Files
tbd-station-14/Content.Server/Atmos/Miasma/PerishableComponent.cs
2022-06-17 00:00:23 -07:00

43 lines
1.4 KiB
C#

namespace Content.Server.Atmos.Miasma
{
[RegisterComponent]
/// <summary>
/// This makes mobs eventually start rotting when they die.
/// It may be expanded to food at some point, but it's just for mobs right now.
/// </summary>
public sealed class PerishableComponent : Component
{
/// <summary>
/// Is this progressing?
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool Progressing = true;
/// <summary>
/// How long this creature has been dead.
/// </summary>
[DataField("deathAccumulator")]
[ViewVariables(VVAccess.ReadWrite)]
public float DeathAccumulator = 0f;
/// <summary>
/// When DeathAccumulator is greater than this, start rotting.
/// </summary>
public TimeSpan RotAfter = TimeSpan.FromMinutes(3);
/// <summary>
/// Gasses are released every second.
/// </summary>
[DataField("rotAccumulator")]
public float RotAccumulator = 0f;
/// <summary>
/// How many moles of gas released per second, adjusted for mass.
/// Humans have a mass of 70. I am aiming for ten mols a minute, so
/// 1/6 of a minute, divided by 70 as a baseline.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MolsPerSecondPerUnitMass = 0.0025f;
}
}