System for single device net server per station functionality (#23946)

This commit is contained in:
Julian Giebel
2024-03-04 01:45:37 +01:00
committed by GitHub
parent 21a95960f0
commit 1ed63d43b0
6 changed files with 169 additions and 109 deletions

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@@ -0,0 +1,20 @@
using Content.Server.DeviceNetwork.Systems;
namespace Content.Server.DeviceNetwork.Components;
[RegisterComponent]
[Access(typeof(SingletonDeviceNetServerSystem))]
public sealed partial class SingletonDeviceNetServerComponent : Component
{
/// <summary>
/// Whether the server can become the currently active server. The server being unavailable usually means that it isn't powered
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Available = true;
/// <summary>
/// Whether the server is the currently active server for the station it's on
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Active = true;
}

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@@ -0,0 +1,137 @@
using Content.Server.DeviceNetwork.Components;
using Content.Server.Medical.CrewMonitoring;
using Content.Server.Power.Components;
using Content.Server.Station.Systems;
namespace Content.Server.DeviceNetwork.Systems;
/// <summary>
/// Keeps one active server entity per station. Activates another available one if the currently active server becomes unavailable
/// Server in this context means an entity that manages the devicenet packets like the <see cref="Content.Server.Medical.CrewMonitoring.CrewMonitoringServerSystem"/>
/// </summary>
public sealed class SingletonDeviceNetServerSystem : EntitySystem
{
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SingletonDeviceNetServerComponent, PowerChangedEvent>(OnPowerChanged);
}
/// <summary>
/// Returns whether the given entity is an active server or not
/// </summary>
public bool IsActiveServer(EntityUid serverId, SingletonDeviceNetServerComponent? serverComponent = default)
{
return Resolve(serverId, ref serverComponent) && serverComponent.Active;
}
/// <summary>
/// Returns the address of the currently active server for the given station id if there is one.<br/>
/// What kind of server you're trying to get the active instance of is determined by the component type parameter TComp.<br/>
/// <br/>
/// Setting TComp to <see cref="CrewMonitoringServerComponent"/>, for example, gives you the address of an entity containing the crew monitoring server component.<br/>
/// </summary>
/// <param name="stationId">The entityUid of the station</param>
/// <param name="address">The address of the active server if it exists</param>
/// <typeparam name="TComp">The component type that determines what type of server you're getting the address of</typeparam>
/// <returns>True if there is an active serve. False otherwise</returns>
public bool TryGetActiveServerAddress<TComp>(EntityUid stationId, out string? address) where TComp : IComponent
{
var servers = EntityQueryEnumerator<
SingletonDeviceNetServerComponent,
DeviceNetworkComponent,
TComp
>();
(EntityUid id, SingletonDeviceNetServerComponent server, DeviceNetworkComponent device)? last = default;
while (servers.MoveNext(out var uid, out var server, out var device, out _))
{
if (!_stationSystem.GetOwningStation(uid)?.Equals(stationId) ?? true)
continue;
if (!server.Available)
{
DisconnectServer(uid,server, device);
continue;
}
last = (uid, server, device);
if (!server.Active)
continue;
address = device.Address;
return true;
}
//If there was no active server for the station make the last available inactive one active
if (last.HasValue)
{
ConnectServer(last.Value.id, last.Value.server, last.Value.device);
address = last.Value.device.Address;
return true;
}
address = null;
return address != null;
}
/// <summary>
/// Disconnects the server losing power
/// </summary>
private void OnPowerChanged(EntityUid uid, SingletonDeviceNetServerComponent component, ref PowerChangedEvent args)
{
component.Available = args.Powered;
if (!args.Powered && component.Active)
DisconnectServer(uid, component);
}
private void ConnectServer(EntityUid uid, SingletonDeviceNetServerComponent? server = null, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref server, ref device))
return;
server.Active = true;
var connectedEvent = new DeviceNetServerConnectedEvent();
RaiseLocalEvent(uid, ref connectedEvent);
if (_deviceNetworkSystem.IsDeviceConnected(uid, device))
return;
_deviceNetworkSystem.ConnectDevice(uid, device);
}
/// <summary>
/// Disconnects a server from the device network and clears the currently active server
/// </summary>
private void DisconnectServer(EntityUid uid, SingletonDeviceNetServerComponent? server = null, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref server, ref device))
return;
server.Active = false;
var disconnectedEvent = new DeviceNetServerDisconnectedEvent();
RaiseLocalEvent(uid, ref disconnectedEvent);
_deviceNetworkSystem.DisconnectDevice(uid, device, false);
}
}
/// <summary>
/// Raised when a server gets activated and connected to the device net
/// </summary>
[ByRefEvent]
public record struct DeviceNetServerConnectedEvent;
/// <summary>
/// Raised when a server gets disconnected
/// </summary>
[ByRefEvent]
public record struct DeviceNetServerDisconnectedEvent;

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@@ -18,17 +18,4 @@ public sealed partial class CrewMonitoringServerComponent : Component
/// </summary>
[DataField("sensorTimeout"), ViewVariables(VVAccess.ReadWrite)]
public float SensorTimeout = 10f;
/// <summary>
/// Whether the server can become the currently active server. The server being unavailable usually means that it isn't powered
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool Available = true;
/// <summary>
/// Whether the server is the currently active server for the station it's on
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool Active = true;
}

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@@ -2,8 +2,6 @@
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Medical.SuitSensors;
using Content.Server.Power.Components;
using Content.Server.Station.Systems;
using Content.Shared.DeviceNetwork;
using Content.Shared.Medical.SuitSensor;
using Robust.Shared.Timing;
@@ -15,7 +13,7 @@ public sealed class CrewMonitoringServerSystem : EntitySystem
[Dependency] private readonly SuitSensorSystem _sensors = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly SingletonDeviceNetServerSystem _singletonServerSystem = default!;
private const float UpdateRate = 3f;
private float _updateDiff;
@@ -25,7 +23,7 @@ public sealed class CrewMonitoringServerSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<CrewMonitoringServerComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<CrewMonitoringServerComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
SubscribeLocalEvent<CrewMonitoringServerComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<CrewMonitoringServerComponent, DeviceNetServerDisconnectedEvent>(OnDisconnected);
}
public override void Update(float frameTime)
@@ -39,70 +37,15 @@ public sealed class CrewMonitoringServerSystem : EntitySystem
_updateDiff -= UpdateRate;
var servers = EntityQueryEnumerator<CrewMonitoringServerComponent>();
List<EntityUid> activeServers = new();
while (servers.MoveNext(out var id, out var server))
{
//Make sure the server is disconnected when it becomes unavailable
if (!server.Available)
{
if (server.Active)
DisconnectServer(id, server);
continue;
}
if (!server.Active)
if (!_singletonServerSystem.IsActiveServer(id))
continue;
activeServers.Add(id);
UpdateTimeout(id);
BroadcastSensorStatus(id, server);
}
foreach (var activeServer in activeServers)
{
UpdateTimeout(activeServer);
BroadcastSensorStatus(activeServer);
}
}
/// <summary>
/// Returns the address of the currently active server for the given station id if there is one
/// </summary>
public bool TryGetActiveServerAddress(EntityUid stationId, out string? address)
{
var servers = EntityQueryEnumerator<CrewMonitoringServerComponent, DeviceNetworkComponent>();
(EntityUid id, CrewMonitoringServerComponent server, DeviceNetworkComponent device)? last = default;
while (servers.MoveNext(out var uid, out var server, out var device))
{
if (!_stationSystem.GetOwningStation(uid)?.Equals(stationId) ?? true)
continue;
if (!server.Available)
{
DisconnectServer(uid,server, device);
continue;
}
last = (uid, server, device);
if (server.Active)
{
address = device.Address;
return true;
}
}
//If there was no active server for the station make the last available inactive one active
if (last.HasValue)
{
ConnectServer(last.Value.id, last.Value.server, last.Value.device);
address = last.Value.device.Address;
return true;
}
address = null;
return address != null;
}
/// <summary>
@@ -126,17 +69,6 @@ public sealed class CrewMonitoringServerSystem : EntitySystem
component.SensorStatus.Clear();
}
/// <summary>
/// Disconnects the server losing power
/// </summary>
private void OnPowerChanged(EntityUid uid, CrewMonitoringServerComponent component, ref PowerChangedEvent args)
{
component.Available = args.Powered;
if (!args.Powered)
DisconnectServer(uid, component);
}
/// <summary>
/// Drop the sensor status if it hasn't been updated for to long
/// </summary>
@@ -170,30 +102,11 @@ public sealed class CrewMonitoringServerSystem : EntitySystem
_deviceNetworkSystem.QueuePacket(uid, null, payload, device: device);
}
private void ConnectServer(EntityUid uid, CrewMonitoringServerComponent? server = null, DeviceNetworkComponent? device = null)
{
if (!Resolve(uid, ref server, ref device))
return;
server.Active = true;
if (_deviceNetworkSystem.IsDeviceConnected(uid, device))
return;
_deviceNetworkSystem.ConnectDevice(uid, device);
}
/// <summary>
/// Disconnects a server from the device network and clears the currently active server
/// Clears sensor data on disconnect
/// </summary>
private void DisconnectServer(EntityUid uid, CrewMonitoringServerComponent? server = null, DeviceNetworkComponent? device = null)
private void OnDisconnected(EntityUid uid, CrewMonitoringServerComponent component, ref DeviceNetServerDisconnectedEvent _)
{
if (!Resolve(uid, ref server, ref device))
return;
server.SensorStatus.Clear();
server.Active = false;
_deviceNetworkSystem.DisconnectDevice(uid, device, false);
component.SensorStatus.Clear();
}
}

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@@ -34,6 +34,7 @@ public sealed class SuitSensorSystem : EntitySystem
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly SingletonDeviceNetServerSystem _singletonServerSystem = default!;
public override void Initialize()
{
@@ -80,7 +81,7 @@ public sealed class SuitSensorSystem : EntitySystem
//Retrieve active server address if the sensor isn't connected to a server
if (sensor.ConnectedServer == null)
{
if (!_monitoringServerSystem.TryGetActiveServerAddress(sensor.StationId!.Value, out var address))
if (!_singletonServerSystem.TryGetActiveServerAddress<CrewMonitoringServerComponent>(sensor.StationId!.Value, out var address))
continue;
sensor.ConnectedServer = address;

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@@ -22,6 +22,8 @@
machine_board: !type:Container
machine_parts: !type:Container
- type: CrewMonitoringServer
- type: SingletonDeviceNetServer
ServerType: CrewMonitoringServer
- type: DeviceNetwork
deviceNetId: Wireless
transmitFrequencyId: CrewMonitor