used for...
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed class ZViewComponent : Component
|
||||
{
|
||||
[ViewVariables]
|
||||
public List<EntityUid> DownViewEnts = new();
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ZViewComponentState : ComponentState
|
||||
{
|
||||
public List<EntityUid> DownViewEnts;
|
||||
|
||||
public ZViewComponentState(List<EntityUid> downViewEnts)
|
||||
{
|
||||
DownViewEnts = downViewEnts;
|
||||
}
|
||||
}
|
||||
113
Content.Shared/zlevels/ThirdDimension/ZViewSystem.cs
Normal file
113
Content.Shared/zlevels/ThirdDimension/ZViewSystem.cs
Normal file
@@ -0,0 +1,113 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Body.Components;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Shared._Afterlight.ThirdDimension;
|
||||
|
||||
/// <summary>
|
||||
/// This handles view between z levels
|
||||
/// </summary>
|
||||
public abstract class SharedZViewSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly INetManager _net = default!;
|
||||
[Dependency] private readonly IMapManager _map = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _player = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
|
||||
[Dependency] private readonly SharedZLevelSystem _zLevel = default!;
|
||||
|
||||
private const int ViewDepth = 3;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<ZViewComponent, ComponentHandleState>(ZViewComponentHandleState);
|
||||
SubscribeLocalEvent<ZViewComponent, ComponentGetState>(ZViewComponentGetState);
|
||||
|
||||
}
|
||||
|
||||
private void ZViewComponentGetState(EntityUid uid, ZViewComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new ZViewComponentState(component.DownViewEnts);
|
||||
}
|
||||
|
||||
private void ZViewComponentHandleState(EntityUid uid, ZViewComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not ZViewComponentState state)
|
||||
return;
|
||||
|
||||
component.DownViewEnts = state.DownViewEnts;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
if (_net.IsServer)
|
||||
FrameUpdate(frameTime);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
var query = EntityQueryEnumerator<SharedEyeComponent>();
|
||||
var toUpdate = new List<EntityUid>();
|
||||
while (query.MoveNext(out var uid, out _))
|
||||
{
|
||||
var view = EnsureComp<ZViewComponent>(uid);
|
||||
var xform = Transform(uid);
|
||||
var maps = new MapId[ViewDepth];
|
||||
var amt = _zLevel.AllMapsBelow(xform.MapID, ref maps);
|
||||
if (amt == 0)
|
||||
continue;
|
||||
|
||||
var currPos = _xformSystem.GetWorldPosition(xform);
|
||||
|
||||
if (view.DownViewEnts.Count != amt)
|
||||
{
|
||||
if (_net.IsClient || !CanSetup(uid))
|
||||
continue;
|
||||
toUpdate.Add(uid);
|
||||
Logger.Debug("Queued Z view update.");
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var (ent, map) in view.DownViewEnts.Zip(maps))
|
||||
{
|
||||
if (map == MapId.Nullspace)
|
||||
continue;
|
||||
|
||||
var coords = EntityCoordinates.FromMap(_map, new MapCoordinates(currPos, map));
|
||||
_xformSystem.SetCoordinates(ent, coords);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var uid in toUpdate)
|
||||
{
|
||||
Logger.Debug("Did z view update.");
|
||||
var view = EnsureComp<ZViewComponent>(uid);
|
||||
var xform = Transform(uid);
|
||||
foreach (var e in view.DownViewEnts)
|
||||
{
|
||||
QueueDel(e);
|
||||
}
|
||||
view.DownViewEnts.Clear();
|
||||
var maps = new MapId[ViewDepth];
|
||||
var amt = _zLevel.AllMapsBelow(xform.MapID, ref maps);
|
||||
if (amt == 0)
|
||||
continue;
|
||||
var currPos = _xformSystem.GetWorldPosition(xform);
|
||||
foreach (var map in maps)
|
||||
{
|
||||
if (map == MapId.Nullspace)
|
||||
continue;
|
||||
view.DownViewEnts.Add(SpawnViewEnt(uid, new MapCoordinates(currPos, map)));
|
||||
}
|
||||
|
||||
Dirty(view);
|
||||
}
|
||||
}
|
||||
|
||||
public abstract EntityUid SpawnViewEnt(EntityUid source, MapCoordinates loc);
|
||||
public abstract bool CanSetup(EntityUid source);
|
||||
|
||||
}
|
||||
39
Resources/Prototypes/Entities/Structures/ladder.yml
Normal file
39
Resources/Prototypes/Entities/Structures/ladder.yml
Normal file
@@ -0,0 +1,39 @@
|
||||
- type: entity
|
||||
id: BaseLadder
|
||||
parent: BaseStructure
|
||||
abstract: true
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
- type: Ladder
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
sprite: Structures/ladder.rsi
|
||||
- type: Transform
|
||||
noRot: true
|
||||
- type: InteractionOutline
|
||||
|
||||
- type: entity
|
||||
id: Ladder
|
||||
parent: BaseLadder
|
||||
name: ladder
|
||||
description: This doesn't look very safe.
|
||||
components:
|
||||
- type: Ladder
|
||||
primary: true
|
||||
- type: Sprite
|
||||
sprite: Structures/ladder.rsi
|
||||
state: top
|
||||
|
||||
- type: entity
|
||||
id: LadderLower
|
||||
parent: BaseLadder
|
||||
name: ladder
|
||||
description: This doesn't look very safe.
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Ladder
|
||||
primary: false
|
||||
- type: Sprite
|
||||
sprite: Structures/ladder.rsi
|
||||
state: bottom
|
||||
BIN
Resources/Textures/Structures/ladder.rsi/bottom.png
Normal file
BIN
Resources/Textures/Structures/ladder.rsi/bottom.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 413 B |
BIN
Resources/Textures/Structures/ladder.rsi/icon.png
Normal file
BIN
Resources/Textures/Structures/ladder.rsi/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 546 B |
24
Resources/Textures/Structures/ladder.rsi/meta.json
Normal file
24
Resources/Textures/Structures/ladder.rsi/meta.json
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from /tg/station at commit https://github.com/tgstation/tgstation/commit/a66d78ef5b3339bbaa13a8d3167af266485d4589",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states":
|
||||
[
|
||||
{
|
||||
"name": "bottom"
|
||||
},
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "middle"
|
||||
},
|
||||
{
|
||||
"name": "top"
|
||||
}
|
||||
]
|
||||
}
|
||||
24
Resources/Textures/Structures/ladder.rsi/meta.json.bak
Normal file
24
Resources/Textures/Structures/ladder.rsi/meta.json.bak
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from /tg/station at commit https://github.com/tgstation/tgstation/commit/a66d78ef5b3339bbaa13a8d3167af266485d4589",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states":
|
||||
[
|
||||
{
|
||||
"name": "bottom"
|
||||
},
|
||||
{
|
||||
"name": "icon",
|
||||
},
|
||||
{
|
||||
"name": "middle",
|
||||
},
|
||||
{
|
||||
"name": "top"
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Resources/Textures/Structures/ladder.rsi/middle.png
Normal file
BIN
Resources/Textures/Structures/ladder.rsi/middle.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 515 B |
BIN
Resources/Textures/Structures/ladder.rsi/top.png
Normal file
BIN
Resources/Textures/Structures/ladder.rsi/top.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 461 B |
Reference in New Issue
Block a user