Add Modular grenades (chemnades). (#7138)
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141
Content.Server/Payload/EntitySystems/PayloadSystem.cs
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141
Content.Server/Payload/EntitySystems/PayloadSystem.cs
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using Content.Server.Administration.Logs;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Explosion.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Database;
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using Content.Shared.Payload.Components;
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using Content.Shared.Tag;
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using Robust.Shared.Containers;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Utility;
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namespace Content.Server.Payload.EntitySystems;
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public sealed class PayloadSystem : EntitySystem
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{
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
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[Dependency] private readonly SharedChemicalReactionSystem _chemistrySystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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[Dependency] private readonly ISerializationManager _serializationManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PayloadCaseComponent, TriggerEvent>(OnCaseTriggered);
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SubscribeLocalEvent<PayloadTriggerComponent, TriggerEvent>(OnTriggerTriggered);
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SubscribeLocalEvent<PayloadCaseComponent, EntInsertedIntoContainerMessage>(OnEntityInserted);
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SubscribeLocalEvent<PayloadCaseComponent, EntRemovedFromContainerMessage>(OnEntityRemoved);
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SubscribeLocalEvent<ChemicalPayloadComponent, TriggerEvent>(HandleChemicalPayloadTrigger);
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}
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private void OnCaseTriggered(EntityUid uid, PayloadCaseComponent component, TriggerEvent args)
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{
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if (!TryComp(uid, out ContainerManagerComponent? contMan))
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return;
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// Pass trigger event onto all contained payloads. Payload capacity configurable by construction graphs.
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foreach (var container in contMan.Containers.Values)
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{
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foreach (var entity in container.ContainedEntities)
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{
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if (_tagSystem.HasTag(entity, "Payload"))
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RaiseLocalEvent(entity, args, false);
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}
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}
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}
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private void OnTriggerTriggered(EntityUid uid, PayloadTriggerComponent component, TriggerEvent args)
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{
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if (!component.Active)
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return;
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if (Transform(uid).ParentUid is not { Valid: true } parent)
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return;
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// Ensure we don't enter a trigger-loop
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DebugTools.Assert(!_tagSystem.HasTag(uid, "Payload"));
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RaiseLocalEvent(parent, args, false);
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}
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private void OnEntityInserted(EntityUid uid, PayloadCaseComponent _, EntInsertedIntoContainerMessage args)
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{
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if (!TryComp(args.Entity, out PayloadTriggerComponent? trigger))
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return;
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trigger.Active = true;
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if (trigger.Components == null)
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return;
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// ANY payload trigger that gets inserted can grant components. It is up to the construction graphs to determine trigger capacity.
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foreach (var (name, data) in trigger.Components)
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{
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if (!_componentFactory.TryGetRegistration(name, out var registration))
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continue;
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if (HasComp(uid, registration.Type))
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continue;
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if (_componentFactory.GetComponent(registration.Type) is not Component component)
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continue;
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component.Owner = uid;
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if (_serializationManager.Copy(data, component, null) is Component copied)
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EntityManager.AddComponent(uid, copied);
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trigger.GrantedComponents.Add(registration.Type);
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}
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}
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private void OnEntityRemoved(EntityUid uid, PayloadCaseComponent component, EntRemovedFromContainerMessage args)
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{
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if (!TryComp(args.Entity, out PayloadTriggerComponent? trigger))
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return;
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trigger.Active = false;
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foreach (var type in trigger.GrantedComponents)
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{
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EntityManager.RemoveComponent(uid, type);
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}
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trigger.GrantedComponents.Clear();
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}
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private void HandleChemicalPayloadTrigger(EntityUid uid, ChemicalPayloadComponent component, TriggerEvent args)
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{
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if (component.BeakerSlotA.Item is not EntityUid beakerA
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|| component.BeakerSlotB.Item is not EntityUid beakerB
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|| !TryComp(beakerA, out FitsInDispenserComponent? compA)
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|| !TryComp(beakerB, out FitsInDispenserComponent? compB)
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|| !_solutionSystem.TryGetSolution(beakerA, compA.Solution, out var solutionA)
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|| !_solutionSystem.TryGetSolution(beakerB, compB.Solution, out var solutionB)
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|| solutionA.TotalVolume == 0
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|| solutionB.TotalVolume == 0)
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{
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return;
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}
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var solStringA = SolutionContainerSystem.ToPrettyString(solutionA);
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var solStringB = SolutionContainerSystem.ToPrettyString(solutionB);
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_logSystem.Add(LogType.ChemicalReaction,
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$"Chemical bomb payload {ToPrettyString(uid):payload} at {Transform(uid).MapPosition:location} is combining two solutions: {solStringA:solutionA} and {solStringB:solutionB}");
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solutionA.MaxVolume += solutionB.MaxVolume;
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_solutionSystem.TryAddSolution(beakerA, solutionA, solutionB);
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solutionB.RemoveAllSolution();
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// The grenade might be a dud. Redistribute solution:
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var tmpSol = _solutionSystem.SplitSolution(beakerA, solutionA, solutionA.CurrentVolume * solutionB.MaxVolume / solutionA.MaxVolume);
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_solutionSystem.TryAddSolution(beakerB, solutionB, tmpSol);
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solutionA.MaxVolume -= solutionB.MaxVolume;
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_solutionSystem.UpdateChemicals(beakerA, solutionA, false);
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}
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}
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