Fix spill crash (#5480)

* fix spill

* clean up mop component

* remove unecessary code
This commit is contained in:
Leon Friedrich
2021-11-24 06:14:46 +13:00
committed by GitHub
parent cc79053825
commit 1de82b4324
3 changed files with 70 additions and 82 deletions

View File

@@ -27,10 +27,11 @@ namespace Content.Server.Fluids.Components
/// <param name="prototype">The prototype to use.</param>
/// <param name="sound">Play the spill sound.</param>
/// <returns>The puddle if one was created, null otherwise.</returns>
/// <param name="combine">Whether to attempt to merge with existing puddles</param>
public static PuddleComponent? SpillAt(this Solution solution, IEntity entity, string prototype,
bool sound = true)
bool sound = true, bool combine = true)
{
return solution.SpillAt(entity.Transform.Coordinates, prototype, sound);
return solution.SpillAt(entity.Transform.Coordinates, prototype, sound, combine: combine);
}
/// <summary>
@@ -43,13 +44,14 @@ namespace Content.Server.Fluids.Components
/// <param name="prototype">The prototype to use.</param>
/// <param name="sound">Play the spill sound.</param>
/// <param name="entityManager"></param>
/// <param name="combine">Whether to attempt to merge with existing puddles</param>
/// <returns>The puddle if one was created, null otherwise.</returns>
public static PuddleComponent? SpillAt(this Solution solution, EntityUid entity, string prototype,
bool sound = true, IEntityManager? entityManager = null)
bool sound = true, IEntityManager? entityManager = null, bool combine = true)
{
entityManager ??= IoCManager.Resolve<IEntityManager>();
return solution.SpillAt(entityManager.GetComponent<TransformComponent>(entity).Coordinates, prototype, sound);
return solution.SpillAt(entityManager.GetComponent<TransformComponent>(entity).Coordinates, prototype, sound, combine: combine);
}
/// <summary>
@@ -62,11 +64,12 @@ namespace Content.Server.Fluids.Components
/// <param name="prototype">The prototype to use.</param>
/// <param name="puddle">The puddle if one was created, null otherwise.</param>
/// <param name="sound">Play the spill sound.</param>
/// <param name="combine">Whether to attempt to merge with existing puddles</param>
/// <returns>True if a puddle was created, false otherwise.</returns>
public static bool TrySpillAt(this Solution solution, IEntity entity, string prototype,
[NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true)
[NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true, bool combine = true)
{
puddle = solution.SpillAt(entity, prototype, sound);
puddle = solution.SpillAt(entity, prototype, sound, combine: combine);
return puddle != null;
}
@@ -77,9 +80,10 @@ namespace Content.Server.Fluids.Components
/// <param name="coordinates">The coordinates to spill the solution at.</param>
/// <param name="prototype">The prototype to use.</param>
/// <param name="sound">Whether or not to play the spill sound.</param>
/// <param name="combine">Whether to attempt to merge with existing puddles</param>
/// <returns>The puddle if one was created, null otherwise.</returns>
public static PuddleComponent? SpillAt(this Solution solution, EntityCoordinates coordinates, string prototype,
bool overflow = true, bool sound = true)
bool overflow = true, bool sound = true, bool combine = true)
{
if (solution.TotalVolume == 0) return null;
@@ -89,7 +93,7 @@ namespace Content.Server.Fluids.Components
if (!mapManager.TryGetGrid(coordinates.GetGridId(entityManager), out var mapGrid))
return null; // Let's not spill to space.
return SpillAt(mapGrid.GetTileRef(coordinates), solution, prototype, overflow, sound);
return SpillAt(mapGrid.GetTileRef(coordinates), solution, prototype, overflow, sound, combine: combine);
}
/// <summary>
@@ -100,11 +104,12 @@ namespace Content.Server.Fluids.Components
/// <param name="prototype">The prototype to use.</param>
/// <param name="puddle">The puddle if one was created, null otherwise.</param>
/// <param name="sound">Play the spill sound.</param>
/// <param name="combine">Whether to attempt to merge with existing puddles</param>
/// <returns>True if a puddle was created, false otherwise.</returns>
public static bool TrySpillAt(this Solution solution, EntityCoordinates coordinates, string prototype,
[NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true)
[NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true, bool combine = true)
{
puddle = solution.SpillAt(coordinates, prototype, sound);
puddle = solution.SpillAt(coordinates, prototype, sound, combine: combine);
return puddle != null;
}
@@ -125,17 +130,17 @@ namespace Content.Server.Fluids.Components
}
public static PuddleComponent? SpillAt(this TileRef tileRef, Solution solution, string prototype,
bool overflow = true, bool sound = true, bool noTileReact = false)
bool overflow = true, bool sound = true, bool noTileReact = false, bool combine = true)
{
if (solution.TotalVolume <= 0) return null;
// If space return early, let that spill go out into the void
if (tileRef.Tile.IsEmpty) return null;
var mapManager = IoCManager.Resolve<IMapManager>();
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
var serverEntityManager = IoCManager.Resolve<IServerEntityManager>();
// If space return early, let that spill go out into the void
if (tileRef.Tile.IsEmpty) return null;
var gridId = tileRef.GridIndex;
if (!mapManager.TryGetGrid(gridId, out var mapGrid)) return null; // Let's not spill to invalid grids.
@@ -155,10 +160,7 @@ namespace Content.Server.Fluids.Components
// Get normalized co-ordinate for spill location and spill it in the centre
// TODO: Does SnapGrid or something else already do this?
var spillGridCoords = mapGrid.GridTileToLocal(tileRef.GridIndices);
PuddleComponent? puddle = null;
var spilt = false;
var spillGridCoords = mapGrid.GridTileToWorld(tileRef.GridIndices);
var spillEntities = IoCManager.Resolve<IEntityLookup>()
.GetEntitiesIntersecting(mapGrid.ParentMapId, spillGridCoords.Position).ToArray();
@@ -177,22 +179,20 @@ namespace Content.Server.Fluids.Components
var puddleSystem = EntitySystem.Get<PuddleSystem>();
foreach (var spillEntity in spillEntities)
if (combine)
{
if (!spillEntity.TryGetComponent(out PuddleComponent? puddleComponent)) continue;
foreach (var spillEntity in spillEntities)
{
if (!spillEntity.TryGetComponent(out PuddleComponent? puddleComponent)) continue;
if (!overflow && puddleSystem.WouldOverflow(puddleComponent.Owner.Uid, solution, puddleComponent)) return null;
if (!overflow && puddleSystem.WouldOverflow(puddleComponent.Owner.Uid, solution, puddleComponent)) return null;
if (!puddleSystem.TryAddSolution(puddleComponent.Owner.Uid, solution, sound)) continue;
if (!puddleSystem.TryAddSolution(puddleComponent.Owner.Uid, solution, sound)) continue;
puddle = puddleComponent;
spilt = true;
break;
return puddleComponent;
}
}
// Did we add to an existing puddle
if (spilt) return puddle;
var puddleEnt = serverEntityManager.SpawnEntity(prototype, spillGridCoords);
var newPuddleComponent = puddleEnt.GetComponent<PuddleComponent>();