More DoAfter Changes (#14609)

* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
This commit is contained in:
Leon Friedrich
2023-04-03 13:13:48 +12:00
committed by GitHub
parent 9e66fac805
commit 19277a2276
170 changed files with 3042 additions and 2954 deletions

View File

@@ -38,29 +38,21 @@ public sealed class CuffableComponent : Component
/// </summary>
[DataField("canStillInteract"), ViewVariables(VVAccess.ReadWrite)]
public bool CanStillInteract = true;
/// <summary>
/// Whether or not the entity is currently in the process of being uncuffed.
/// </summary>
[DataField("uncuffing"), ViewVariables(VVAccess.ReadWrite)]
public bool Uncuffing;
}
[Serializable, NetSerializable]
public sealed class CuffableComponentState : ComponentState
{
public readonly bool CanStillInteract;
public readonly bool Uncuffing;
public readonly int NumHandsCuffed;
public readonly string? RSI;
public readonly string? IconState;
public readonly Color? Color;
public CuffableComponentState(int numHandsCuffed, bool canStillInteract, bool uncuffing, string? rsiPath, string? iconState, Color? color)
public CuffableComponentState(int numHandsCuffed, bool canStillInteract, string? rsiPath, string? iconState, Color? color)
{
NumHandsCuffed = numHandsCuffed;
CanStillInteract = canStillInteract;
Uncuffing = uncuffing;
RSI = rsiPath;
IconState = iconState;
Color = color;