Files
tbd-station-14/Content.Shared/Tools/Systems/SharedToolSystem.cs
Leon Friedrich 19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00

287 lines
11 KiB
C#

using Content.Shared.DoAfter;
using Content.Shared.Tools.Components;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Tools;
public abstract partial class SharedToolSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
public override void Initialize()
{
InitializeMultipleTool();
SubscribeLocalEvent<ToolComponent, ToolDoAfterEvent>(OnDoAfter);
}
private void OnDoAfter(EntityUid uid, ToolComponent tool, ToolDoAfterEvent args)
{
PlayToolSound(uid, tool, args.User);
var ev = args.WrappedEvent;
ev.DoAfter = args.DoAfter;
if (args.OriginalTarget != null)
RaiseLocalEvent(args.OriginalTarget.Value, (object) ev);
else
RaiseLocalEvent((object) ev);
}
public void PlayToolSound(EntityUid uid, ToolComponent tool, EntityUid? user)
{
if (tool.UseSound == null)
return;
_audioSystem.PlayPredicted(tool.UseSound, uid, user, tool.UseSound.Params.WithVariation(0.175f).AddVolume(-5f));
}
/// <summary>
/// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
/// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
/// </summary>
/// <param name="tool">The tool to use</param>
/// <param name="user">The entity using the tool</param>
/// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
/// event. If null, the event will be broadcast</param>
/// <param name="doAfterDelay">The base tool use delay (seconds). This will be modified by the tool's quality</param>
/// <param name="toolQualitiesNeeded">The qualities needed for this tool to work.</param>
/// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
/// will be directed at the tool target.</param>
/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
/// <param name="toolComponent">The tool component.</param>
/// <returns>Returns true if any interaction takes place.</returns>
public bool UseTool(
EntityUid tool,
EntityUid user,
EntityUid? target,
float doAfterDelay,
IEnumerable<string> toolQualitiesNeeded,
DoAfterEvent doAfterEv,
float fuel = 0f,
ToolComponent? toolComponent = null)
{
return UseTool(tool,
user,
target,
TimeSpan.FromSeconds(doAfterDelay),
toolQualitiesNeeded,
doAfterEv,
out _,
fuel,
toolComponent);
}
/// <summary>
/// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
/// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
/// </summary>
/// <param name="tool">The tool to use</param>
/// <param name="user">The entity using the tool</param>
/// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
/// event. If null, the event will be broadcast</param>
/// <param name="delay">The base tool use delay. This will be modified by the tool's quality</param>
/// <param name="toolQualitiesNeeded">The qualities needed for this tool to work.</param>
/// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
/// will be directed at the tool target.</param>
/// <param name="id">The id of the DoAfter that was created. This may be null even if the function returns true in
/// the event that this tool-use cancelled an existing DoAfter</param>
/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
/// <param name="toolComponent">The tool component.</param>
/// <returns>Returns true if any interaction takes place.</returns>
public bool UseTool(
EntityUid tool,
EntityUid user,
EntityUid? target,
TimeSpan delay,
IEnumerable<string> toolQualitiesNeeded,
DoAfterEvent doAfterEv,
out DoAfterId? id,
float fuel = 0f,
ToolComponent? toolComponent = null)
{
id = null;
if (!Resolve(tool, ref toolComponent, false))
return false;
if (!CanStartToolUse(tool, user, target, fuel, toolQualitiesNeeded, toolComponent))
return false;
var toolEvent = new ToolDoAfterEvent(fuel, doAfterEv, target);
var doAfterArgs = new DoAfterArgs(user, delay / toolComponent.SpeedModifier, toolEvent, tool, target: target, used: tool)
{
BreakOnDamage = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true,
AttemptFrequency = fuel <= 0 ? AttemptFrequency.Never : AttemptFrequency.EveryTick
};
_doAfterSystem.TryStartDoAfter(doAfterArgs, out id);
return true;
}
/// <summary>
/// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
/// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
/// </summary>
/// <param name="tool">The tool to use</param>
/// <param name="user">The entity using the tool</param>
/// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
/// event. If null, the event will be broadcast</param>
/// <param name="doAfterDelay">The base tool use delay (seconds). This will be modified by the tool's quality</param>
/// <param name="toolQualityNeeded">The quality needed for this tool to work.</param>
/// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
/// will be directed at the tool target.</param>
/// <param name="id">The id of the DoAfter that was created. This may be null even if the function returns true in
/// the event that this tool-use cancelled an existing DoAfter</param>
/// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
/// <param name="toolComponent">The tool component.</param>
/// <returns>Returns true if any interaction takes place.</returns>
public bool UseTool(
EntityUid tool,
EntityUid user,
EntityUid? target,
float doAfterDelay,
string toolQualityNeeded,
DoAfterEvent doAfterEv,
float fuel = 0,
ToolComponent? toolComponent = null)
{
return UseTool(tool,
user,
target,
TimeSpan.FromSeconds(doAfterDelay),
new[] { toolQualityNeeded },
doAfterEv,
out _,
fuel,
toolComponent);
}
/// <summary>
/// Whether a tool entity has the specified quality or not.
/// </summary>
public bool HasQuality(EntityUid uid, string quality, ToolComponent? tool = null)
{
return Resolve(uid, ref tool, false) && tool.Qualities.Contains(quality);
}
/// <summary>
/// Whether a tool entity has all specified qualities or not.
/// </summary>
public bool HasAllQualities(EntityUid uid, IEnumerable<string> qualities, ToolComponent? tool = null)
{
return Resolve(uid, ref tool, false) && tool.Qualities.ContainsAll(qualities);
}
private bool CanStartToolUse(EntityUid tool, EntityUid user, EntityUid? target, float fuel, IEnumerable<string> toolQualitiesNeeded, ToolComponent? toolComponent = null)
{
if (!Resolve(tool, ref toolComponent))
return false;
var ev = new ToolUserAttemptUseEvent(target);
RaiseLocalEvent(user, ref ev);
if (ev.Cancelled)
return false;
if (!toolComponent.Qualities.ContainsAll(toolQualitiesNeeded))
return false;
var beforeAttempt = new ToolUseAttemptEvent(fuel, user);
RaiseLocalEvent(tool, beforeAttempt, false);
return !beforeAttempt.Cancelled;
}
#region DoAfterEvents
[Serializable, NetSerializable]
protected sealed class ToolDoAfterEvent : DoAfterEvent
{
[DataField("fuel")]
public readonly float Fuel;
/// <summary>
/// Entity that the wrapped do after event will get directed at. If null, event will be broadcast.
/// </summary>
[DataField("target")]
public readonly EntityUid? OriginalTarget;
[DataField("wrappedEvent")]
public readonly DoAfterEvent WrappedEvent = default!;
private ToolDoAfterEvent()
{
}
public ToolDoAfterEvent(float fuel, DoAfterEvent wrappedEvent, EntityUid? originalTarget)
{
DebugTools.Assert(wrappedEvent.GetType().HasCustomAttribute<NetSerializableAttribute>(), "Tool event is not serializable");
Fuel = fuel;
WrappedEvent = wrappedEvent;
OriginalTarget = originalTarget;
}
public override DoAfterEvent Clone()
{
var evClone = WrappedEvent.Clone();
// Most DoAfter events are immutable
if (evClone == WrappedEvent)
return this;
return new ToolDoAfterEvent(Fuel, evClone, OriginalTarget);
}
}
[Serializable, NetSerializable]
protected sealed class LatticeCuttingCompleteEvent : DoAfterEvent
{
[DataField("coordinates", required:true)]
public readonly EntityCoordinates Coordinates;
private LatticeCuttingCompleteEvent()
{
}
public LatticeCuttingCompleteEvent(EntityCoordinates coordinates)
{
Coordinates = coordinates;
}
public override DoAfterEvent Clone() => this;
}
[Serializable, NetSerializable]
protected sealed class TilePryingDoAfterEvent : DoAfterEvent
{
[DataField("coordinates", required:true)]
public readonly EntityCoordinates Coordinates;
private TilePryingDoAfterEvent()
{
}
public TilePryingDoAfterEvent(EntityCoordinates coordinates)
{
Coordinates = coordinates;
}
public override DoAfterEvent Clone() => this;
}
}
[Serializable, NetSerializable]
public sealed class CableCuttingFinishedEvent : SimpleDoAfterEvent
{
}
#endregion