Flatpacks and the Flatpacker 1001 (#23338)
* Flatpacker and flatpacks * ok that's good enough * convert solars/AME to flatpacks * mats, mats, we are the mats * basic mechanics are DONE * thing * final UI * sloth * rped jumpscare * rename
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@@ -602,6 +602,7 @@ public sealed partial class $CLASS$ : Shared$CLASS$ {
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<s:Boolean x:Key="/Default/UserDictionary/Words/=firelocks/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=diminishingly/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=flashable/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Flatpack/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Fluidsynth/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=formattable/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=freepats/@EntryIndexedValue">True</s:Boolean>
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