ECS botany except for plantholder (#6466)

This commit is contained in:
mirrorcult
2022-02-06 13:14:41 -07:00
committed by GitHub
parent f049305f0f
commit 19bbbefdf5
14 changed files with 566 additions and 566 deletions

View File

@@ -1,62 +1,15 @@
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Server.GameObjects;
using Content.Server.Botany.Systems;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Botany.Components
namespace Content.Server.Botany.Components;
[RegisterComponent]
[Friend(typeof(BotanySystem))]
public sealed class ProduceComponent : Component
{
[RegisterComponent]
public class ProduceComponent : Component, ISerializationHooks
{
[DataField("targetSolution")] public string SolutionName { get; set; } = "food";
[DataField("targetSolution")] public string SolutionName { get; set; } = "food";
[DataField("seed")] private string? _seedName;
[ViewVariables]
public Seed? Seed
{
get => _seedName != null ? IoCManager.Resolve<IPrototypeManager>().Index<Seed>(_seedName) : null;
set => _seedName = value?.ID;
}
public float Potency => Seed?.Potency ?? 0;
public void Grown()
{
if (Seed == null)
return;
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out SpriteComponent? sprite))
{
sprite.LayerSetRSI(0, Seed.PlantRsi);
sprite.LayerSetState(0, Seed.PlantIconState);
}
var solutionContainer = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, SolutionName);
if (solutionContainer == null)
{
Logger.Warning($"No solution container found in {nameof(ProduceComponent)}.");
return;
}
solutionContainer.RemoveAllSolution();
foreach (var (chem, quantity) in Seed.Chemicals)
{
var amount = FixedPoint2.New(quantity.Min);
if (quantity.PotencyDivisor > 0 && Potency > 0)
amount += FixedPoint2.New(Potency / quantity.PotencyDivisor);
amount = FixedPoint2.New((int) MathHelper.Clamp(amount.Float(), quantity.Min, quantity.Max));
solutionContainer.MaxVolume += amount;
solutionContainer.AddReagent(chem, amount);
}
}
}
[DataField("seed", required: true)] public string SeedName = default!;
}