diff --git a/Content.Server/GameObjects/Components/Atmos/GasTankComponent.cs b/Content.Server/GameObjects/Components/Atmos/GasTankComponent.cs
index 176b783b91..55686eb4d5 100644
--- a/Content.Server/GameObjects/Components/Atmos/GasTankComponent.cs
+++ b/Content.Server/GameObjects/Components/Atmos/GasTankComponent.cs
@@ -36,9 +36,6 @@ namespace Content.Server.GameObjects.Components.Atmos
private const float MaxExplosionRange = 14f;
private const float DefaultOutputPressure = Atmospherics.OneAtmosphere;
- [DataField("pressureResistance")]
- private float _pressureResistance = Atmospherics.OneAtmosphere * 5f;
-
private int _integrity = 3;
[ComponentDependency] private readonly ItemActionsComponent? _itemActions = null;
diff --git a/Content.Server/GameObjects/Components/Body/Behavior/LiverBehavior.cs b/Content.Server/GameObjects/Components/Body/Behavior/LiverBehavior.cs
index af65dd2fd6..6d8c2dbce2 100644
--- a/Content.Server/GameObjects/Components/Body/Behavior/LiverBehavior.cs
+++ b/Content.Server/GameObjects/Components/Body/Behavior/LiverBehavior.cs
@@ -23,31 +23,31 @@ namespace Content.Server.GameObjects.Components.Body.Behavior
///
/// Whether the liver is functional.
///
- [ViewVariables] private bool _liverFailing = false;
+ //[ViewVariables] private bool _liverFailing = false;
///
/// Modifier for alcohol damage.
///
- [DataField("alcoholLethality")]
- [ViewVariables] private float _alcoholLethality = 0.005f;
+ //[DataField("alcoholLethality")]
+ //[ViewVariables] private float _alcoholLethality = 0.005f;
///
/// Modifier for alcohol damage.
///
- [DataField("alcoholExponent")]
- [ViewVariables] private float _alcoholExponent = 1.6f;
+ //[DataField("alcoholExponent")]
+ //[ViewVariables] private float _alcoholExponent = 1.6f;
///
/// Toxin volume that can be purged without damage.
///
- [DataField("toxinTolerance")]
- [ViewVariables] private float _toxinTolerance = 3f;
+ //[DataField("toxinTolerance")]
+ //[ViewVariables] private float _toxinTolerance = 3f;
///
/// Toxin damage modifier.
///
- [DataField("toxinLethality")]
- [ViewVariables] private float _toxinLethality = 0.01f;
+ //[DataField("toxinLethality")]
+ //[ViewVariables] private float _toxinLethality = 0.01f;
///
/// Loops through each reagent in _internalSolution,
diff --git a/Content.Server/GameObjects/Components/Doors/ServerDoorComponent.cs b/Content.Server/GameObjects/Components/Doors/ServerDoorComponent.cs
index a80bc237ab..9a0a743ec5 100644
--- a/Content.Server/GameObjects/Components/Doors/ServerDoorComponent.cs
+++ b/Content.Server/GameObjects/Components/Doors/ServerDoorComponent.cs
@@ -155,9 +155,9 @@ namespace Content.Server.GameObjects.Components.Doors
///
private bool _beingWelded;
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("canCrush")]
- private bool _canCrush = true;
+ //[ViewVariables(VVAccess.ReadWrite)]
+ //[DataField("canCrush")]
+ //private bool _canCrush = true; // TODO implement door crushing
protected override void Startup()
{
diff --git a/Content.Server/GameObjects/Components/Explosion/ClusterFlashComponent.cs b/Content.Server/GameObjects/Components/Explosion/ClusterFlashComponent.cs
index aeb04c9a34..9295855b7f 100644
--- a/Content.Server/GameObjects/Components/Explosion/ClusterFlashComponent.cs
+++ b/Content.Server/GameObjects/Components/Explosion/ClusterFlashComponent.cs
@@ -51,7 +51,7 @@ namespace Content.Server.GameObjects.Components.Explosion
/// Max distance grenades can be thrown.
///
[ViewVariables(VVAccess.ReadWrite)] [DataField("distance")]
- private float _throwDistance = 3;
+ private float _throwDistance = 50;
///
/// This is the end.
@@ -113,7 +113,7 @@ namespace Content.Server.GameObjects.Components.Explosion
thrownCount++;
// TODO: Suss out throw strength
- grenade.TryThrow(angle.ToVec().Normalized * 50);
+ grenade.TryThrow(angle.ToVec().Normalized * _throwDistance);
grenade.SpawnTimer(delay, () =>
{
diff --git a/Content.Server/GameObjects/Components/Nutrition/SmokingComponent.cs b/Content.Server/GameObjects/Components/Nutrition/SmokingComponent.cs
index eced150ed7..4dd2824382 100644
--- a/Content.Server/GameObjects/Components/Nutrition/SmokingComponent.cs
+++ b/Content.Server/GameObjects/Components/Nutrition/SmokingComponent.cs
@@ -1,4 +1,4 @@
-#nullable enable
+#nullable enable
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components;
@@ -47,8 +47,8 @@ namespace Content.Server.GameObjects.Components.Nutrition
/// For a regular cigar, the temp approaches around 400°C or 580°C
/// dependant on where you measure.
///
- [ViewVariables] [DataField("temperature")]
- private float _temperature = 673.15f;
+ //[ViewVariables] [DataField("temperature")]
+ //private float _temperature = 673.15f;
[ViewVariables]
private SharedBurningStates CurrentState
diff --git a/Content.Server/GameObjects/Components/Weapon/Ranged/Ammunition/ChemicalAmmoComponent.cs b/Content.Server/GameObjects/Components/Weapon/Ranged/Ammunition/ChemicalAmmoComponent.cs
index 45ea80d83f..df7ec6ef76 100644
--- a/Content.Server/GameObjects/Components/Weapon/Ranged/Ammunition/ChemicalAmmoComponent.cs
+++ b/Content.Server/GameObjects/Components/Weapon/Ranged/Ammunition/ChemicalAmmoComponent.cs
@@ -1,4 +1,4 @@
-using System.Collections.Generic;
+using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
@@ -12,9 +12,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
{
public override string Name => "ChemicalAmmo";
- [DataField("fractionTransfered")]
- private float _fractionTransfered = 1;
-
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);