More DoAfter Changes (#14609)
* DoAfters * Compact Clone() * Fix mice and cuffables * Try generalize attempt events * moves climbabledoafter event to shared, fixes issue with climbable target * Fix merge (cuffing) * Make all events netserializable * handful of doafter events moved * moves the rest of the events to their respective shared folders * Changes all mentions of server doafter to shared * stop stripping cancellation * fix merge errors * draw paused doafters * handle unpausing * missing netserializable ref * removes break on stun reference * removes cuffing state reference * Fix tools * Fix door prying. * Fix construction * Fix dumping * Fix wielding assert * fix rev * Fix test * more test fixes --------- Co-authored-by: keronshb <keronshb@live.com>
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286
Content.Shared/Tools/Systems/SharedToolSystem.cs
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286
Content.Shared/Tools/Systems/SharedToolSystem.cs
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using Content.Shared.DoAfter;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Tools;
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public abstract partial class SharedToolSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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public override void Initialize()
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{
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InitializeMultipleTool();
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SubscribeLocalEvent<ToolComponent, ToolDoAfterEvent>(OnDoAfter);
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}
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private void OnDoAfter(EntityUid uid, ToolComponent tool, ToolDoAfterEvent args)
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{
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PlayToolSound(uid, tool, args.User);
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var ev = args.WrappedEvent;
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ev.DoAfter = args.DoAfter;
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if (args.OriginalTarget != null)
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RaiseLocalEvent(args.OriginalTarget.Value, (object) ev);
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else
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RaiseLocalEvent((object) ev);
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}
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public void PlayToolSound(EntityUid uid, ToolComponent tool, EntityUid? user)
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{
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if (tool.UseSound == null)
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return;
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_audioSystem.PlayPredicted(tool.UseSound, uid, user, tool.UseSound.Params.WithVariation(0.175f).AddVolume(-5f));
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}
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/// <summary>
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/// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
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/// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
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/// </summary>
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/// <param name="tool">The tool to use</param>
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/// <param name="user">The entity using the tool</param>
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/// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
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/// event. If null, the event will be broadcast</param>
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/// <param name="doAfterDelay">The base tool use delay (seconds). This will be modified by the tool's quality</param>
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/// <param name="toolQualitiesNeeded">The qualities needed for this tool to work.</param>
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/// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
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/// will be directed at the tool target.</param>
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/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
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/// <param name="toolComponent">The tool component.</param>
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/// <returns>Returns true if any interaction takes place.</returns>
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public bool UseTool(
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EntityUid tool,
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EntityUid user,
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EntityUid? target,
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float doAfterDelay,
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IEnumerable<string> toolQualitiesNeeded,
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DoAfterEvent doAfterEv,
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float fuel = 0f,
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ToolComponent? toolComponent = null)
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{
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return UseTool(tool,
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user,
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target,
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TimeSpan.FromSeconds(doAfterDelay),
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toolQualitiesNeeded,
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doAfterEv,
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out _,
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fuel,
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toolComponent);
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}
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/// <summary>
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/// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
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/// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
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/// </summary>
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/// <param name="tool">The tool to use</param>
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/// <param name="user">The entity using the tool</param>
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/// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
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/// event. If null, the event will be broadcast</param>
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/// <param name="delay">The base tool use delay. This will be modified by the tool's quality</param>
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/// <param name="toolQualitiesNeeded">The qualities needed for this tool to work.</param>
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/// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
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/// will be directed at the tool target.</param>
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/// <param name="id">The id of the DoAfter that was created. This may be null even if the function returns true in
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/// the event that this tool-use cancelled an existing DoAfter</param>
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/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
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/// <param name="toolComponent">The tool component.</param>
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/// <returns>Returns true if any interaction takes place.</returns>
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public bool UseTool(
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EntityUid tool,
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EntityUid user,
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EntityUid? target,
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TimeSpan delay,
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IEnumerable<string> toolQualitiesNeeded,
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DoAfterEvent doAfterEv,
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out DoAfterId? id,
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float fuel = 0f,
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ToolComponent? toolComponent = null)
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{
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id = null;
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if (!Resolve(tool, ref toolComponent, false))
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return false;
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if (!CanStartToolUse(tool, user, target, fuel, toolQualitiesNeeded, toolComponent))
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return false;
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var toolEvent = new ToolDoAfterEvent(fuel, doAfterEv, target);
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var doAfterArgs = new DoAfterArgs(user, delay / toolComponent.SpeedModifier, toolEvent, tool, target: target, used: tool)
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{
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true,
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AttemptFrequency = fuel <= 0 ? AttemptFrequency.Never : AttemptFrequency.EveryTick
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};
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_doAfterSystem.TryStartDoAfter(doAfterArgs, out id);
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return true;
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}
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/// <summary>
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/// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
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/// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
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/// </summary>
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/// <param name="tool">The tool to use</param>
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/// <param name="user">The entity using the tool</param>
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/// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
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/// event. If null, the event will be broadcast</param>
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/// <param name="doAfterDelay">The base tool use delay (seconds). This will be modified by the tool's quality</param>
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/// <param name="toolQualityNeeded">The quality needed for this tool to work.</param>
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/// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
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/// will be directed at the tool target.</param>
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/// <param name="id">The id of the DoAfter that was created. This may be null even if the function returns true in
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/// the event that this tool-use cancelled an existing DoAfter</param>
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/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
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/// <param name="toolComponent">The tool component.</param>
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/// <returns>Returns true if any interaction takes place.</returns>
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public bool UseTool(
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EntityUid tool,
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EntityUid user,
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EntityUid? target,
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float doAfterDelay,
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string toolQualityNeeded,
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DoAfterEvent doAfterEv,
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float fuel = 0,
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ToolComponent? toolComponent = null)
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{
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return UseTool(tool,
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user,
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target,
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TimeSpan.FromSeconds(doAfterDelay),
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new[] { toolQualityNeeded },
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doAfterEv,
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out _,
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fuel,
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toolComponent);
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}
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/// <summary>
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/// Whether a tool entity has the specified quality or not.
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/// </summary>
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public bool HasQuality(EntityUid uid, string quality, ToolComponent? tool = null)
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{
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return Resolve(uid, ref tool, false) && tool.Qualities.Contains(quality);
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}
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/// <summary>
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/// Whether a tool entity has all specified qualities or not.
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/// </summary>
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public bool HasAllQualities(EntityUid uid, IEnumerable<string> qualities, ToolComponent? tool = null)
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{
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return Resolve(uid, ref tool, false) && tool.Qualities.ContainsAll(qualities);
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}
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private bool CanStartToolUse(EntityUid tool, EntityUid user, EntityUid? target, float fuel, IEnumerable<string> toolQualitiesNeeded, ToolComponent? toolComponent = null)
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{
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if (!Resolve(tool, ref toolComponent))
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return false;
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var ev = new ToolUserAttemptUseEvent(target);
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RaiseLocalEvent(user, ref ev);
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if (ev.Cancelled)
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return false;
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if (!toolComponent.Qualities.ContainsAll(toolQualitiesNeeded))
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return false;
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var beforeAttempt = new ToolUseAttemptEvent(fuel, user);
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RaiseLocalEvent(tool, beforeAttempt, false);
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return !beforeAttempt.Cancelled;
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}
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#region DoAfterEvents
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[Serializable, NetSerializable]
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protected sealed class ToolDoAfterEvent : DoAfterEvent
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{
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[DataField("fuel")]
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public readonly float Fuel;
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/// <summary>
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/// Entity that the wrapped do after event will get directed at. If null, event will be broadcast.
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/// </summary>
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[DataField("target")]
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public readonly EntityUid? OriginalTarget;
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[DataField("wrappedEvent")]
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public readonly DoAfterEvent WrappedEvent = default!;
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private ToolDoAfterEvent()
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{
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}
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public ToolDoAfterEvent(float fuel, DoAfterEvent wrappedEvent, EntityUid? originalTarget)
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{
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DebugTools.Assert(wrappedEvent.GetType().HasCustomAttribute<NetSerializableAttribute>(), "Tool event is not serializable");
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Fuel = fuel;
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WrappedEvent = wrappedEvent;
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OriginalTarget = originalTarget;
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}
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public override DoAfterEvent Clone()
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{
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var evClone = WrappedEvent.Clone();
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// Most DoAfter events are immutable
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if (evClone == WrappedEvent)
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return this;
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return new ToolDoAfterEvent(Fuel, evClone, OriginalTarget);
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}
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}
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[Serializable, NetSerializable]
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protected sealed class LatticeCuttingCompleteEvent : DoAfterEvent
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{
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[DataField("coordinates", required:true)]
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public readonly EntityCoordinates Coordinates;
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private LatticeCuttingCompleteEvent()
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{
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}
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public LatticeCuttingCompleteEvent(EntityCoordinates coordinates)
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{
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Coordinates = coordinates;
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}
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public override DoAfterEvent Clone() => this;
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}
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[Serializable, NetSerializable]
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protected sealed class TilePryingDoAfterEvent : DoAfterEvent
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{
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[DataField("coordinates", required:true)]
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public readonly EntityCoordinates Coordinates;
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private TilePryingDoAfterEvent()
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{
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}
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public TilePryingDoAfterEvent(EntityCoordinates coordinates)
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{
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Coordinates = coordinates;
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}
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public override DoAfterEvent Clone() => this;
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}
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}
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[Serializable, NetSerializable]
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public sealed class CableCuttingFinishedEvent : SimpleDoAfterEvent
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{
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}
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#endregion
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