Files
tbd-station-14/Content.Server/GameObjects/Components/Interactable/ToolComponent.cs
2020-05-20 11:05:55 +02:00

140 lines
4.7 KiB
C#

// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Maps;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
public class ToolComponent : SharedToolComponent
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
private AudioSystem _audioSystem;
private InteractionSystem _interactionSystem;
private SpriteComponent _spriteComponent;
protected ToolQuality _qualities = ToolQuality.Anchoring;
[ViewVariables]
public override ToolQuality Qualities
{
get => _qualities;
set
{
_qualities = value;
Dirty();
}
}
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float SpeedModifier { get; set; } = 1;
public string UseSound { get; set; }
public string UseSoundCollection { get; set; }
public void AddQuality(ToolQuality quality)
{
_qualities |= quality;
Dirty();
}
public void RemoveQuality(ToolQuality quality)
{
_qualities &= ~quality;
Dirty();
}
public bool HasQuality(ToolQuality quality)
{
return _qualities.HasFlag(quality);
}
public override void Initialize()
{
base.Initialize();
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
Owner.TryGetComponent(out _spriteComponent);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
if (serializer.Reading)
{
var qualities = serializer.ReadDataField("qualities", new List<ToolQuality>());
foreach (var quality in qualities)
{
AddQuality(quality);
}
}
serializer.DataField(this, mod => SpeedModifier, "speed", 1);
serializer.DataField(this, use => UseSound, "useSound", string.Empty);
serializer.DataField(this, collection => UseSoundCollection, "useSoundCollection", string.Empty);
}
public virtual bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
{
PlayUseSound();
return ActionBlockerSystem.CanInteract(user) && HasQuality(toolQualityNeeded);
}
protected void PlaySoundCollection(string name, float volume=-5f)
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
var file = _robustRandom.Pick(soundCollection.PickFiles);
_entitySystemManager.GetEntitySystem<AudioSystem>()
.Play(file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
}
public void PlayUseSound(float volume=-5f)
{
if(string.IsNullOrEmpty(UseSoundCollection))
_audioSystem.Play(UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
else
PlaySoundCollection(UseSoundCollection, volume);
}
}
}