Files
tbd-station-14/Content.Server/Payload/EntitySystems/PayloadSystem.cs
2022-03-25 15:17:29 +11:00

142 lines
5.6 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Explosion.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Database;
using Content.Shared.Payload.Components;
using Content.Shared.Tag;
using Robust.Shared.Containers;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Utility;
namespace Content.Server.Payload.EntitySystems;
public sealed class PayloadSystem : EntitySystem
{
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
[Dependency] private readonly SharedChemicalReactionSystem _chemistrySystem = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly ISerializationManager _serializationManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PayloadCaseComponent, TriggerEvent>(OnCaseTriggered);
SubscribeLocalEvent<PayloadTriggerComponent, TriggerEvent>(OnTriggerTriggered);
SubscribeLocalEvent<PayloadCaseComponent, EntInsertedIntoContainerMessage>(OnEntityInserted);
SubscribeLocalEvent<PayloadCaseComponent, EntRemovedFromContainerMessage>(OnEntityRemoved);
SubscribeLocalEvent<ChemicalPayloadComponent, TriggerEvent>(HandleChemicalPayloadTrigger);
}
private void OnCaseTriggered(EntityUid uid, PayloadCaseComponent component, TriggerEvent args)
{
if (!TryComp(uid, out ContainerManagerComponent? contMan))
return;
// Pass trigger event onto all contained payloads. Payload capacity configurable by construction graphs.
foreach (var container in contMan.Containers.Values)
{
foreach (var entity in container.ContainedEntities)
{
if (_tagSystem.HasTag(entity, "Payload"))
RaiseLocalEvent(entity, args, false);
}
}
}
private void OnTriggerTriggered(EntityUid uid, PayloadTriggerComponent component, TriggerEvent args)
{
if (!component.Active)
return;
if (Transform(uid).ParentUid is not { Valid: true } parent)
return;
// Ensure we don't enter a trigger-loop
DebugTools.Assert(!_tagSystem.HasTag(uid, "Payload"));
RaiseLocalEvent(parent, args, false);
}
private void OnEntityInserted(EntityUid uid, PayloadCaseComponent _, EntInsertedIntoContainerMessage args)
{
if (!TryComp(args.Entity, out PayloadTriggerComponent? trigger))
return;
trigger.Active = true;
if (trigger.Components == null)
return;
// ANY payload trigger that gets inserted can grant components. It is up to the construction graphs to determine trigger capacity.
foreach (var (name, data) in trigger.Components)
{
if (!_componentFactory.TryGetRegistration(name, out var registration))
continue;
if (HasComp(uid, registration.Type))
continue;
if (_componentFactory.GetComponent(registration.Type) is not Component component)
continue;
component.Owner = uid;
if (_serializationManager.Copy(data, component, null) is Component copied)
EntityManager.AddComponent(uid, copied);
trigger.GrantedComponents.Add(registration.Type);
}
}
private void OnEntityRemoved(EntityUid uid, PayloadCaseComponent component, EntRemovedFromContainerMessage args)
{
if (!TryComp(args.Entity, out PayloadTriggerComponent? trigger))
return;
trigger.Active = false;
foreach (var type in trigger.GrantedComponents)
{
EntityManager.RemoveComponent(uid, type);
}
trigger.GrantedComponents.Clear();
}
private void HandleChemicalPayloadTrigger(EntityUid uid, ChemicalPayloadComponent component, TriggerEvent args)
{
if (component.BeakerSlotA.Item is not EntityUid beakerA
|| component.BeakerSlotB.Item is not EntityUid beakerB
|| !TryComp(beakerA, out FitsInDispenserComponent? compA)
|| !TryComp(beakerB, out FitsInDispenserComponent? compB)
|| !_solutionSystem.TryGetSolution(beakerA, compA.Solution, out var solutionA)
|| !_solutionSystem.TryGetSolution(beakerB, compB.Solution, out var solutionB)
|| solutionA.TotalVolume == 0
|| solutionB.TotalVolume == 0)
{
return;
}
var solStringA = SolutionContainerSystem.ToPrettyString(solutionA);
var solStringB = SolutionContainerSystem.ToPrettyString(solutionB);
_logSystem.Add(LogType.ChemicalReaction,
$"Chemical bomb payload {ToPrettyString(uid):payload} at {Transform(uid).MapPosition:location} is combining two solutions: {solStringA:solutionA} and {solStringB:solutionB}");
solutionA.MaxVolume += solutionB.MaxVolume;
_solutionSystem.TryAddSolution(beakerA, solutionA, solutionB);
solutionB.RemoveAllSolution();
// The grenade might be a dud. Redistribute solution:
var tmpSol = _solutionSystem.SplitSolution(beakerA, solutionA, solutionA.CurrentVolume * solutionB.MaxVolume / solutionA.MaxVolume);
_solutionSystem.TryAddSolution(beakerB, solutionB, tmpSol);
solutionA.MaxVolume -= solutionB.MaxVolume;
_solutionSystem.UpdateChemicals(beakerA, solutionA, false);
}
}