Files
tbd-station-14/Content.Client/Viewport/ScalingViewport.cs
Moony 1f6663912b Moony z level hack (#15031)
* save work

* Adds Z levels

* a

* ladders + parallax scroll

* zoom out not in

* oops, sandbox

* oops i broke the law

* run ci

* fuck

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-03-31 21:49:10 -05:00

395 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
using SixLabors.ImageSharp.PixelFormats;
namespace Content.Client.Viewport
{
/// <summary>
/// Viewport control that has a fixed viewport size and scales it appropriately.
/// </summary>
public sealed class ScalingViewport : Control, IViewportControl
{
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
// Internal viewport creation is deferred.
private IClydeViewport? _viewport;
private List<IClydeViewport> _lowerPorts = new();
private IEye? _eye;
private IEye[] _lowerEyes = new IEye[] {};
private Vector2i _viewportSize;
private int _curRenderScale;
private ScalingViewportStretchMode _stretchMode = ScalingViewportStretchMode.Bilinear;
private ScalingViewportRenderScaleMode _renderScaleMode = ScalingViewportRenderScaleMode.Fixed;
private int _fixedRenderScale = 1;
private readonly List<CopyPixelsDelegate<Rgba32>> _queuedScreenshots = new();
public int CurrentRenderScale => _curRenderScale;
/// <summary>
/// The eye to render.
/// </summary>
public IEye? Eye
{
get => _eye;
set
{
_eye = value;
if (_viewport != null)
_viewport.Eye = value;
}
}
public IEye[] LowerEyes
{
get => _lowerEyes;
set
{
var old = value;
_lowerEyes = value;
if (old.Length != value.Length)
{
InvalidateViewport();
Logger.Debug("Eyes updated..");
}
foreach (var (eye, port) in _lowerEyes.Zip(_lowerPorts))
{
port.Eye = eye;
}
}
}
/// <summary>
/// The size, in unscaled pixels, of the internal viewport.
/// </summary>
/// <remarks>
/// The actual viewport may have render scaling applied based on parameters.
/// </remarks>
public Vector2i ViewportSize
{
get => _viewportSize;
set
{
_viewportSize = value;
InvalidateViewport();
}
}
// Do not need to InvalidateViewport() since it doesn't affect viewport creation.
[ViewVariables(VVAccess.ReadWrite)] public Vector2i? FixedStretchSize { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public ScalingViewportStretchMode StretchMode
{
get => _stretchMode;
set
{
_stretchMode = value;
InvalidateViewport();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public ScalingViewportRenderScaleMode RenderScaleMode
{
get => _renderScaleMode;
set
{
_renderScaleMode = value;
InvalidateViewport();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public int FixedRenderScale
{
get => _fixedRenderScale;
set
{
_fixedRenderScale = value;
InvalidateViewport();
}
}
public ScalingViewport()
{
IoCManager.InjectDependencies(this);
RectClipContent = true;
}
protected override void KeyBindDown(GUIBoundKeyEventArgs args)
{
base.KeyBindDown(args);
if (args.Handled)
return;
_inputManager.ViewportKeyEvent(this, args);
}
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
{
base.KeyBindUp(args);
if (args.Handled)
return;
_inputManager.ViewportKeyEvent(this, args);
}
protected override void Draw(DrawingHandleScreen handle)
{
EnsureViewportCreated();
DebugTools.AssertNotNull(_viewport);
_viewport!.Render();
foreach (var viewport in _lowerPorts)
{
viewport.Render();
}
if (_queuedScreenshots.Count != 0)
{
var callbacks = _queuedScreenshots.ToArray();
_viewport.RenderTarget.CopyPixelsToMemory<Rgba32>(image =>
{
foreach (var callback in callbacks)
{
callback(image);
}
});
_queuedScreenshots.Clear();
}
var drawBox = GetDrawBox();
var drawBoxGlobal = drawBox.Translated(GlobalPixelPosition);
_viewport.RenderScreenOverlaysBelow(handle, this, drawBoxGlobal);
foreach (var viewport in _lowerPorts.AsEnumerable().Reverse())
{
handle.DrawTextureRect(viewport.RenderTarget.Texture, drawBox);
}
handle.DrawTextureRect(_viewport.RenderTarget.Texture, drawBox);
_viewport.RenderScreenOverlaysAbove(handle, this, drawBoxGlobal);
}
public void Screenshot(CopyPixelsDelegate<Rgba32> callback)
{
_queuedScreenshots.Add(callback);
}
// Draw box in pixel coords to draw the viewport at.
private UIBox2i GetDrawBox()
{
DebugTools.AssertNotNull(_viewport);
var vpSize = _viewport!.Size;
var ourSize = (Vector2) PixelSize;
if (FixedStretchSize == null)
{
var (ratioX, ratioY) = ourSize / vpSize;
var ratio = Math.Min(ratioX, ratioY);
var size = vpSize * ratio;
// Size
var pos = (ourSize - size) / 2;
return (UIBox2i) UIBox2.FromDimensions(pos, size);
}
else
{
// Center only, no scaling.
var pos = (ourSize - FixedStretchSize.Value) / 2;
return (UIBox2i) UIBox2.FromDimensions(pos, FixedStretchSize.Value);
}
}
private void RegenerateViewport()
{
DebugTools.AssertNull(_viewport);
var vpSizeBase = ViewportSize;
var ourSize = PixelSize;
var (ratioX, ratioY) = ourSize / (Vector2) vpSizeBase;
var ratio = Math.Min(ratioX, ratioY);
var renderScale = 1;
switch (_renderScaleMode)
{
case ScalingViewportRenderScaleMode.CeilInt:
renderScale = (int) Math.Ceiling(ratio);
break;
case ScalingViewportRenderScaleMode.FloorInt:
renderScale = (int) Math.Floor(ratio);
break;
case ScalingViewportRenderScaleMode.Fixed:
renderScale = _fixedRenderScale;
break;
}
// Always has to be at least one to avoid passing 0,0 to the viewport constructor
renderScale = Math.Max(1, renderScale);
_curRenderScale = renderScale;
_viewport = _clyde.CreateViewport(
ViewportSize * renderScale,
new TextureSampleParameters
{
Filter = StretchMode == ScalingViewportStretchMode.Bilinear,
});
_viewport.ClearColor = Color.Blue.WithAlpha(0.02f);
_lowerPorts.Clear();
for (var i = 0; i < _lowerEyes.Length; i++)
{
_lowerPorts.Add(_clyde.CreateViewport(
ViewportSize * renderScale,
new TextureSampleParameters
{
Filter = StretchMode == ScalingViewportStretchMode.Bilinear,
}));
_lowerPorts[i].RenderScale = (renderScale, renderScale);
_lowerPorts[i].ClearColor = Color.Blue.WithAlpha(0.02f);
_lowerPorts[i].Eye = _lowerEyes[i];
_lowerPorts[i].Eye!.Zoom = _lowerPorts[i].Eye!.Zoom * (1.02f + i * 0.02f);
}
_viewport.RenderScale = (renderScale, renderScale);
_viewport.Eye = _eye;
}
protected override void Resized()
{
base.Resized();
InvalidateViewport();
}
private void InvalidateViewport()
{
_viewport?.Dispose();
_viewport = null;
foreach (var port in _lowerPorts)
{
port.Dispose();
}
_lowerPorts = new();
}
public MapCoordinates ScreenToMap(Vector2 coords)
{
if (_eye == null)
return default;
EnsureViewportCreated();
var matrix = Matrix3.Invert(GetLocalToScreenMatrix());
return _viewport!.LocalToWorld(matrix.Transform(coords));
}
public Vector2 WorldToScreen(Vector2 map)
{
if (_eye == null)
return default;
EnsureViewportCreated();
var vpLocal = _viewport!.WorldToLocal(map);
var matrix = GetLocalToScreenMatrix();
return matrix.Transform(vpLocal);
}
public Matrix3 GetWorldToScreenMatrix()
{
EnsureViewportCreated();
return _viewport!.GetWorldToLocalMatrix() * GetLocalToScreenMatrix();
}
public Matrix3 GetLocalToScreenMatrix()
{
EnsureViewportCreated();
var drawBox = GetDrawBox();
var scaleFactor = drawBox.Size / (Vector2) _viewport!.Size;
if (scaleFactor.X == 0 || scaleFactor.Y == 0)
// Basically a nonsense scenario, at least make sure to return something that can be inverted.
return Matrix3.Identity;
return Matrix3.CreateTransform(GlobalPixelPosition + drawBox.TopLeft, 0, scaleFactor);
}
private void EnsureViewportCreated()
{
if (_viewport == null || _lowerPorts.Count != _lowerEyes.Length)
{
RegenerateViewport();
}
DebugTools.AssertNotNull(_viewport);
}
}
/// <summary>
/// Defines how the viewport is stretched if it does not match the size of the control perfectly.
/// </summary>
public enum ScalingViewportStretchMode
{
/// <summary>
/// Bilinear sampling is used.
/// </summary>
Bilinear = 0,
/// <summary>
/// Nearest neighbor sampling is used.
/// </summary>
Nearest,
}
/// <summary>
/// Defines how the base render scale of the viewport is selected.
/// </summary>
public enum ScalingViewportRenderScaleMode
{
/// <summary>
/// <see cref="ScalingViewport.FixedRenderScale"/> is used.
/// </summary>
Fixed = 0,
/// <summary>
/// Floor to the closest integer scale possible.
/// </summary>
FloorInt,
/// <summary>
/// Ceiling to the closest integer scale possible.
/// </summary>
CeilInt
}
}