Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361)

* Add BreakOnDropItem, update do afters, remove unnecessary declarations

* bola

* Changed my mind about the nuke

* gennies too

* Make the comments more clear.

* Sorry for the trailing commas

* Revert "Sorry for the trailing commas"

This reverts commit e60fd9a30977393df3344948e6d5c0ce035723cd.

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
Plykiya
2024-08-08 04:39:46 -07:00
committed by GitHub
parent bd51cf330b
commit 190ceda02e
29 changed files with 74 additions and 68 deletions

View File

@@ -48,7 +48,7 @@ public sealed class BotanySwabSystem : EntitySystem
{
Broadcast = true,
BreakOnMove = true,
NeedHand = true
NeedHand = true,
});
}

View File

@@ -287,7 +287,7 @@ namespace Content.Server.Construction
{
BreakOnDamage = false,
BreakOnMove = true,
NeedHand = true
NeedHand = true,
};
var started = _doAfterSystem.TryStartDoAfter(doAfterEventArgs);

View File

@@ -488,7 +488,7 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
{
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = false
NeedHand = false,
};
_doAfterSystem.TryStartDoAfter(doAfterArgs);

View File

@@ -128,7 +128,7 @@ public sealed partial class EnsnareableSystem
/// <param name="component">The ensnaring component</param>
public void TryFree(EntityUid target, EntityUid user, EntityUid ensnare, EnsnaringComponent component)
{
//Don't do anything if they don't have the ensnareable component.
// Don't do anything if they don't have the ensnareable component.
if (!HasComp<EnsnareableComponent>(target))
return;
@@ -140,7 +140,7 @@ public sealed partial class EnsnareableSystem
BreakOnMove = breakOnMove,
BreakOnDamage = false,
NeedHand = true,
BlockDuplicate = true,
BreakOnDropItem = false,
};
if (!_doAfter.TryStartDoAfter(doAfterEventArgs))

View File

@@ -159,7 +159,6 @@ namespace Content.Server.Forensics
var cleanDelay = cleanForensicsEntity.Comp.CleanDelay;
var doAfterArgs = new DoAfterArgs(EntityManager, user, cleanDelay, new CleanForensicsDoAfterEvent(), cleanForensicsEntity, target: target, used: cleanForensicsEntity)
{
BreakOnHandChange = true,
NeedHand = true,
BreakOnDamage = true,
BreakOnMove = true,

View File

@@ -259,7 +259,8 @@ namespace Content.Server.Kitchen.EntitySystems
{
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true
NeedHand = true,
BreakOnDropItem = false,
};
_doAfter.TryStartDoAfter(doAfterArgs);

View File

@@ -77,7 +77,7 @@ public sealed class SharpSystem : EntitySystem
{
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true
NeedHand = true,
};
_doAfterSystem.TryStartDoAfter(doAfter);
return true;

View File

@@ -85,8 +85,7 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
DistanceThreshold = SharedInteractionSystem.InteractionRange,
BreakOnDamage = true,
BreakOnMove = true,
BreakOnHandChange = false,
NeedHand = true
NeedHand = true,
},
out var doAfterId);
@@ -166,7 +165,6 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
{
BreakOnDamage = true,
BreakOnMove = true,
BreakOnHandChange = false,
NeedHand = true
},
out var doAfterId);
@@ -245,7 +243,6 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
{
DistanceThreshold = SharedInteractionSystem.InteractionRange,
BreakOnDamage = true,
BreakOnHandChange = false,
NeedHand = true
},
out var doAfterId);
@@ -324,8 +321,7 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
{
BreakOnDamage = true,
BreakOnMove = true,
BreakOnHandChange = false,
NeedHand = true
NeedHand = true,
},
out var doAfterId);

View File

@@ -169,7 +169,7 @@ namespace Content.Server.Medical.BiomassReclaimer
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, delay, new ReclaimerDoAfterEvent(), reclaimer, target: args.Target, used: args.Used)
{
NeedHand = true,
BreakOnMove = true
BreakOnMove = true,
});
}

View File

@@ -119,8 +119,6 @@ public sealed class DefibrillatorSystem : EntitySystem
return _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.DoAfterDuration, new DefibrillatorZapDoAfterEvent(),
uid, target, uid)
{
BlockDuplicate = true,
BreakOnHandChange = true,
NeedHand = true,
BreakOnMove = !component.AllowDoAfterMovement
});

View File

@@ -89,7 +89,7 @@ public sealed class HealthAnalyzerSystem : EntitySystem
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, uid.Comp.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
{
NeedHand = true,
BreakOnMove = true
BreakOnMove = true,
});
var msg = Loc.GetString("health-analyzer-popup-scan-target", ("user", Identity.Entity(args.User, EntityManager)));

View File

@@ -590,7 +590,7 @@ public sealed class NukeSystem : EntitySystem
{
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true
NeedHand = true,
};
if (!_doAfter.TryStartDoAfter(doAfter))

View File

@@ -73,8 +73,10 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.StartTime, new GeneratorStartedEvent(), uid, uid)
{
BreakOnDamage = true, BreakOnMove = true, RequireCanInteract = true,
NeedHand = true
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true,
BreakOnDropItem = false,
});
}

View File

@@ -54,7 +54,7 @@ public sealed class ResistLockerSystem : EntitySystem
{
BreakOnMove = true,
BreakOnDamage = true,
NeedHand = false //No hands 'cause we be kickin'
NeedHand = false, //No hands 'cause we be kickin'
};
resistLockerComponent.IsResisting = true;

View File

@@ -57,10 +57,9 @@ public sealed class SprayPainterSystem : SharedSprayPainterSystem
{
BreakOnMove = true,
BreakOnDamage = true,
CancelDuplicate = true,
// multiple pipes can be sprayed at once just not the same one
DuplicateCondition = DuplicateConditions.SameTarget,
NeedHand = true
NeedHand = true,
};
args.Handled = DoAfter.TryStartDoAfter(doAfterEventArgs);

View File

@@ -95,7 +95,7 @@ public sealed class StickySystem : EntitySystem
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, delay, new StickyDoAfterEvent(), uid, target: target, used: uid)
{
BreakOnMove = true,
NeedHand = true
NeedHand = true,
});
}
else
@@ -149,7 +149,7 @@ public sealed class StickySystem : EntitySystem
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, delay, new StickyDoAfterEvent(), uid, target: uid)
{
BreakOnMove = true,
NeedHand = true
NeedHand = true,
});
}
else

View File

@@ -49,7 +49,6 @@ public sealed class BurialSystem : EntitySystem
BreakOnMove = true,
BreakOnDamage = true,
NeedHand = true,
BreakOnHandChange = true
};
if (component.Stream == null)

View File

@@ -19,14 +19,14 @@ public sealed partial class DoAfterArgs
/// <summary>
/// How long does the do_after require to complete
/// </summary>
[DataField("delay", required: true)]
[DataField(required: true)]
public TimeSpan Delay;
/// <summary>
/// Applicable target (if relevant)
/// </summary>
[NonSerialized]
[DataField("target")]
[DataField]
public EntityUid? Target;
public NetEntity? NetTarget;
@@ -50,7 +50,7 @@ public sealed partial class DoAfterArgs
/// <summary>
/// The event that will get raised when the DoAfter has finished. If null, this will simply raise a <see cref="SimpleDoAfterEvent"/>
/// </summary>
[DataField("event", required: true)]
[DataField(required: true)]
public DoAfterEvent Event = default!;
/// <summary>
@@ -64,7 +64,7 @@ public sealed partial class DoAfterArgs
/// Entity which will receive the directed event. If null, no directed event will be raised.
/// </summary>
[NonSerialized]
[DataField("eventTarget")]
[DataField]
public EntityUid? EventTarget;
public NetEntity? NetEventTarget;
@@ -72,7 +72,7 @@ public sealed partial class DoAfterArgs
/// <summary>
/// Should the DoAfter event broadcast? If this is false, then <see cref="EventTarget"/> should be a valid entity.
/// </summary>
[DataField("broadcast")]
[DataField]
public bool Broadcast;
#endregion
@@ -81,16 +81,24 @@ public sealed partial class DoAfterArgs
/// <summary>
/// Whether or not this do after requires the user to have hands.
/// </summary>
[DataField("needHand")]
[DataField]
public bool NeedHand;
/// <summary>
/// Whether we need to keep our active hand as is (i.e. can't change hand or change item). This also covers
/// requiring the hand to be free (if applicable). This does nothing if <see cref="NeedHand"/> is false.
/// </summary>
[DataField("breakOnHandChange")]
[DataField]
public bool BreakOnHandChange = true;
/// <summary>
/// Whether the do-after should get interrupted if we drop the
/// active item we started the do-after with
/// This does nothing if <see cref="NeedHand"/> is false.
/// </summary>
[DataField]
public bool BreakOnDropItem = true;
/// <summary>
/// If do_after stops when the user or target moves
/// </summary>
@@ -107,31 +115,31 @@ public sealed partial class DoAfterArgs
/// <summary>
/// Threshold for user and target movement
/// </summary>
[DataField("movementThreshold")]
[DataField]
public float MovementThreshold = 0.3f;
/// <summary>
/// Threshold for distance user from the used OR target entities.
/// </summary>
[DataField("distanceThreshold")]
[DataField]
public float? DistanceThreshold;
/// <summary>
/// Whether damage will cancel the DoAfter. See also <see cref="DamageThreshold"/>.
/// </summary>
[DataField("breakOnDamage")]
[DataField]
public bool BreakOnDamage;
/// <summary>
/// Threshold for user damage. This damage has to be dealt in a single event, not over time.
/// </summary>
[DataField("damageThreshold")]
[DataField]
public FixedPoint2 DamageThreshold = 1;
/// <summary>
/// If true, this DoAfter will be canceled if the user can no longer interact with the target.
/// </summary>
[DataField("requireCanInteract")]
[DataField]
public bool RequireCanInteract = true;
#endregion
@@ -143,7 +151,7 @@ public sealed partial class DoAfterArgs
/// Note that this will block even if the duplicate is cancelled because either DoAfter had
/// <see cref="CancelDuplicate"/> enabled.
/// </remarks>
[DataField("blockDuplicate")]
[DataField]
public bool BlockDuplicate = true;
//TODO: User pref to not cancel on second use on specific doafters
@@ -151,7 +159,7 @@ public sealed partial class DoAfterArgs
/// If true, this will cancel any duplicate DoAfters when attempting to add a new DoAfter. See also
/// <see cref="DuplicateConditions"/>.
/// </summary>
[DataField("cancelDuplicate")]
[DataField]
public bool CancelDuplicate = true;
/// <summary>
@@ -162,7 +170,7 @@ public sealed partial class DoAfterArgs
/// Note that both DoAfters may have their own conditions, and they will be considered duplicated if either set
/// of conditions is satisfied.
/// </remarks>
[DataField("duplicateCondition")]
[DataField]
public DuplicateConditions DuplicateCondition = DuplicateConditions.All;
#endregion
@@ -244,6 +252,7 @@ public sealed partial class DoAfterArgs
Broadcast = other.Broadcast;
NeedHand = other.NeedHand;
BreakOnHandChange = other.BreakOnHandChange;
BreakOnDropItem = other.BreakOnDropItem;
BreakOnMove = other.BreakOnMove;
BreakOnWeightlessMove = other.BreakOnWeightlessMove;
MovementThreshold = other.MovementThreshold;

View File

@@ -1,5 +1,6 @@
using Content.Shared.Gravity;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Physics;
using Robust.Shared.Utility;
@@ -11,6 +12,7 @@ public abstract partial class SharedDoAfterSystem : EntitySystem
[Dependency] private readonly IDynamicTypeFactory _factory = default!;
[Dependency] private readonly SharedGravitySystem _gravity = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
private DoAfter[] _doAfters = Array.Empty<DoAfter>();
@@ -217,16 +219,22 @@ public abstract partial class SharedDoAfterSystem : EntitySystem
if (args.AttemptFrequency == AttemptFrequency.EveryTick && !TryAttemptEvent(doAfter))
return true;
// Check if the do-after requires hands to perform at first
// For example, you need hands to strip clothes off of someone
// This does not mean their hand needs to be empty.
if (args.NeedHand)
{
if (!handsQuery.TryGetComponent(args.User, out var hands) || hands.Count == 0)
return true;
if (args.BreakOnHandChange && (hands.ActiveHand?.Name != doAfter.InitialHand
|| hands.ActiveHandEntity != doAfter.InitialItem))
{
// If an item was in the user's hand to begin with,
// check if the user is no longer holding the item.
if (args.BreakOnDropItem && !_hands.IsHolding((args.User, hands), doAfter.InitialItem))
return true;
// If the user changes which hand is active at all, interrupt the do-after
if (args.BreakOnHandChange && hands.ActiveHand?.Name != doAfter.InitialHand)
return true;
}
}
if (args.RequireCanInteract && !_actionBlocker.CanInteract(args.User, args.Target))

View File

@@ -227,7 +227,7 @@ public abstract partial class SharedDoAfterSystem : EntitySystem
// For this we need to stay on the same hand slot and need the same item in that hand slot
// (or if there is no item there we need to keep it free).
if (args.NeedHand && args.BreakOnHandChange)
if (args.NeedHand && (args.BreakOnHandChange || args.BreakOnDropItem))
{
if (!TryComp(args.User, out HandsComponent? handsComponent))
return false;

View File

@@ -169,12 +169,8 @@ public abstract partial class InventorySystem
target,
itemUid)
{
BlockDuplicate = true,
BreakOnHandChange = true,
BreakOnMove = true,
CancelDuplicate = true,
RequireCanInteract = true,
NeedHand = true
NeedHand = true,
};
_doAfter.TryStartDoAfter(args);
@@ -420,12 +416,8 @@ public abstract partial class InventorySystem
target,
removedItem.Value)
{
BlockDuplicate = true,
BreakOnHandChange = true,
BreakOnMove = true,
CancelDuplicate = true,
RequireCanInteract = true,
NeedHand = true
NeedHand = true,
};
_doAfter.TryStartDoAfter(args);

View File

@@ -124,8 +124,10 @@ public sealed class LockSystem : EntitySystem
return _doAfter.TryStartDoAfter(
new DoAfterArgs(EntityManager, user, lockComp.LockTime, new LockDoAfter(), uid, uid)
{
BreakOnDamage = true, BreakOnMove = true, RequireCanInteract = true,
NeedHand = true
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true,
BreakOnDropItem = false,
});
}
@@ -200,8 +202,10 @@ public sealed class LockSystem : EntitySystem
return _doAfter.TryStartDoAfter(
new DoAfterArgs(EntityManager, user, lockComp.LockTime, new UnlockDoAfter(), uid, uid)
{
BreakOnDamage = true, BreakOnMove = true, RequireCanInteract = true,
NeedHand = true
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true,
BreakOnDropItem = false,
});
}

View File

@@ -88,7 +88,7 @@ public sealed class SpellbookSystem : EntitySystem
{
BreakOnMove = true,
BreakOnDamage = true,
NeedHand = true //What, are you going to read with your eyes only??
NeedHand = true, //What, are you going to read with your eyes only??
};
_doAfter.TryStartDoAfter(doAfterEventArgs);

View File

@@ -153,7 +153,6 @@ public abstract partial class SharedFultonSystem : EntitySystem
_doAfter.TryStartDoAfter(
new DoAfterArgs(EntityManager, args.User, component.ApplyFultonDuration, ev, args.Target, args.Target, args.Used)
{
CancelDuplicate = true,
MovementThreshold = 0.5f,
BreakOnMove = true,
Broadcast = true,

View File

@@ -133,7 +133,7 @@ public abstract class SharedSprayPainterSystem : EntitySystem
{
BreakOnMove = true,
BreakOnDamage = true,
NeedHand = true
NeedHand = true,
};
if (!DoAfter.TryStartDoAfter(doAfterEventArgs, out var id))
return;

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@@ -133,7 +133,7 @@ public sealed class DumpableSystem : EntitySystem
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, userUid, delay, new DumpableDoAfterEvent(), storageUid, target: targetUid, used: storageUid)
{
BreakOnMove = true,
NeedHand = true
NeedHand = true,
});
}

View File

@@ -450,7 +450,7 @@ public abstract class SharedStorageSystem : EntitySystem
{
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true
NeedHand = true,
};
_doAfterSystem.TryStartDoAfter(doAfterArgs);

View File

@@ -72,7 +72,7 @@ public abstract partial class SharedVendingMachineSystem
{
BreakOnMove = true,
BreakOnDamage = true,
NeedHand = true
NeedHand = true,
};
if (!_doAfter.TryStartDoAfter(doAfterArgs))

View File

@@ -81,7 +81,7 @@ public abstract partial class SharedGunSystem
{
BreakOnMove = true,
BreakOnDamage = false,
NeedHand = true
NeedHand = true,
});
}