Files
tbd-station-14/Content.Shared/Cuffs/Components/CuffableComponent.cs
Leon Friedrich 19277a2276 More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

---------

Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00

65 lines
1.9 KiB
C#

using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Cuffs.Components;
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedCuffableSystem))]
public sealed class CuffableComponent : Component
{
/// <summary>
/// The current RSI for the handcuff layer
/// </summary>
[DataField("currentRSI"), ViewVariables(VVAccess.ReadWrite)]
public string? CurrentRSI;
/// <summary>
/// How many of this entity's hands are currently cuffed.
/// </summary>
[ViewVariables]
public int CuffedHandCount => Container.ContainedEntities.Count * 2;
/// <summary>
/// The last pair of cuffs that was added to this entity.
/// </summary>
[ViewVariables]
public EntityUid LastAddedCuffs => Container.ContainedEntities[^1];
/// <summary>
/// Container of various handcuffs currently applied to the entity.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
public Container Container = default!;
/// <summary>
/// Whether or not the entity can still interact (is not cuffed)
/// </summary>
[DataField("canStillInteract"), ViewVariables(VVAccess.ReadWrite)]
public bool CanStillInteract = true;
}
[Serializable, NetSerializable]
public sealed class CuffableComponentState : ComponentState
{
public readonly bool CanStillInteract;
public readonly int NumHandsCuffed;
public readonly string? RSI;
public readonly string? IconState;
public readonly Color? Color;
public CuffableComponentState(int numHandsCuffed, bool canStillInteract, string? rsiPath, string? iconState, Color? color)
{
NumHandsCuffed = numHandsCuffed;
CanStillInteract = canStillInteract;
RSI = rsiPath;
IconState = iconState;
Color = color;
}
}
[ByRefEvent]
public readonly record struct CuffedStateChangeEvent;