* yowza * Update Content.Shared/Body/Systems/BrainSystem.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update Content.Shared/Ghost/GhostOnMoveComponent.cs Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> * Update BrainSystem.cs * Update Content.Shared/Body/Systems/BrainSystem.cs * Update Content.Shared/Body/Systems/BrainSystem.cs * Update Content.Shared/Body/Systems/BrainSystem.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
14 lines
269 B
C#
14 lines
269 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Ghost;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class GhostOnMoveComponent : Component
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{
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[DataField]
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public bool CanReturn = true;
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[DataField]
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public bool MustBeDead;
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}
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