Moony z level hack (#15031)

* save work

* Adds Z levels

* a

* ladders + parallax scroll

* zoom out not in

* oops, sandbox

* oops i broke the law

* run ci

* fuck

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
Moony
2023-03-31 21:49:10 -05:00
committed by GitHub
parent 56b1628e58
commit 1f6663912b
17 changed files with 665 additions and 2 deletions

View File

@@ -1,4 +1,5 @@
using Content.Client.Parallax.Managers; using Content.Client.Parallax.Managers;
using Content.Shared._Afterlight.ThirdDimension;
using Content.Shared.CCVar; using Content.Shared.CCVar;
using Content.Shared.Parallax.Biomes; using Content.Shared.Parallax.Biomes;
using Robust.Client.Graphics; using Robust.Client.Graphics;
@@ -19,6 +20,7 @@ public sealed class ParallaxOverlay : Overlay
[Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IParallaxManager _manager = default!; [Dependency] private readonly IParallaxManager _manager = default!;
private readonly ParallaxSystem _parallax; private readonly ParallaxSystem _parallax;
private readonly SharedZLevelSystem _zlevel = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowWorld; public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowWorld;
@@ -27,11 +29,12 @@ public sealed class ParallaxOverlay : Overlay
ZIndex = ParallaxSystem.ParallaxZIndex; ZIndex = ParallaxSystem.ParallaxZIndex;
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
_parallax = _entManager.System<ParallaxSystem>(); _parallax = _entManager.System<ParallaxSystem>();
_zlevel = _entManager.System<SharedZLevelSystem>();
} }
protected override bool BeforeDraw(in OverlayDrawArgs args) protected override bool BeforeDraw(in OverlayDrawArgs args)
{ {
if (args.MapId == MapId.Nullspace || _entManager.HasComponent<BiomeComponent>(_mapManager.GetMapEntityId(args.MapId))) if (args.MapId == MapId.Nullspace || _entManager.HasComponent<BiomeComponent>(_mapManager.GetMapEntityId(args.MapId)) || _zlevel.MapBelow[(int)args.MapId] != null)
return false; return false;
return true; return true;

View File

@@ -1,5 +1,7 @@
using System.Linq;
using Content.Client.UserInterface.Controls; using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Gameplay; using Content.Client.UserInterface.Systems.Gameplay;
using Content.Shared._Afterlight.ThirdDimension;
using Content.Shared.CCVar; using Content.Shared.CCVar;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.Graphics; using Robust.Client.Graphics;
@@ -77,16 +79,28 @@ public sealed class ViewportUIController : UIController
base.FrameUpdate(e); base.FrameUpdate(e);
Viewport.Viewport.Eye = _eyeManager.CurrentEye; Viewport.Viewport.Eye = _eyeManager.CurrentEye;
// verify that the current eye is not "null". Fuck IEyeManager. // verify that the current eye is not "null". Fuck IEyeManager.
var ent = _playerMan.LocalPlayer?.ControlledEntity; var ent = _playerMan.LocalPlayer?.ControlledEntity;
if (_entMan.TryGetComponent(ent, out ZViewComponent? view))
{
Viewport.Viewport.LowerEyes = view.DownViewEnts.Select(x =>
{
var eye = _entMan.GetComponent<EyeComponent>(x);
eye.Rotation = _eyeManager.CurrentEye.Rotation;
eye.DrawFov = false; // We're z leveling, no FoV.
return eye.Eye!;
}).ToArray();
}
if (_eyeManager.CurrentEye.Position != default || ent == null) if (_eyeManager.CurrentEye.Position != default || ent == null)
return; return;
_entMan.TryGetComponent(ent, out EyeComponent? eye); _entMan.TryGetComponent(ent, out EyeComponent? eye);
if (eye?.Eye == _eyeManager.CurrentEye if (eye?.Eye == _eyeManager.CurrentEye
&& _entMan.GetComponent<TransformComponent>(ent.Value).WorldPosition == default) && _entMan.GetComponent<TransformComponent>(ent.Value).WorldPosition == default)
return; // nothing to worry about, the player is just in null space... actually that is probably a problem? return; // nothing to worry about, the player is just in null space... actually that is probably a problem?

View File

@@ -1,5 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.Input; using Robust.Client.Input;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
@@ -24,7 +25,9 @@ namespace Content.Client.Viewport
// Internal viewport creation is deferred. // Internal viewport creation is deferred.
private IClydeViewport? _viewport; private IClydeViewport? _viewport;
private List<IClydeViewport> _lowerPorts = new();
private IEye? _eye; private IEye? _eye;
private IEye[] _lowerEyes = new IEye[] {};
private Vector2i _viewportSize; private Vector2i _viewportSize;
private int _curRenderScale; private int _curRenderScale;
private ScalingViewportStretchMode _stretchMode = ScalingViewportStretchMode.Bilinear; private ScalingViewportStretchMode _stretchMode = ScalingViewportStretchMode.Bilinear;
@@ -50,6 +53,27 @@ namespace Content.Client.Viewport
} }
} }
public IEye[] LowerEyes
{
get => _lowerEyes;
set
{
var old = value;
_lowerEyes = value;
if (old.Length != value.Length)
{
InvalidateViewport();
Logger.Debug("Eyes updated..");
}
foreach (var (eye, port) in _lowerEyes.Zip(_lowerPorts))
{
port.Eye = eye;
}
}
}
/// <summary> /// <summary>
/// The size, in unscaled pixels, of the internal viewport. /// The size, in unscaled pixels, of the internal viewport.
/// </summary> /// </summary>
@@ -137,6 +161,11 @@ namespace Content.Client.Viewport
_viewport!.Render(); _viewport!.Render();
foreach (var viewport in _lowerPorts)
{
viewport.Render();
}
if (_queuedScreenshots.Count != 0) if (_queuedScreenshots.Count != 0)
{ {
var callbacks = _queuedScreenshots.ToArray(); var callbacks = _queuedScreenshots.ToArray();
@@ -155,6 +184,10 @@ namespace Content.Client.Viewport
var drawBox = GetDrawBox(); var drawBox = GetDrawBox();
var drawBoxGlobal = drawBox.Translated(GlobalPixelPosition); var drawBoxGlobal = drawBox.Translated(GlobalPixelPosition);
_viewport.RenderScreenOverlaysBelow(handle, this, drawBoxGlobal); _viewport.RenderScreenOverlaysBelow(handle, this, drawBoxGlobal);
foreach (var viewport in _lowerPorts.AsEnumerable().Reverse())
{
handle.DrawTextureRect(viewport.RenderTarget.Texture, drawBox);
}
handle.DrawTextureRect(_viewport.RenderTarget.Texture, drawBox); handle.DrawTextureRect(_viewport.RenderTarget.Texture, drawBox);
_viewport.RenderScreenOverlaysAbove(handle, this, drawBoxGlobal); _viewport.RenderScreenOverlaysAbove(handle, this, drawBoxGlobal);
} }
@@ -224,6 +257,23 @@ namespace Content.Client.Viewport
{ {
Filter = StretchMode == ScalingViewportStretchMode.Bilinear, Filter = StretchMode == ScalingViewportStretchMode.Bilinear,
}); });
_viewport.ClearColor = Color.Blue.WithAlpha(0.02f);
_lowerPorts.Clear();
for (var i = 0; i < _lowerEyes.Length; i++)
{
_lowerPorts.Add(_clyde.CreateViewport(
ViewportSize * renderScale,
new TextureSampleParameters
{
Filter = StretchMode == ScalingViewportStretchMode.Bilinear,
}));
_lowerPorts[i].RenderScale = (renderScale, renderScale);
_lowerPorts[i].ClearColor = Color.Blue.WithAlpha(0.02f);
_lowerPorts[i].Eye = _lowerEyes[i];
_lowerPorts[i].Eye!.Zoom = _lowerPorts[i].Eye!.Zoom * (1.02f + i * 0.02f);
}
_viewport.RenderScale = (renderScale, renderScale); _viewport.RenderScale = (renderScale, renderScale);
@@ -241,6 +291,11 @@ namespace Content.Client.Viewport
{ {
_viewport?.Dispose(); _viewport?.Dispose();
_viewport = null; _viewport = null;
foreach (var port in _lowerPorts)
{
port.Dispose();
}
_lowerPorts = new();
} }
public MapCoordinates ScreenToMap(Vector2 coords) public MapCoordinates ScreenToMap(Vector2 coords)
@@ -291,7 +346,7 @@ namespace Content.Client.Viewport
private void EnsureViewportCreated() private void EnsureViewportCreated()
{ {
if (_viewport == null) if (_viewport == null || _lowerPorts.Count != _lowerEyes.Length)
{ {
RegenerateViewport(); RegenerateViewport();
} }

View File

@@ -0,0 +1,17 @@
using Content.Shared._Afterlight.ThirdDimension;
using Robust.Shared.Map;
namespace Content.Client.zlevels;
public sealed class ZViewSystem : SharedZViewSystem
{
public override EntityUid SpawnViewEnt(EntityUid source, MapCoordinates loc)
{
throw new NotImplementedException();
}
public override bool CanSetup(EntityUid source)
{
return false;
}
}

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@@ -0,0 +1,20 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server._Afterlight.ThirdDimension;
/// <summary>
/// This is used for ladders and traversing them.
/// </summary>
[RegisterComponent]
public sealed class LadderComponent : Component
{
[DataField("primary")]
public bool Primary = false;
[DataField("otherHalf")]
public EntityUid? OtherHalf = EntityUid.Invalid;
[DataField("otherHalfProto", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string OtherHalfProto = "LadderLower";
}

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@@ -0,0 +1,56 @@
using Content.Shared._Afterlight.ThirdDimension;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
namespace Content.Server._Afterlight.ThirdDimension;
/// <summary>
/// This handles...
/// </summary>
public sealed class LadderSystem : EntitySystem
{
[Dependency] private readonly SharedZLevelSystem _zLevel = default!;
[Dependency] private readonly TransformSystem _transform = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<LadderComponent, InteractHandEvent>(OnInteractHand);
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<LadderComponent, TransformComponent>();
while (query.MoveNext(out _, out var ladder, out var xform))
{
if (!ladder.Primary || Deleted(ladder.OtherHalf))
return;
// Track it, it "hangs" from above.
_transform.SetWorldPosition(ladder.OtherHalf.Value, _transform.GetWorldPosition(xform));
}
}
private void OnInteractHand(EntityUid uid, LadderComponent component, InteractHandEvent args)
{
EnsureOpposing(uid, component);
_zLevel.TryTraverse(!component.Primary, args.User);
}
private void EnsureOpposing(EntityUid uid, LadderComponent ladder)
{
if (!ladder.Primary || !Deleted(ladder.OtherHalf))
return;
var parentXform = Transform(uid);
var maybeBelow = _zLevel.MapBelow[(int) parentXform.MapID];
if (maybeBelow is not {} below)
return;
var newCoords = new MapCoordinates(_transform.GetWorldPosition(parentXform), below);
ladder.OtherHalf = Spawn(ladder.OtherHalfProto, newCoords);
}
}

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@@ -0,0 +1,34 @@
using Content.Shared._Afterlight.ThirdDimension;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Map;
using Robust.Shared.Network;
namespace Content.Server._Afterlight.ThirdDimension;
public sealed class ZViewSystem : SharedZViewSystem
{
[Dependency] private readonly ViewSubscriberSystem _view = default!;
[Dependency] private readonly SharedZLevelSystem _zLevel = default!;
[Dependency] private readonly IServerNetManager _serverNet = default!;
public override void Initialize()
{
base.Initialize();
_serverNet.Connected += (sender, args) => _zLevel.UpdateMapList();
}
public override EntityUid SpawnViewEnt(EntityUid source, MapCoordinates loc)
{
var ent = Spawn(null, loc);
EnsureComp<EyeComponent>(ent);
var actor = Comp<ActorComponent>(source);
_view.AddViewSubscriber(ent, actor.PlayerSession);
return ent;
}
public override bool CanSetup(EntityUid source)
{
return TryComp<ActorComponent>(source, out var actor) && actor.PlayerSession.AttachedEntity == source;
}
}

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@@ -0,0 +1,239 @@
using System.Linq;
using Content.Shared.Administration;
using Content.Shared.Administration.Managers;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Content.Shared.Ghost;
using Content.Shared.Gravity;
using Content.Shared.Movement.Components;
using Robust.Shared.Console;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Network;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared._Afterlight.ThirdDimension;
/// <summary>
/// This handles Z levels. I'm sorry to everyone who has to witness this.
/// </summary>
public sealed class SharedZLevelSystem : EntitySystem
{
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly IConsoleHost _conHost = default!;
[Dependency] private readonly ISharedAdminManager _admin = default!;
[ViewVariables]
private List<MapId?> _mapAbove = new();
[ViewVariables]
private List<MapId?> _mapBelow = new();
public IReadOnlyList<MapId?> MapAbove => _mapAbove;
public IReadOnlyList<MapId?> MapBelow => _mapBelow;
private bool DontDrop = false; //HACK: oh god
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<MapChangedEvent>(OnMapChanged);
SubscribeNetworkEvent<MapListChangedEvent>(OnMapListChanged);
if (_net.IsServer)
{
SubscribeLocalEvent<MoveEvent>(OnMove); // Sloth forgive me.
_conHost.RegisterCommand("ztool", ZTool);
}
}
private void OnMove(ref MoveEvent ev)
{
if (DontDrop || _mapBelow[(int) ev.Component.MapID] == null || HasComp<MapGridComponent>(ev.Sender) || _gravity.IsWeightless(ev.Sender) || HasComp<SharedGhostComponent>(ev.Sender) || !HasComp<PhysicsComponent>(ev.Sender))
return; // get out!
var mapEid = _map.GetMapEntityId(ev.Component.MapID);
if (ev.Component.Coordinates.EntityId != mapEid)
return; // Can't fall through the map if we're not on it!
if (TryComp<MapGridComponent>(mapEid, out var grid))
{
if (grid.TryGetTileRef(_xformSystem.GetWorldPosition(ev.Component), out var tile) && !tile.Tile.IsEmpty)
{
return; // Can't fall through grids.
}
}
var phys = Comp<PhysicsComponent>(ev.Sender);
if (phys.Momentum.Length < 0.2 || HasComp<InputMoverComponent>(ev.Sender) || HasComp<MobMoverComponent>(ev.Sender))
{
TryTraverse(false, ev.Sender);
// THWACK
_damageableSystem.TryChangeDamage(ev.Sender,
new DamageSpecifier(_prototype.Index<DamageTypePrototype>("Blunt"), FixedPoint2.New(69)));
}
}
[AnyCommand]
private void ZTool(IConsoleShell shell, string argstr, string[] args)
{
if (shell.Player?.AttachedEntity is not {} ent)
return;
if (!_admin.IsAdmin(ent))
{
shell.WriteLine("This code may be bad but it's not gonna let you break things.");
return;
}
switch (args[0].ToLowerInvariant())
{
case "above":
{
var xform = Transform(ent);
var map = MapAbove[(int) xform.MapID];
shell.WriteLine($"The map above you is {(map is not null ? ToPrettyString(_map.GetMapEntityId(map.Value)) : "none")}");
break;
}
case "below":
{
var xform = Transform(ent);
var map = MapBelow[(int) xform.MapID];
shell.WriteLine($"The map below you is {(map is not null ? ToPrettyString(_map.GetMapEntityId(map.Value)) : "none")}");
break;
}
case "link":
{
var dir = args[2].ToLowerInvariant();
var baseMap = new MapId(int.Parse(args[1]));
var linkedMap = new MapId(int.Parse(args[3]));
if (dir != "above" && dir != "below")
return;
if (dir != "above")
{
LinkMaps(baseMap, linkedMap);
}
else
{
LinkMaps(linkedMap, baseMap);
}
break;
}
case "traverse":
{
var dir = args[1].ToLowerInvariant();
if (dir != "above" && dir != "below")
return;
TryTraverse(dir == "above", ent);
break;
}
}
}
public int AllMapsBelow(MapId map, ref MapId[] maps)
{
var curr = map;
var idx = 0;
while (MapBelow[(int)curr] is { } below && idx < maps.Length)
{
maps[idx++] = below;
curr = below;
}
return idx;
}
public bool TryTraverse(bool direction, EntityUid traverser, TransformComponent? xform = default!)
{
if (!Resolve(traverser, ref xform))
return false;
var worldPosition = _xformSystem.GetWorldPosition(xform);
MapId? newMap;
if (direction) // Going up!
{
newMap = MapAbove[(int)xform.MapID];
}
else
{
newMap = MapBelow[(int)xform.MapID];
}
Logger.Debug($"Traversing to {newMap}..");
if (newMap is null)
return false;
var coords = EntityCoordinates.FromMap(_map, new MapCoordinates(worldPosition, newMap.Value));
DontDrop = true;
_xformSystem.SetCoordinates(traverser, coords);
DontDrop = false;
return true;
}
public void LinkMaps(MapId below, MapId above)
{
_mapBelow[(int)above] = below;
_mapAbove[(int)below] = above;
UpdateMapList();
}
private void OnMapListChanged(MapListChangedEvent ev)
{
if (!_net.IsClient)
return;
//yoink
_mapAbove = ev.MapAbove.ToList();
_mapBelow = ev.MapBelow.ToList();
}
private void OnMapChanged(MapChangedEvent ev)
{
if (!ev.Created)
return;
while ((int) ev.Map + 1 > _mapAbove.Count)
{
// Resize time.
_mapAbove.Add(null);
_mapBelow.Add(null);
}
UpdateMapList();
}
public void UpdateMapList()
{
if (!_net.IsServer)
return;
RaiseNetworkEvent(new MapListChangedEvent(_mapAbove.ToArray(), _mapBelow.ToArray()));
}
[Serializable, NetSerializable]
public sealed class MapListChangedEvent : EntityEventArgs
{
public MapId?[] MapAbove;
public MapId?[] MapBelow;
public MapListChangedEvent(MapId?[] mapAbove, MapId?[] mapBelow)
{
MapAbove = mapAbove;
MapBelow = mapBelow;
}
}
}

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@@ -0,0 +1,25 @@
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared._Afterlight.ThirdDimension;
/// <summary>
/// This is used for...
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed class ZViewComponent : Component
{
[ViewVariables]
public List<EntityUid> DownViewEnts = new();
}
[Serializable, NetSerializable]
public sealed class ZViewComponentState : ComponentState
{
public List<EntityUid> DownViewEnts;
public ZViewComponentState(List<EntityUid> downViewEnts)
{
DownViewEnts = downViewEnts;
}
}

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@@ -0,0 +1,113 @@
using System.Linq;
using Content.Shared.Body.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Players;
namespace Content.Shared._Afterlight.ThirdDimension;
/// <summary>
/// This handles view between z levels
/// </summary>
public abstract class SharedZViewSystem : EntitySystem
{
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly ISharedPlayerManager _player = default!;
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
[Dependency] private readonly SharedZLevelSystem _zLevel = default!;
private const int ViewDepth = 3;
public override void Initialize()
{
SubscribeLocalEvent<ZViewComponent, ComponentHandleState>(ZViewComponentHandleState);
SubscribeLocalEvent<ZViewComponent, ComponentGetState>(ZViewComponentGetState);
}
private void ZViewComponentGetState(EntityUid uid, ZViewComponent component, ref ComponentGetState args)
{
args.State = new ZViewComponentState(component.DownViewEnts);
}
private void ZViewComponentHandleState(EntityUid uid, ZViewComponent component, ref ComponentHandleState args)
{
if (args.Current is not ZViewComponentState state)
return;
component.DownViewEnts = state.DownViewEnts;
}
public override void Update(float frameTime)
{
if (_net.IsServer)
FrameUpdate(frameTime);
}
/// <inheritdoc/>
public override void FrameUpdate(float frameTime)
{
var query = EntityQueryEnumerator<SharedEyeComponent>();
var toUpdate = new List<EntityUid>();
while (query.MoveNext(out var uid, out _))
{
var view = EnsureComp<ZViewComponent>(uid);
var xform = Transform(uid);
var maps = new MapId[ViewDepth];
var amt = _zLevel.AllMapsBelow(xform.MapID, ref maps);
if (amt == 0)
continue;
var currPos = _xformSystem.GetWorldPosition(xform);
if (view.DownViewEnts.Count != amt)
{
if (_net.IsClient || !CanSetup(uid))
continue;
toUpdate.Add(uid);
Logger.Debug("Queued Z view update.");
continue;
}
foreach (var (ent, map) in view.DownViewEnts.Zip(maps))
{
if (map == MapId.Nullspace)
continue;
var coords = EntityCoordinates.FromMap(_map, new MapCoordinates(currPos, map));
_xformSystem.SetCoordinates(ent, coords);
}
}
foreach (var uid in toUpdate)
{
Logger.Debug("Did z view update.");
var view = EnsureComp<ZViewComponent>(uid);
var xform = Transform(uid);
foreach (var e in view.DownViewEnts)
{
QueueDel(e);
}
view.DownViewEnts.Clear();
var maps = new MapId[ViewDepth];
var amt = _zLevel.AllMapsBelow(xform.MapID, ref maps);
if (amt == 0)
continue;
var currPos = _xformSystem.GetWorldPosition(xform);
foreach (var map in maps)
{
if (map == MapId.Nullspace)
continue;
view.DownViewEnts.Add(SpawnViewEnt(uid, new MapCoordinates(currPos, map)));
}
Dirty(view);
}
}
public abstract EntityUid SpawnViewEnt(EntityUid source, MapCoordinates loc);
public abstract bool CanSetup(EntityUid source);
}

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@@ -0,0 +1,39 @@
- type: entity
id: BaseLadder
parent: BaseStructure
abstract: true
placement:
mode: SnapgridCenter
components:
- type: Ladder
- type: Sprite
netsync: false
sprite: Structures/ladder.rsi
- type: Transform
noRot: true
- type: InteractionOutline
- type: entity
id: Ladder
parent: BaseLadder
name: ladder
description: This doesn't look very safe.
components:
- type: Ladder
primary: true
- type: Sprite
sprite: Structures/ladder.rsi
state: top
- type: entity
id: LadderLower
parent: BaseLadder
name: ladder
description: This doesn't look very safe.
noSpawn: true
components:
- type: Ladder
primary: false
- type: Sprite
sprite: Structures/ladder.rsi
state: bottom

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@@ -0,0 +1,24 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from /tg/station at commit https://github.com/tgstation/tgstation/commit/a66d78ef5b3339bbaa13a8d3167af266485d4589",
"size": {
"x": 32,
"y": 32
},
"states":
[
{
"name": "bottom"
},
{
"name": "icon"
},
{
"name": "middle"
},
{
"name": "top"
}
]
}

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@@ -0,0 +1,24 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from /tg/station at commit https://github.com/tgstation/tgstation/commit/a66d78ef5b3339bbaa13a8d3167af266485d4589",
"size": {
"x": 32,
"y": 32
},
"states":
[
{
"name": "bottom"
},
{
"name": "icon",
},
{
"name": "middle",
},
{
"name": "top"
}
]
}

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