Move BrainSystem and necessary components to Shared (#40499)

* yowza

* Update Content.Shared/Body/Systems/BrainSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Ghost/GhostOnMoveComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update BrainSystem.cs

* Update Content.Shared/Body/Systems/BrainSystem.cs

* Update Content.Shared/Body/Systems/BrainSystem.cs

* Update Content.Shared/Body/Systems/BrainSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Kyle Tyo
2025-10-07 09:10:21 -04:00
committed by GitHub
parent 984d28232b
commit 1d827754c9
5 changed files with 22 additions and 24 deletions

View File

@@ -1,9 +0,0 @@
using Content.Server.Body.Systems;
namespace Content.Server.Body.Components
{
[RegisterComponent, Access(typeof(BrainSystem))]
public sealed partial class BrainComponent : Component
{
}
}

View File

@@ -1,11 +0,0 @@
namespace Content.Server.Ghost.Components
{
[RegisterComponent]
public sealed partial class GhostOnMoveComponent : Component
{
[DataField("canReturn")] public bool CanReturn { get; set; } = true;
[DataField("mustBeDead")]
public bool MustBeDead = false;
}
}

View File

@@ -0,0 +1,6 @@
using Content.Shared.Body.Systems;
namespace Content.Shared.Body.Components;
[RegisterComponent, Access(typeof(BrainSystem))]
public sealed partial class BrainComponent : Component;

View File

@@ -1,12 +1,12 @@
using Content.Server.Body.Components; using Content.Shared.Body.Components;
using Content.Server.Ghost.Components;
using Content.Shared.Body.Events; using Content.Shared.Body.Events;
using Content.Shared.Ghost;
using Content.Shared.Mind; using Content.Shared.Mind;
using Content.Shared.Mind.Components; using Content.Shared.Mind.Components;
using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Components;
using Content.Shared.Pointing; using Content.Shared.Pointing;
namespace Content.Server.Body.Systems; namespace Content.Shared.Body.Systems;
public sealed class BrainSystem : EntitySystem public sealed class BrainSystem : EntitySystem
{ {
@@ -43,4 +43,3 @@ public sealed class BrainSystem : EntitySystem
args.Cancel(); args.Cancel();
} }
} }

View File

@@ -0,0 +1,13 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Ghost;
[RegisterComponent, NetworkedComponent]
public sealed partial class GhostOnMoveComponent : Component
{
[DataField]
public bool CanReturn = true;
[DataField]
public bool MustBeDead;
}