Port miasma from nyano (#8926)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
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42
Content.Server/Atmos/Miasma/PerishableComponent.cs
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42
Content.Server/Atmos/Miasma/PerishableComponent.cs
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namespace Content.Server.Atmos.Miasma
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{
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[RegisterComponent]
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/// <summary>
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/// This makes mobs eventually start rotting when they die.
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/// It may be expanded to food at some point, but it's just for mobs right now.
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/// </summary>
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public sealed class PerishableComponent : Component
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{
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/// <summary>
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/// Is this progressing?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Progressing = true;
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/// <summary>
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/// How long this creature has been dead.
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/// </summary>
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[DataField("deathAccumulator")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float DeathAccumulator = 0f;
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/// <summary>
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/// When DeathAccumulator is greater than this, start rotting.
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/// </summary>
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public TimeSpan RotAfter = TimeSpan.FromMinutes(3);
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/// <summary>
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/// Gasses are released every second.
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/// </summary>
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[DataField("rotAccumulator")]
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public float RotAccumulator = 0f;
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/// <summary>
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/// How many moles of gas released per second, adjusted for mass.
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/// Humans have a mass of 70. I am aiming for ten mols a minute, so
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/// 1/6 of a minute, divided by 70 as a baseline.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float MolsPerSecondPerUnitMass = 0.0025f;
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}
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}
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