* Add BreakOnDropItem, update do afters, remove unnecessary declarations * bola * Changed my mind about the nuke * gennies too * Make the comments more clear. * Sorry for the trailing commas * Revert "Sorry for the trailing commas" This reverts commit e60fd9a30977393df3344948e6d5c0ce035723cd. --------- Co-authored-by: plykiya <plykiya@protonmail.com>
272 lines
11 KiB
C#
272 lines
11 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Body.Systems;
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using Content.Server.Kitchen.Components;
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using Content.Server.Popups;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.DragDrop;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Kitchen;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using static Content.Shared.Kitchen.Components.KitchenSpikeComponent;
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namespace Content.Server.Kitchen.EntitySystems
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{
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public sealed class KitchenSpikeSystem : SharedKitchenSpikeSystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly IAdminLogManager _logger = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<KitchenSpikeComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<KitchenSpikeComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<KitchenSpikeComponent, DragDropTargetEvent>(OnDragDrop);
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//DoAfter
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SubscribeLocalEvent<KitchenSpikeComponent, SpikeDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<KitchenSpikeComponent, SuicideEvent>(OnSuicide);
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SubscribeLocalEvent<ButcherableComponent, CanDropDraggedEvent>(OnButcherableCanDrop);
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}
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private void OnButcherableCanDrop(EntityUid uid, ButcherableComponent component, ref CanDropDraggedEvent args)
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{
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args.Handled = true;
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args.CanDrop |= component.Type != ButcheringType.Knife;
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}
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private void OnSuicide(EntityUid uid, KitchenSpikeComponent component, SuicideEvent args)
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{
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if (args.Handled)
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return;
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args.SetHandled(SuicideKind.Piercing);
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var victim = args.Victim;
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var othersMessage = Loc.GetString("comp-kitchen-spike-suicide-other", ("victim", victim));
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_popupSystem.PopupEntity(othersMessage, victim);
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var selfMessage = Loc.GetString("comp-kitchen-spike-suicide-self");
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_popupSystem.PopupEntity(selfMessage, victim, victim);
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}
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private void OnDoAfter(EntityUid uid, KitchenSpikeComponent component, DoAfterEvent args)
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{
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if (args.Args.Target == null)
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return;
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if (TryComp<ButcherableComponent>(args.Args.Target.Value, out var butcherable))
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butcherable.BeingButchered = false;
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if (args.Cancelled)
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{
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component.InUse = false;
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return;
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}
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if (args.Handled)
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return;
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if (Spikeable(uid, args.Args.User, args.Args.Target.Value, component, butcherable))
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Spike(uid, args.Args.User, args.Args.Target.Value, component);
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component.InUse = false;
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args.Handled = true;
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}
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private void OnDragDrop(EntityUid uid, KitchenSpikeComponent component, ref DragDropTargetEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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if (Spikeable(uid, args.User, args.Dragged, component))
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TrySpike(uid, args.User, args.Dragged, component);
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}
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private void OnInteractHand(EntityUid uid, KitchenSpikeComponent component, InteractHandEvent args)
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{
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if (args.Handled)
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return;
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if (component.PrototypesToSpawn?.Count > 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-knife-needed"), uid, args.User);
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args.Handled = true;
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}
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}
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private void OnInteractUsing(EntityUid uid, KitchenSpikeComponent component, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (TryGetPiece(uid, args.User, args.Used))
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args.Handled = true;
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}
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private void Spike(EntityUid uid, EntityUid userUid, EntityUid victimUid,
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KitchenSpikeComponent? component = null, ButcherableComponent? butcherable = null)
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{
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if (!Resolve(uid, ref component) || !Resolve(victimUid, ref butcherable))
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return;
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_logger.Add(LogType.Gib, LogImpact.Extreme, $"{ToPrettyString(userUid):user} kitchen spiked {ToPrettyString(victimUid):target}");
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// TODO VERY SUS
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component.PrototypesToSpawn = EntitySpawnCollection.GetSpawns(butcherable.SpawnedEntities, _random);
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// This feels not okay, but entity is getting deleted on "Spike", for now...
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component.MeatSource1p = Loc.GetString("comp-kitchen-spike-remove-meat", ("victim", victimUid));
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component.MeatSource0 = Loc.GetString("comp-kitchen-spike-remove-meat-last", ("victim", victimUid));
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component.Victim = Name(victimUid);
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UpdateAppearance(uid, null, component);
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-kill", ("user", Identity.Entity(userUid, EntityManager)), ("victim", victimUid)), uid, PopupType.LargeCaution);
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_transform.SetCoordinates(victimUid, Transform(uid).Coordinates);
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// THE WHAT?
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// TODO: Need to be able to leave them on the spike to do DoT, see ss13.
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var gibs = _bodySystem.GibBody(victimUid);
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foreach (var gib in gibs) {
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QueueDel(gib);
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}
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_audio.PlayEntity(component.SpikeSound, Filter.Pvs(uid), uid, true);
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}
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private bool TryGetPiece(EntityUid uid, EntityUid user, EntityUid used,
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KitchenSpikeComponent? component = null, SharpComponent? sharp = null)
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{
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if (!Resolve(uid, ref component) || component.PrototypesToSpawn == null || component.PrototypesToSpawn.Count == 0)
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return false;
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// Is using knife
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if (!Resolve(used, ref sharp, false) )
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{
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return false;
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}
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var item = _random.PickAndTake(component.PrototypesToSpawn);
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var ent = Spawn(item, Transform(uid).Coordinates);
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_metaData.SetEntityName(ent,
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Loc.GetString("comp-kitchen-spike-meat-name", ("name", Name(ent)), ("victim", component.Victim)));
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if (component.PrototypesToSpawn.Count != 0)
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_popupSystem.PopupEntity(component.MeatSource1p, uid, user, PopupType.MediumCaution);
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else
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{
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UpdateAppearance(uid, null, component);
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_popupSystem.PopupEntity(component.MeatSource0, uid, user, PopupType.MediumCaution);
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}
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return true;
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}
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private void UpdateAppearance(EntityUid uid, AppearanceComponent? appearance = null, KitchenSpikeComponent? component = null)
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{
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if (!Resolve(uid, ref component, ref appearance, false))
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return;
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_appearance.SetData(uid, KitchenSpikeVisuals.Status, component.PrototypesToSpawn?.Count > 0 ? KitchenSpikeStatus.Bloody : KitchenSpikeStatus.Empty, appearance);
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}
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private bool Spikeable(EntityUid uid, EntityUid userUid, EntityUid victimUid,
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KitchenSpikeComponent? component = null, ButcherableComponent? butcherable = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (component.PrototypesToSpawn?.Count > 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-collect", ("this", uid)), uid, userUid);
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return false;
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}
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if (!Resolve(victimUid, ref butcherable, false))
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", Identity.Entity(victimUid, EntityManager)), ("this", uid)), victimUid, userUid);
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return false;
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}
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switch (butcherable.Type)
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{
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case ButcheringType.Spike:
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return true;
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case ButcheringType.Knife:
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher-knife", ("victim", Identity.Entity(victimUid, EntityManager)), ("this", uid)), victimUid, userUid);
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return false;
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default:
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-butcher", ("victim", Identity.Entity(victimUid, EntityManager)), ("this", uid)), victimUid, userUid);
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return false;
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}
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}
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public bool TrySpike(EntityUid uid, EntityUid userUid, EntityUid victimUid, KitchenSpikeComponent? component = null,
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ButcherableComponent? butcherable = null, MobStateComponent? mobState = null)
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{
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if (!Resolve(uid, ref component) || component.InUse ||
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!Resolve(victimUid, ref butcherable) || butcherable.BeingButchered)
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return false;
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// THE WHAT? (again)
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// Prevent dead from being spiked TODO: Maybe remove when rounds can be played and DOT is implemented
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if (Resolve(victimUid, ref mobState, false) &&
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_mobStateSystem.IsAlive(victimUid, mobState))
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-deny-not-dead", ("victim", Identity.Entity(victimUid, EntityManager))),
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victimUid, userUid);
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return true;
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}
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if (userUid != victimUid)
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{
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_popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-begin-hook-victim", ("user", Identity.Entity(userUid, EntityManager)), ("this", uid)), victimUid, victimUid, PopupType.LargeCaution);
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}
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// TODO: make it work when SuicideEvent is implemented
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// else
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// _popupSystem.PopupEntity(Loc.GetString("comp-kitchen-spike-begin-hook-self", ("this", uid)), victimUid, Filter.Pvs(uid)); // This is actually unreachable and should be in SuicideEvent
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butcherable.BeingButchered = true;
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component.InUse = true;
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var doAfterArgs = new DoAfterArgs(EntityManager, userUid, component.SpikeDelay + butcherable.ButcherDelay, new SpikeDoAfterEvent(), uid, target: victimUid, used: uid)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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NeedHand = true,
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BreakOnDropItem = false,
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};
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_doAfter.TryStartDoAfter(doAfterArgs);
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return true;
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}
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}
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}
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