Comment out unused variables (#3713)

* Comment out unused variables

* Address reviews

* Address more reviews
This commit is contained in:
ShadowCommander
2021-05-31 15:01:13 -07:00
committed by GitHub
parent 67ae601863
commit 1d94ebdca5
6 changed files with 18 additions and 24 deletions

View File

@@ -36,9 +36,6 @@ namespace Content.Server.GameObjects.Components.Atmos
private const float MaxExplosionRange = 14f; private const float MaxExplosionRange = 14f;
private const float DefaultOutputPressure = Atmospherics.OneAtmosphere; private const float DefaultOutputPressure = Atmospherics.OneAtmosphere;
[DataField("pressureResistance")]
private float _pressureResistance = Atmospherics.OneAtmosphere * 5f;
private int _integrity = 3; private int _integrity = 3;
[ComponentDependency] private readonly ItemActionsComponent? _itemActions = null; [ComponentDependency] private readonly ItemActionsComponent? _itemActions = null;

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@@ -23,31 +23,31 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
/// <summary> /// <summary>
/// Whether the liver is functional. /// Whether the liver is functional.
/// </summary> /// </summary>
[ViewVariables] private bool _liverFailing = false; //[ViewVariables] private bool _liverFailing = false;
/// <summary> /// <summary>
/// Modifier for alcohol damage. /// Modifier for alcohol damage.
/// </summary> /// </summary>
[DataField("alcoholLethality")] //[DataField("alcoholLethality")]
[ViewVariables] private float _alcoholLethality = 0.005f; //[ViewVariables] private float _alcoholLethality = 0.005f;
/// <summary> /// <summary>
/// Modifier for alcohol damage. /// Modifier for alcohol damage.
/// </summary> /// </summary>
[DataField("alcoholExponent")] //[DataField("alcoholExponent")]
[ViewVariables] private float _alcoholExponent = 1.6f; //[ViewVariables] private float _alcoholExponent = 1.6f;
/// <summary> /// <summary>
/// Toxin volume that can be purged without damage. /// Toxin volume that can be purged without damage.
/// </summary> /// </summary>
[DataField("toxinTolerance")] //[DataField("toxinTolerance")]
[ViewVariables] private float _toxinTolerance = 3f; //[ViewVariables] private float _toxinTolerance = 3f;
/// <summary> /// <summary>
/// Toxin damage modifier. /// Toxin damage modifier.
/// </summary> /// </summary>
[DataField("toxinLethality")] //[DataField("toxinLethality")]
[ViewVariables] private float _toxinLethality = 0.01f; //[ViewVariables] private float _toxinLethality = 0.01f;
/// <summary> /// <summary>
/// Loops through each reagent in _internalSolution, /// Loops through each reagent in _internalSolution,

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@@ -155,9 +155,9 @@ namespace Content.Server.GameObjects.Components.Doors
/// </summary> /// </summary>
private bool _beingWelded; private bool _beingWelded;
[ViewVariables(VVAccess.ReadWrite)] //[ViewVariables(VVAccess.ReadWrite)]
[DataField("canCrush")] //[DataField("canCrush")]
private bool _canCrush = true; //private bool _canCrush = true; // TODO implement door crushing
protected override void Startup() protected override void Startup()
{ {

View File

@@ -51,7 +51,7 @@ namespace Content.Server.GameObjects.Components.Explosion
/// Max distance grenades can be thrown. /// Max distance grenades can be thrown.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [DataField("distance")] [ViewVariables(VVAccess.ReadWrite)] [DataField("distance")]
private float _throwDistance = 3; private float _throwDistance = 50;
/// <summary> /// <summary>
/// This is the end. /// This is the end.
@@ -113,7 +113,7 @@ namespace Content.Server.GameObjects.Components.Explosion
thrownCount++; thrownCount++;
// TODO: Suss out throw strength // TODO: Suss out throw strength
grenade.TryThrow(angle.ToVec().Normalized * 50); grenade.TryThrow(angle.ToVec().Normalized * _throwDistance);
grenade.SpawnTimer(delay, () => grenade.SpawnTimer(delay, () =>
{ {

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@@ -1,4 +1,4 @@
#nullable enable #nullable enable
using System.Threading.Tasks; using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Items.Clothing; using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components;
@@ -47,8 +47,8 @@ namespace Content.Server.GameObjects.Components.Nutrition
/// For a regular cigar, the temp approaches around 400°C or 580°C /// For a regular cigar, the temp approaches around 400°C or 580°C
/// dependant on where you measure. /// dependant on where you measure.
/// </summary> /// </summary>
[ViewVariables] [DataField("temperature")] //[ViewVariables] [DataField("temperature")]
private float _temperature = 673.15f; //private float _temperature = 673.15f;
[ViewVariables] [ViewVariables]
private SharedBurningStates CurrentState private SharedBurningStates CurrentState

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@@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Chemistry; using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels; using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
@@ -12,9 +12,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
{ {
public override string Name => "ChemicalAmmo"; public override string Name => "ChemicalAmmo";
[DataField("fractionTransfered")]
private float _fractionTransfered = 1;
public override void HandleMessage(ComponentMessage message, IComponent? component) public override void HandleMessage(ComponentMessage message, IComponent? component)
{ {
base.HandleMessage(message, component); base.HandleMessage(message, component);