Change properties to auto-properties
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@@ -48,9 +48,6 @@ namespace Content.Server.GameObjects.Components.Interactable
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private SpriteComponent _spriteComponent;
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protected ToolQuality _qualities = ToolQuality.Anchoring;
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private string _useSound;
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private string _useSoundCollection;
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private float _speedModifier = 1;
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[ViewVariables]
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public override ToolQuality Qualities
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@@ -67,23 +64,11 @@ namespace Content.Server.GameObjects.Components.Interactable
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/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float SpeedModifier
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{
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get => _speedModifier;
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set => _speedModifier = value;
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}
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public float SpeedModifier { get; set; } = 1;
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public string UseSound
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{
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get => _useSound;
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set => _useSound = value;
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}
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public string UseSound { get; set; }
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public string UseSoundCollection
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{
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get => _useSoundCollection;
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set => _useSoundCollection = value;
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}
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public string UseSoundCollection { get; set; }
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public void AddQuality(ToolQuality quality)
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{
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@@ -123,9 +108,9 @@ namespace Content.Server.GameObjects.Components.Interactable
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AddQuality(quality);
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}
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}
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serializer.DataField(ref _speedModifier, "speed", 1);
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serializer.DataField(ref _useSound, "useSound", string.Empty);
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serializer.DataField(ref _useSoundCollection, "useSoundCollection", string.Empty);
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serializer.DataField(this, mod => SpeedModifier, "speed", 1);
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serializer.DataField(this, use => UseSound, "useSound", string.Empty);
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serializer.DataField(this, collection => UseSoundCollection, "useSoundCollection", string.Empty);
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}
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public virtual bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
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