From 1de82b4324c8e28529400d7761c11f0962cf6fac Mon Sep 17 00:00:00 2001
From: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Date: Wed, 24 Nov 2021 06:14:46 +1300
Subject: [PATCH] Fix spill crash (#5480)
* fix spill
* clean up mop component
* remove unecessary code
---
.../SpillIfPuddlePresentTileReaction.cs | 2 +-
.../Fluids/Components/MopComponent.cs | 94 ++++++++-----------
.../Fluids/Components/SpillExtensions.cs | 56 +++++------
3 files changed, 70 insertions(+), 82 deletions(-)
diff --git a/Content.Server/Chemistry/TileReactions/SpillIfPuddlePresentTileReaction.cs b/Content.Server/Chemistry/TileReactions/SpillIfPuddlePresentTileReaction.cs
index 5a55b264eb..19fe6ff906 100644
--- a/Content.Server/Chemistry/TileReactions/SpillIfPuddlePresentTileReaction.cs
+++ b/Content.Server/Chemistry/TileReactions/SpillIfPuddlePresentTileReaction.cs
@@ -17,7 +17,7 @@ namespace Content.Server.Chemistry.TileReactions
{
if (reactVolume < 5 || !tile.TryGetPuddle(null, out _)) return FixedPoint2.Zero;
- return tile.SpillAt(new Solution(reagent.ID, reactVolume), "PuddleSmear", true, false) != null ? reactVolume : FixedPoint2.Zero;
+ return tile.SpillAt(new Solution(reagent.ID, reactVolume), "PuddleSmear", true, false, true) != null ? reactVolume : FixedPoint2.Zero;
}
}
}
diff --git a/Content.Server/Fluids/Components/MopComponent.cs b/Content.Server/Fluids/Components/MopComponent.cs
index 36f1eedb79..508e1a42d8 100644
--- a/Content.Server/Fluids/Components/MopComponent.cs
+++ b/Content.Server/Fluids/Components/MopComponent.cs
@@ -61,7 +61,13 @@ namespace Content.Server.Fluids.Components
// Dumping in a bucket requires 1 click
// Long-term you'd probably use a cooldown and start the pickup once we have some form of global cooldown
[DataField("pickup_amount")]
- public FixedPoint2 PickupAmount { get; } = FixedPoint2.New(5);
+ public FixedPoint2 PickupAmount { get; } = FixedPoint2.New(10);
+
+ ///
+ /// After cleaning a floor tile, leave this much reagent as a puddle. I.e., leave behind a wet floor.
+ ///
+ [DataField("residueAmount")]
+ public FixedPoint2 ResidueAmount { get; } = FixedPoint2.New(5);
[DataField("pickup_sound")]
private SoundSpecifier _pickupSound = new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg");
@@ -81,54 +87,43 @@ namespace Content.Server.Fluids.Components
* It will try to destroy solution on the mop to do so, and if it is successful
* will spill some of the mop's solution onto the puddle which will evaporate eventually.
*/
+ var solutionSystem = EntitySystem.Get();
- if (!EntitySystem.Get().TryGetSolution(Owner.Uid, SolutionName, out var contents ) ||
+ if (!solutionSystem.TryGetSolution(Owner.Uid, SolutionName, out var contents ) ||
Mopping ||
!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true))
{
return false;
}
- var currentVolume = CurrentVolume;
-
- if (eventArgs.Target == null)
- {
- if (currentVolume > 0)
- {
- // Drop the liquid on the mop on to the ground
- EntitySystem.Get().SplitSolution(Owner.Uid, contents, CurrentVolume)
- .SpillAt(eventArgs.ClickLocation, "PuddleSmear");
- return true;
- }
-
- return false;
- }
-
- if (!eventArgs.Target.TryGetComponent(out PuddleComponent? puddleComponent))
- {
- return false;
- }
-
- var puddleVolume = puddleComponent.CurrentVolume;
-
- if (currentVolume <= 0)
+ if (CurrentVolume <= 0)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("mop-component-mop-is-dry-message"));
return false;
}
- Mopping = true;
+ if (eventArgs.Target == null)
+ {
+ // Drop the liquid on the mop on to the ground
+ solutionSystem.SplitSolution(Owner.Uid, contents, FixedPoint2.Min(ResidueAmount, CurrentVolume))
+ .SpillAt(eventArgs.ClickLocation, "PuddleSmear");
+ return true;
+ }
+
+ if (!eventArgs.Target.TryGetComponent(out PuddleComponent? puddleComponent) ||
+ !solutionSystem.TryGetSolution(puddleComponent.OwnerUid, puddleComponent.SolutionName, out var puddleSolution))
+ return false;
// So if the puddle has 20 units we mop in 2 seconds. Don't just store CurrentVolume given it can change so need to re-calc it anyway.
- var doAfterArgs = new DoAfterEventArgs(eventArgs.User, _mopSpeed * puddleVolume.Float() / 10.0f,
+ var doAfterArgs = new DoAfterEventArgs(eventArgs.User, _mopSpeed * puddleSolution.CurrentVolume.Float() / 10.0f,
target: eventArgs.Target)
{
BreakOnUserMove = true,
BreakOnStun = true,
BreakOnDamage = true,
};
+ Mopping = true;
var result = await EntitySystem.Get().WaitDoAfter(doAfterArgs);
-
Mopping = false;
if (result == DoAfterStatus.Cancelled ||
@@ -136,39 +131,32 @@ namespace Content.Server.Fluids.Components
puddleComponent.Deleted)
return false;
- // Annihilate the puddle
- var transferAmount = FixedPoint2.Min(FixedPoint2.New(5), puddleComponent.CurrentVolume, CurrentVolume);
- var puddleCleaned = puddleComponent.CurrentVolume - transferAmount <= 0;
- var puddleSystem = EntitySystem.Get();
- var solutionSystem = EntitySystem.Get();
- if (transferAmount == 0)
- {
- if (puddleSystem.EmptyHolder(puddleComponent.Owner.Uid, puddleComponent)) //The puddle doesn't actually *have* reagents, for example vomit because there's no "vomit" reagent.
- {
- puddleComponent.Owner.Delete();
- transferAmount = FixedPoint2.Min(FixedPoint2.New(5), CurrentVolume);
- puddleCleaned = true;
- }
- else
- {
- return true;
- }
- }
+ FixedPoint2 transferAmount;
+ // does the puddle actually have reagents? it might not if its a weird cosmetic entity.
+ if (puddleSolution.TotalVolume == 0)
+ transferAmount = FixedPoint2.Min(PickupAmount, CurrentVolume);
else
- {
- if (solutionSystem.TryGetSolution(eventArgs.Target.Uid, puddleComponent.SolutionName, out var puddleSolution))
- solutionSystem.SplitSolution(eventArgs.Target.Uid, puddleSolution, transferAmount);
- }
+ transferAmount = FixedPoint2.Min(PickupAmount, puddleSolution.TotalVolume, CurrentVolume);
- if (puddleCleaned) //After cleaning the puddle, make a new puddle with solution from the mop as a "wet floor". Then evaporate it slowly.
+ // is the puddle cleaned?
+ if (puddleSolution.TotalVolume - transferAmount <= 0)
{
+ puddleComponent.Owner.Delete();
+
+ // After cleaning the puddle, make a new puddle with solution from the mop as a "wet floor". Then evaporate it slowly.
+ // we do this WITHOUT adding to the existing puddle. Otherwise we have might have water puddles with the vomit sprite.
solutionSystem.SplitSolution(Owner.Uid, contents, transferAmount)
- .SpillAt(eventArgs.ClickLocation, "PuddleSmear");
+ .SplitSolution(ResidueAmount)
+ .SpillAt(eventArgs.ClickLocation, "PuddleSmear", combine: false);
}
else
{
- EntitySystem.Get().SplitSolution(Owner.Uid, contents, transferAmount);
+ // remove solution from the puddle
+ solutionSystem.SplitSolution(eventArgs.Target.Uid, puddleSolution, transferAmount);
+
+ // and from the mop
+ solutionSystem.SplitSolution(Owner.Uid, contents, transferAmount);
}
SoundSystem.Play(Filter.Pvs(Owner), _pickupSound.GetSound(), Owner);
diff --git a/Content.Server/Fluids/Components/SpillExtensions.cs b/Content.Server/Fluids/Components/SpillExtensions.cs
index 2066ae3e2e..120b875e8d 100644
--- a/Content.Server/Fluids/Components/SpillExtensions.cs
+++ b/Content.Server/Fluids/Components/SpillExtensions.cs
@@ -27,10 +27,11 @@ namespace Content.Server.Fluids.Components
/// The prototype to use.
/// Play the spill sound.
/// The puddle if one was created, null otherwise.
+ /// Whether to attempt to merge with existing puddles
public static PuddleComponent? SpillAt(this Solution solution, IEntity entity, string prototype,
- bool sound = true)
+ bool sound = true, bool combine = true)
{
- return solution.SpillAt(entity.Transform.Coordinates, prototype, sound);
+ return solution.SpillAt(entity.Transform.Coordinates, prototype, sound, combine: combine);
}
///
@@ -43,13 +44,14 @@ namespace Content.Server.Fluids.Components
/// The prototype to use.
/// Play the spill sound.
///
+ /// Whether to attempt to merge with existing puddles
/// The puddle if one was created, null otherwise.
public static PuddleComponent? SpillAt(this Solution solution, EntityUid entity, string prototype,
- bool sound = true, IEntityManager? entityManager = null)
+ bool sound = true, IEntityManager? entityManager = null, bool combine = true)
{
entityManager ??= IoCManager.Resolve();
- return solution.SpillAt(entityManager.GetComponent(entity).Coordinates, prototype, sound);
+ return solution.SpillAt(entityManager.GetComponent(entity).Coordinates, prototype, sound, combine: combine);
}
///
@@ -62,11 +64,12 @@ namespace Content.Server.Fluids.Components
/// The prototype to use.
/// The puddle if one was created, null otherwise.
/// Play the spill sound.
+ /// Whether to attempt to merge with existing puddles
/// True if a puddle was created, false otherwise.
public static bool TrySpillAt(this Solution solution, IEntity entity, string prototype,
- [NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true)
+ [NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true, bool combine = true)
{
- puddle = solution.SpillAt(entity, prototype, sound);
+ puddle = solution.SpillAt(entity, prototype, sound, combine: combine);
return puddle != null;
}
@@ -77,9 +80,10 @@ namespace Content.Server.Fluids.Components
/// The coordinates to spill the solution at.
/// The prototype to use.
/// Whether or not to play the spill sound.
+ /// Whether to attempt to merge with existing puddles
/// The puddle if one was created, null otherwise.
public static PuddleComponent? SpillAt(this Solution solution, EntityCoordinates coordinates, string prototype,
- bool overflow = true, bool sound = true)
+ bool overflow = true, bool sound = true, bool combine = true)
{
if (solution.TotalVolume == 0) return null;
@@ -89,7 +93,7 @@ namespace Content.Server.Fluids.Components
if (!mapManager.TryGetGrid(coordinates.GetGridId(entityManager), out var mapGrid))
return null; // Let's not spill to space.
- return SpillAt(mapGrid.GetTileRef(coordinates), solution, prototype, overflow, sound);
+ return SpillAt(mapGrid.GetTileRef(coordinates), solution, prototype, overflow, sound, combine: combine);
}
///
@@ -100,11 +104,12 @@ namespace Content.Server.Fluids.Components
/// The prototype to use.
/// The puddle if one was created, null otherwise.
/// Play the spill sound.
+ /// Whether to attempt to merge with existing puddles
/// True if a puddle was created, false otherwise.
public static bool TrySpillAt(this Solution solution, EntityCoordinates coordinates, string prototype,
- [NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true)
+ [NotNullWhen(true)] out PuddleComponent? puddle, bool sound = true, bool combine = true)
{
- puddle = solution.SpillAt(coordinates, prototype, sound);
+ puddle = solution.SpillAt(coordinates, prototype, sound, combine: combine);
return puddle != null;
}
@@ -125,17 +130,17 @@ namespace Content.Server.Fluids.Components
}
public static PuddleComponent? SpillAt(this TileRef tileRef, Solution solution, string prototype,
- bool overflow = true, bool sound = true, bool noTileReact = false)
+ bool overflow = true, bool sound = true, bool noTileReact = false, bool combine = true)
{
if (solution.TotalVolume <= 0) return null;
+ // If space return early, let that spill go out into the void
+ if (tileRef.Tile.IsEmpty) return null;
+
var mapManager = IoCManager.Resolve();
var prototypeManager = IoCManager.Resolve();
var serverEntityManager = IoCManager.Resolve();
- // If space return early, let that spill go out into the void
- if (tileRef.Tile.IsEmpty) return null;
-
var gridId = tileRef.GridIndex;
if (!mapManager.TryGetGrid(gridId, out var mapGrid)) return null; // Let's not spill to invalid grids.
@@ -155,10 +160,7 @@ namespace Content.Server.Fluids.Components
// Get normalized co-ordinate for spill location and spill it in the centre
// TODO: Does SnapGrid or something else already do this?
- var spillGridCoords = mapGrid.GridTileToLocal(tileRef.GridIndices);
-
- PuddleComponent? puddle = null;
- var spilt = false;
+ var spillGridCoords = mapGrid.GridTileToWorld(tileRef.GridIndices);
var spillEntities = IoCManager.Resolve()
.GetEntitiesIntersecting(mapGrid.ParentMapId, spillGridCoords.Position).ToArray();
@@ -177,22 +179,20 @@ namespace Content.Server.Fluids.Components
var puddleSystem = EntitySystem.Get();
- foreach (var spillEntity in spillEntities)
+ if (combine)
{
- if (!spillEntity.TryGetComponent(out PuddleComponent? puddleComponent)) continue;
+ foreach (var spillEntity in spillEntities)
+ {
+ if (!spillEntity.TryGetComponent(out PuddleComponent? puddleComponent)) continue;
- if (!overflow && puddleSystem.WouldOverflow(puddleComponent.Owner.Uid, solution, puddleComponent)) return null;
+ if (!overflow && puddleSystem.WouldOverflow(puddleComponent.Owner.Uid, solution, puddleComponent)) return null;
- if (!puddleSystem.TryAddSolution(puddleComponent.Owner.Uid, solution, sound)) continue;
+ if (!puddleSystem.TryAddSolution(puddleComponent.Owner.Uid, solution, sound)) continue;
- puddle = puddleComponent;
- spilt = true;
- break;
+ return puddleComponent;
+ }
}
- // Did we add to an existing puddle
- if (spilt) return puddle;
-
var puddleEnt = serverEntityManager.SpawnEntity(prototype, spillGridCoords);
var newPuddleComponent = puddleEnt.GetComponent();